Of course, the first is a Mo/N and the second is a Mo/Me? You run two seperate monks? We should have a monk-appreciation thread...nah.

It's funny how everyone thinks playing a monk is boring or whatever, but I'd like to see anyone get far without a good monk. W/Mo's do well, but even they have limits without back up. In party situations especially. I digress...
My other thread has what I usually use, but here goes... Keep in mind this is a Mo/W.
With various runes and such, my att's are pretty even between Healing, Protection, and Divine Favor (each at 11, no leftovers anywhere). I've tried playing with it a bit, but the variations usually end up with leftovers and the ups and downs of a point really don't matter much yet. Sometimes I'll throw in some Tactics points (so each of the first three is at 10, Tactics at 8 or 9, I think).
In my builds, Divine Boon ends up being rather pointless. The -2 energy is kind of annoying, and it takes up a skill slot that's better used for something else. You could maybe replace Aegis and Watchful Spirit, with Essence Bond and Divine Boon, if you want. You should get a lot of energy payback that way, but little room left for other things.
1. Life Bond
2. Watchful Spirit
3. Blessed Signet
4. Orison of Healing
5. Vigorous Spirit / Mend Ailment / Any protection or healing preferred (a cheapy)
6. Aegis
7. Balthazar's Spirit
8. Resurrect
This seems to work well, especially coupled with another full-time healer. It's an all-arounder. You can get rid of Watchful Spirit and replace the spot and slide them over leftward and add another heal or protection, if you want. The key is energy gain through Life Bond (on whomever, usually tanks first) + Balthazar's Spirit (on you). I will bond a tank or other primary target first, after I use Balth's on self. I may use Watchful on myself or another I consider a heavy damage-taker. It's nice, because it heals when it is removed (and quite well, too). So you can throw it on then remove it right away, if you have the energy, for some quality spike healing. Vigorous Spirit or the other options depend on situation. Usually, Vigorous is there, and I throw it on a tank going into battle. Lasts 30 seconds, so you can let them take care of themselves, if they attack fast enough. Throw on Aegis often, if available. Don't worry about rezzing until battles are over, if at all possible. I prefer Resurrect, because it is generally quicker, doesn't drop your energy (and then enchantments) like Rebirth, and works at a distance, so you can use it while enemies still linger a little longer in the area. Rez and run!
Sometimes I'll get rid of Watchful Spirit, boost Tactics, and throw in "Watch yourself!" which is a 4 adrenaline warrior stance, adding armor. You'd be surprised how quickly that comes up if you and your bonded get hit often. I'm not sure if the armor bonus stacks when it comes up before the other one's duration is up, but it can provide a constant +20 to all your party's armor. It's saved the day a few times.
I've not had time to try a lot else, but this is my standard line-up and operation. Until I become more pro, like these others.
