The problem: Bramble Everthorn
Haggard
I, and a number of others would like the green Everthorn's Chakrams - its very nice:
7-17 (req 9 dagger),
1/-1 zealous
15^50
+30
-----------------------------------------------------------------------------------------
UPDATE: The following information dates back to before calypso showed us 55 is the way to go, scroll down to later posts for more info.
Here's StellerAshes' thread on how to do it as 55 monk primary: http://www.guildwarsguru.com/forum/s....php?t=3044825
And see CalypsoX's proof on post #7 that 55 necro can do it too
------------------------------------------------------------------------------------------
But! Everthorn is being a bit fiendish at being very hard to farm right now. I've tried as a dolyak warrior (blurred vision pwned me). I've tried as a riposte warrior (everything pwned me). I've tried as a 55 (everything pwned me again, I even got pwned on the way there).
He's also very hard, possibly impossible to pull out of his mob with a longbow. He can move a long distance from them, but they always come running when he is aggroed. I'd guess if you can lure him right, and kill him in under 14 seconds before his mates arrive you'd be ok.
Now to the purpose of this thread - with some discussion, logic and reasoned working together, can we come up with a way to topple this fiend and take the greens we so mightily deserve?
I'll draw out the mob we have to kill:
Kirins - barbs and vampiric horrors (EDIT: and Tainted Flesh, so thats basically a constant 4 degen if your build is melee weapon based
Gaki's - Disenchanting, interuppting, and life stealing (ignorage of prot spirit) spirits, not nice for a 55 but VERY easy to avoid.
Dragon Mosses - Blurred Vision, and damage from shatterstone
Undergrowths - Consistent damage, from armour penetration and crit hits (due to primal rage). Bull's strike too i think.
Bramble Everthorn - Ranged Dancing Daggers, close range he has a lot of powerful hits. He also cripples.
He is located a fairly short run away from Vasburg Armoury, just below the Eternal Grove mission outpost. Of course, you can't leave from there so Vasburg it is. On this run there is a mob of the enemies stated above (without the boss obviously), and a couple of warden mobs (traps, knockdowns, shatters).
When I get back from school I'll make a map with the easiest way to get there.
But while I'm gone.. any ideas?
UPDATE: ok, we've had definite proof that something involving 55 is the way to go. Be it the SoJ and holy strike combo, or the N/Mo 55 SS. Thanks for the discussion and effort you've all put in!
7-17 (req 9 dagger),
1/-1 zealous
15^50
+30
-----------------------------------------------------------------------------------------
UPDATE: The following information dates back to before calypso showed us 55 is the way to go, scroll down to later posts for more info.
Here's StellerAshes' thread on how to do it as 55 monk primary: http://www.guildwarsguru.com/forum/s....php?t=3044825
And see CalypsoX's proof on post #7 that 55 necro can do it too
------------------------------------------------------------------------------------------
But! Everthorn is being a bit fiendish at being very hard to farm right now. I've tried as a dolyak warrior (blurred vision pwned me). I've tried as a riposte warrior (everything pwned me). I've tried as a 55 (everything pwned me again, I even got pwned on the way there).
He's also very hard, possibly impossible to pull out of his mob with a longbow. He can move a long distance from them, but they always come running when he is aggroed. I'd guess if you can lure him right, and kill him in under 14 seconds before his mates arrive you'd be ok.
Now to the purpose of this thread - with some discussion, logic and reasoned working together, can we come up with a way to topple this fiend and take the greens we so mightily deserve?
I'll draw out the mob we have to kill:
Kirins - barbs and vampiric horrors (EDIT: and Tainted Flesh, so thats basically a constant 4 degen if your build is melee weapon based
Gaki's - Disenchanting, interuppting, and life stealing (ignorage of prot spirit) spirits, not nice for a 55 but VERY easy to avoid.
Dragon Mosses - Blurred Vision, and damage from shatterstone
Undergrowths - Consistent damage, from armour penetration and crit hits (due to primal rage). Bull's strike too i think.
Bramble Everthorn - Ranged Dancing Daggers, close range he has a lot of powerful hits. He also cripples.
He is located a fairly short run away from Vasburg Armoury, just below the Eternal Grove mission outpost. Of course, you can't leave from there so Vasburg it is. On this run there is a mob of the enemies stated above (without the boss obviously), and a couple of warden mobs (traps, knockdowns, shatters).
When I get back from school I'll make a map with the easiest way to get there.
But while I'm gone.. any ideas?
UPDATE: ok, we've had definite proof that something involving 55 is the way to go. Be it the SoJ and holy strike combo, or the N/Mo 55 SS. Thanks for the discussion and effort you've all put in!
Rogier
i guess warrior stands the best chance here, just armor buffs and remove hexes, but that's gonna be though to get him, damn
Brother Roland
I think a Strength Warrior is the way to go. Using Sentinals Armor, dolyak sig, and the elite "Defy Pain" you can get a net of 154 AL and close to 800 health. Even against lvl 20 and above thats pretty massive demage reduction. Thats 3 slots on strictly defence. Now as far as healing goes you cant use tactics unless you use riposte as your attack. I suggest using "I Will Survive!" to counter it. Thats enough to minimize a lvl 12 shatterstone to (9+10) damage and heal it off in about 12 seconds. This will create a downward slope but you should have enough health for about.. lets go.. 40 seconds. Since i play the monk role mostly ill leave the damage to someone who knows it.. but thats the best i can give you for strength based defence, could always try monk spells i suppose...
Another thing that might work is dolyak signet combined with mark of protection that will turn those small damage amounts into healing for ten seconds (which could be used to extend your life when its most needed).
But the thing im worried about is barbs and vamp ignore even the heaviest armors so it might be wise to take Mark in place of Defy. The trade off is that Defy can last forever like dolyaks but Mark, while more effective only has 10 seconds as a base.
Keep in mind that shouts stack and you can get some pretty sweet regen from strength if you put your mind to it.
Good luck to those who would take it from here!
Another thing that might work is dolyak signet combined with mark of protection that will turn those small damage amounts into healing for ten seconds (which could be used to extend your life when its most needed).
But the thing im worried about is barbs and vamp ignore even the heaviest armors so it might be wise to take Mark in place of Defy. The trade off is that Defy can last forever like dolyaks but Mark, while more effective only has 10 seconds as a base.
Keep in mind that shouts stack and you can get some pretty sweet regen from strength if you put your mind to it.
Good luck to those who would take it from here!

Haggard
Quote:
Originally Posted by Brother Roland
Another thing that might work is dolyak signet combined with mark of protection that will turn those small damage amounts into healing for ten seconds (which could be used to extend your life when its most needed).
I think healing hands would be better for that purpose, as it has a much shorter recharge, is low cast, and only 5 energy + it can heal for more than the damage.
Thanks for your ideas guys, but i think the main problem with some of these is that blurred vision cannot be removed faster than it can be put on (usually), and with a riposte damage based build, you arent necessarily going to hit the correct enemy, with the undergrowths beating on you.
Thanks for your ideas guys, but i think the main problem with some of these is that blurred vision cannot be removed faster than it can be put on (usually), and with a riposte damage based build, you arent necessarily going to hit the correct enemy, with the undergrowths beating on you.
Zephyr Jackson
Melandru's Resilience? if the problem is hexes why not make use of it? Also To The limit might not be a bad idea for making use of Ripostes
Battle Rage wouldnt hurt, because 2 hits is enough for a riposte
Battle Rage wouldnt hurt, because 2 hits is enough for a riposte
TheMadKingGeorge
if i can get there and the boss is alone i can slaughter him with my necro
CalypsoX
Here you go:
55 Necro FTW! You can actually avoid fighting most of the mobs if you're careful and watch their patrol patterns. The only tough spot is a bunch of wardens you have to run through which sometimes have a mesmer, in which case put up your cover enchants and you're fine. Killing the boss is a bit tougher with the mob he's in because you get hexed with barbs, but I found reversal + orison (shielding hands would probably work too) and hiding around a corner did the trick. Avoid the gaki's line of sight most importantly since he casts the disenchant spirit.
Edit - Oh, just noticed you forgot about the pain/skill hungry gaki ritualists in your enemy list. They drop easily as long as you watch for the disenchant spirit and stay out of range when he casts it. To be honest, barbs can be a problem if you aggro entire groups here, which is why hiding around corners is your best friend, because the gaki, spirits, and dragon mosses need line of sight to hit you. Taking out the mosses and kirin (and boss for that matter) is a snap. And if you happen to die, relax and switch to your non -50hp offhand, giving you 33 health, and an even easier time killing them (in this case, you can stay in range of whole groups).
55 Necro FTW! You can actually avoid fighting most of the mobs if you're careful and watch their patrol patterns. The only tough spot is a bunch of wardens you have to run through which sometimes have a mesmer, in which case put up your cover enchants and you're fine. Killing the boss is a bit tougher with the mob he's in because you get hexed with barbs, but I found reversal + orison (shielding hands would probably work too) and hiding around a corner did the trick. Avoid the gaki's line of sight most importantly since he casts the disenchant spirit.
Edit - Oh, just noticed you forgot about the pain/skill hungry gaki ritualists in your enemy list. They drop easily as long as you watch for the disenchant spirit and stay out of range when he casts it. To be honest, barbs can be a problem if you aggro entire groups here, which is why hiding around corners is your best friend, because the gaki, spirits, and dragon mosses need line of sight to hit you. Taking out the mosses and kirin (and boss for that matter) is a snap. And if you happen to die, relax and switch to your non -50hp offhand, giving you 33 health, and an even easier time killing them (in this case, you can stay in range of whole groups).
Haggard
Nice one! I tried 55ing again and got stuck like this:
After another 10 minutes I gave up.
SoJ works a charm against the normal enemies (even the gaki is easy, you just move away when he starts casting disenchantment), and thus I killed every mob on the way there except the wardens (shatters ftl). Perhaps if I echoed SoJ.. But then I'd have no bonetti's and no sprint..
After another 10 minutes I gave up.
SoJ works a charm against the normal enemies (even the gaki is easy, you just move away when he starts casting disenchantment), and thus I killed every mob on the way there except the wardens (shatters ftl). Perhaps if I echoed SoJ.. But then I'd have no bonetti's and no sprint..
CalypsoX
I don't see why you can't just copy my bar, except with SS replaced by SoJ and probably orison with echo or maybe zealot's. Nothing interrupts here, so you don't need bonnetti's, and if you killed everything, then why bother with sprint? Heck, go Mo/N with SS!
Yanman.be
Care to give me those daggers? My 55 is stuck and I'm fed up trying to get him further...and my sin is there, but he can only go with henchies..a week later and 100+ runs still no dagger...go figure :/ I'm close to a mental breakdown...not to mention, my birthday's this friday...
Sinful Purity
i got a drop once while skill capping in the area with henchies... didnt know they existed then 
P.S : Sold in game

P.S : Sold in game

Haggard
I can't copy your bar because that pic was taken 5 mins before I read your post, and 8 mins before i posted : /
Bonetti's was for energy and reducing pressure, and yes you're right, I need to get SS :P
I tried echo SoJ like I said, it still failed horribly.
Quote:
Originally Posted by CalypsoX
Bonetti's was for energy and reducing pressure, and yes you're right, I need to get SS :P
I tried echo SoJ like I said, it still failed horribly.
Quote:
And if you happen to die, relax and switch to your non -50hp offhand, giving you 33 health, and an even easier time killing them (in this case, you can stay in range of whole groups).
The pre-searing -20 hp icon is even better. 13 max health ftw!
yomama6969
note if ur a 55 monk dont be so dumb, here's the 8 that will kill not only the boss but all the groups on the way if ur smart
stay away from gakis...like aggro em, but then bak up a bit off em (disenchant/dissonance = owns 55)
balz spirit
mending
blessed aura
holy wrath
SoJ
holy strike
healing breeze
prot
SoJ any group as ur first spell...once they start hittin u u can holy wrath without worrying about the AoE problem thing (once they start running the dmg is done) then just time ur holy strike
stay away from gakis...like aggro em, but then bak up a bit off em (disenchant/dissonance = owns 55)
balz spirit
mending
blessed aura
holy wrath
SoJ
holy strike
healing breeze
prot
SoJ any group as ur first spell...once they start hittin u u can holy wrath without worrying about the AoE problem thing (once they start running the dmg is done) then just time ur holy strike
StellarAshes
You can 55 this one with a monk too. It takes a bit of practice and patience but it's doable with any 55 Mo/*.
Proof? Look at the attached.
Oh and, I didn't bother killing a thing on the way, which makes the run faster IMO.
Edit: Well... when I said any 55 Mo/*, I meant any 55 monk with a 20% enchant mod and 200 attrib points...
Edit2: Just sold it ingame for 90k.
Edit3: (Yeah I like the edit button a lot) Wardens are your friends here, because their bramble and lacerate will actually help you out because SoJ -> knockdown -> 5 degen on them (as long as the wardens themselves can't get to you).
Proof? Look at the attached.
Oh and, I didn't bother killing a thing on the way, which makes the run faster IMO.
Edit: Well... when I said any 55 Mo/*, I meant any 55 monk with a 20% enchant mod and 200 attrib points...
Edit2: Just sold it ingame for 90k.
Edit3: (Yeah I like the edit button a lot) Wardens are your friends here, because their bramble and lacerate will actually help you out because SoJ -> knockdown -> 5 degen on them (as long as the wardens themselves can't get to you).
Haggard
Excellent work everyone, once I get this graphics coursework done I'll try out a few of these myself 
And don't call me dumb!

And don't call me dumb!
Yanman.be
I'm still looking for a nice player to donate them
...

Eragon Dragonslayer
Quote:
Originally Posted by Yanman.be
I'm still looking for a nice player to donate them
...
Buy them yourself? Farm them yourself? cuz i dont think anyones gonna donate a pair of those daggers...

Yanman.be
I'm asking a guildie to get them with me now...
And don't say "Farm them yourself!" I've done it a week..with henchies
And don't say "Farm them yourself!" I've done it a week..with henchies
Da Cebuano
Ask the henchies to donate it for you, they'll more than likely give it to you moreso than us ^^ henchies probly got the drop anyway.
Haggard
It's not hard with the builds those generous people have posted. Of course, I've made my own 'improvements', but everyone's different so nyeh:
StellarAshes
Congrats.
Now if I can just figure out a way to 55 Ghial...
Now if I can just figure out a way to 55 Ghial...
MelechRic
Well, I had to try it out on my iNecro. It's actually a bit of a pain in the ass to get to Bramble. It turns out that occasionally the warden mob just before him will have a Warden of the Mind in it. If that's the case then either try to skirt them or rezone and try again. If you aggro that mob the warden will cast shatter enchants and you're basically done.
BTW: 2nd try and I got a pair of chakrams. Thanks for the motivation guys!
BTW: 2nd try and I got a pair of chakrams. Thanks for the motivation guys!
StellarAshes
Quote:
Originally Posted by MelechRic
Well, I had to try it out on my iNecro. It's actually a bit of a pain in the ass to get to Bramble. It turns out that occasionally the warden mob just before him will have a Warden of the Mind in it. If that's the case then either try to skirt them or rezone and try again. If you aggro that mob the warden will cast shatter enchants and you're basically done.
BTW: 2nd try and I got a pair of chakrams. Thanks for the motivation guys! It's Warden of the Spirit I think, and they are why I prefer 55 monks because you can use SoJ as a cover enchant, and avoid being knocked down by "None Shall Pass" will get you safely through *most* of the time (with the exception of stepping on traps).
I think I'll be posting a detailed guide on how to get to and kill Everthorn with 55 monks later tonight.
BTW: 2nd try and I got a pair of chakrams. Thanks for the motivation guys! It's Warden of the Spirit I think, and they are why I prefer 55 monks because you can use SoJ as a cover enchant, and avoid being knocked down by "None Shall Pass" will get you safely through *most* of the time (with the exception of stepping on traps).
I think I'll be posting a detailed guide on how to get to and kill Everthorn with 55 monks later tonight.
CalypsoX
If you're running 55 anything, you should have at least one cover enchant in the form of Healing Breeze (sometimes 2 with reversal). Just put up Prot spirit, then breeze, and then only breeze will get shattered. Keep in mind there is a loooong recharge on shatter, and since there's only 1 mesmer warden, he'll only be able to do it once. Then just put up breeze again and run through. As for None Shall Pass, it only knocks down if you are MOVING, so just stay still for a sec, let them use the skill, then run by and you're fine.
GaffeR
Would it be possible to 55 this as a rit? I've got my monk in tyria, and i want these weapons for my Assassin soon.
I've tried the following:
Vengeful was Khanai
Ancestor's Rage
Spirit Rift
Prot Spirit
Healing Breeze
Essence Bond
Balth's Spirit
Mending
The Warden of spirits can be a pain, but he's bypassable. The problem comes from the massive spike damage that Everthorn's mob throws at you.
Suggestions?
I've tried the following:
Vengeful was Khanai
Ancestor's Rage
Spirit Rift
Prot Spirit
Healing Breeze
Essence Bond
Balth's Spirit
Mending
The Warden of spirits can be a pain, but he's bypassable. The problem comes from the massive spike damage that Everthorn's mob throws at you.
Suggestions?
SlashR4
So is it possible with a warrior with dolyak's, live vicariously, and for sword warrior, hundred blades, with sun & Moon slash, and for axe, cyclone and Triple Chop?
Haggard
Quote:
Originally Posted by SlashR4
And Calypso, I appreciate that you showed us 55 is the way, but Orison and Reversal of Fortune have no place in a 55 build. Ever.
Quote:
Originally Posted by GaffeR
Would it be possible to 55 this as a rit? I've got my monk in tyria, and i want these weapons for my Assassin soon.
I've tried the following: Vengeful was Khanai Ancestor's Rage Spirit Rift Prot Spirit Healing Breeze Essence Bond Balth's Spirit Mending The Warden of spirits can be a pain, but he's bypassable. The problem comes from the massive spike damage that Everthorn's mob throws at you. Suggestions? That should work just fine, but if youre being killed, simply spam prot spirit and heal breeze (as the dual + energy enchantments will easily cover it). prodikal
Quote:
Originally Posted by Haggard
And Calypso, I appreciate that you showed us 55 is the way, but Orison and Reversal of Fortune have no place in a 55 build. Ever..
I beg to differ with you, In my experience when you dont have the monks divine favor attrib or the ele's aura of restoration, one of those skills can keep you alive.. Unless you know of something better.
Haggard
I do, simply spamming Breeze and Prot Spirit usually works. If youre taking enough damage to need to do it, then you're going to gain enough energy from balths and essence to do it. Saves skill spots too.
Kcp
Quote:
Originally Posted by prodikal
I beg to differ with you, In my experience when you dont have the monks divine favor attrib or the ele's aura of restoration, one of those skills can keep you alive.. Unless you know of something better.
Whenever you run a 55 necro and need divine favor there's a nice substitute called insidous parasite. Increases your kill time substantially, allows you to tank many enemies even with barbs on, and heals almost 1/2 of your life per attack for a 15 nrg cost and lasts 21 seconds.
Block rate from guardian also helps as well as vigourous spirit. Vig spirit heals for more then RoF does and it triggers as divine favor would with every action and this includes attacks. You can also use Vig spirit as your cover enchant to get past or kill the warden mesmers since it costs 5 nrg and lasts 30 seconds, RoF ONLY heals a non-monk primary 55 build for 5 hps , costs 5 energy, and is gone the next time you take damage. I use my basic Solo FoW N/mo build to solo him and a large portion of the entire area. I agree Orison of Healing and RoF are garbage skills on a non-monk primary 55 hp solo build. There are so many better alternatives per energy cost. It saddens me anytime I see someone using these 2 skills on their 55 necro. Riceboi
Quote:
Originally Posted by Kcp
Whenever you run a 55 necro and need divine favor there's a nice substitute called insidous parasite. Increases your kill time substantially, allows you to tank many enemies even with barbs on, and heals almost 1/2 of your life per attack for a 15 nrg cost and lasts 21 seconds.
Block rate from guardian also helps as well as vigourous spirit. Vig spirit heals for more then RoF does and it triggers as divine favor would with every action and this includes attacks. You can also use Vig spirit as your cover enchant to get past or kill the warden mesmers since it costs 5 nrg and lasts 30 seconds, RoF ONLY heals a non-monk primary 55 build for 5 hps , costs 5 energy, and is gone the next time you take damage. I use my basic Solo FoW N/mo build to solo him and a large portion of the entire area. I agree Orison of Healing and RoF are garbage skills on a non-monk primary 55 hp solo build. There are so many better alternatives per energy cost. It saddens me anytime I see someone using these 2 skills on their 55 necro. I'm gonna have to agree with Kcp on this one! The man knows his stuff. CalypsoX
Haggard, I don't see why you're suddently criticizing me over my skill bar. If you or anyone else have better builds, more power to you. My version got the job done and showed people that farming these things is pretty easy actually even with a less than optimal skill bar.
Haggard
I appreciate that but I'm just making the point that as Kcp said, its not the best of ideas.
jtchans
I am having trouble gettting to the boss what is the best route to go?
Thanks MelechRic
Quote:
Originally Posted by jtchans
I am having trouble gettting to the boss what is the best route to go?
Thanks 1. Go out the transition and go right (West) immediately. 2. You should hit one group of Kirin/Dragon Moss/Undergrowth. Kill. 3. Proceed Northwest and watch two patrols of Kirin/Dragon Moss/Undergrowth/Gaki. Avoid. 4. Continue Northwest like you were going to Eternal Grove. 5. There will be a group of Kirin/Dragon Moss/Undergrowth that is mixed w/ a Warden group. 6. Let them seperate and kill the Kirin group. 7. Then either run through or kill the Warden group. Have a cover enchant up and watch for None Shall Pass. 8. Proceed South/Southwest and you should find Bramble. He is grouped with a Gaki/Kirin/Dragon Moss/Undergrowth mob. Kill. 9... 10. Profit! ![]() Haggard
MelechRic said it perfectly - but Bramby doesn't drop it very much, which is why its probably retained its value in spite of this thread.
jtchans
Quote:
Originally Posted by Haggard
MelechRic said it perfectly - but Bramby doesn't drop it very much, which is why its probably retained its value in spite of this thread.
Very much agreed. Have done about 10 or so runs has not droped them once
S!carius
Has anyone tried farming him with a trapper build? I'm testing it out right now to see if It is possible. I just can't be bothered to get my 55 that far in the game just to farm one guy.
MelechRic
Quote:
Originally Posted by S!carius
Has anyone tried farming him with a trapper build? I'm testing it out right now to see if It is possible. I just can't be bothered to get my 55 that far in the game just to farm one guy.
I'll be trying it soon. I have to get 10k kurzick faction on my ranger so I can open up the lower Kurzick areas. (Aspenwood is slow faction because it's full of AFK idiots. However, I'm almost done.)
Haggard
Quote:
Originally Posted by MelechRic
I'll be trying it soon. I have to get 10k kurzick faction on my ranger so I can open up the lower Kurzick areas. (Aspenwood is slow faction because it's full of AFK idiots. However, I'm almost done.)
My other 1337 thread can help you :P
http://www.guildwarsguru.com/forum/s...47#post1436147 |