This is a work in progress. I've been observing the game for a while and trying to work out for myself balance issues and feasability. Anyway, here are some examples that make my idea pretty clear, but aren't necessarily any good for implementation themselves.
Obviously, some are just for fun.
Title Name / Title Criteria / Title Effect
"Weh No Su" - Ascend in Cantha - Starry Aura in Combat Zones
"Ascended" - Ascend in Tyria - Gold Aura in Combat Zones
"Darkened Spirit" - Suffer death while affected by X number of curses/hexes - +20% to attack/casting speed and -20% maximum health and energy while affected by X or more curses/hexes.
"Boneless" - Corpse is exploited for 1000 minions - +10% blunt damage resistance
"Good Karma" - Die while enchanted - Enchantment glyphs are

"Bad Karma" - Die while cursed - Enchantment glyphs are

"Canthan Dragon" - Complete Factions Campaign - /dragon for an emote similar to /rank ((not depending upon "mastery" of every mission))
"Prophecised Hero" - Complete Prophecy Campaign - /prophecy for an emote similar to /rank ((not depending upon "bonus" of every mission))
Note: Glyphs, as I call them, are the little icons that circle a character while they're enchanted, cursed or hexed.
>> FFA Arena.. <<
A huge circular arena (like a colloseum), with 24 "pens", each containing a combatant that enters via the "enter mission" option in the FFA Arena lobby (like the Random Arena "lobby"). Free for all combat ensues- all against all. Madness. MUST be observable. XD
Final Note: Just to certifiy, I *did* spend a fair amount of time checking to make sure that this hadn't been suggested before. My apologies if I'm wrong.
FEEDBACK PEOPLE!!!



