Lvl 20: Mo/Me, both attrib quests done.
Inspiration: 8
Protection: 14 (11+3)
Divine Favor: 15 (11+4)
1.Remove Hex-can be changed
2.Mend Condition
3.Mantra of inscriptions
4.Signet of Devotion
5.RoF (Reversal of Fortune)-can be changed
6.Blessed Signet
7.Life Barrier {E}
8.Balthazar's Spirit-can be changed
As far as armor goes I'm from Prophecies and have a 55 set of tattoos, but didint feel like buying another set, so i bought the Max armor fomr Kaiening Center that gives + health.
And for weapons i use Gordac's Holy Staff Green. B/c I didnt feel like having to get a good one hander, and offhand. Plus i liek the 15 energy and ench last 20% longer fomr Gordac's.

Thats pretty much it, I should probly put Life Bond in somewhere, cuz i know it helps out also.
-I dont have either Monk attribute maxxed cuz DF is at just enough (24) to easily maintain 8 enchantments
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-Normally the heal monk can take care of the party fine, and i can be fine w/o mantra on, but it makes it easier to use energy especially if i want to load on about 10 enchantments +
-I used to use Divine Boon but found it took out my energy too much, and that I was becoming a heal monk with it on. I use the build for lots of things and it seems to work (at least in PvE.) Although im not sure exactly how to use it in SF and how do i keep myself at full health with several Life Bonds on.
Thats all, and if anyone has ideas of skills to get rid of and new skills to add in id appreciate it. Its also a decent build u can try if u want.