Paladin Info/introduction
This Character is Fully Defense Supporter, a Real tank because i found the W/Mo (Anet called that a paladin with 2energy regens en 20 energy <.<)
a bit Crappy i tought a REAL paladin or Servant of the gods would be much better, so post your comments here, criticism is welcome but dont flame me,
Thnx ~Sev Hunter
3+ E-Regen bars
32 Energy
Armor of the Light (Gives HP bonus)
Armor of the Blessing (Gives Energy Bonus)
Armor of Dwayna (+20 Armor vs Undead/Afflicted Damage)
Attributes:
Two Handed Sword mastery
Aura Mastery
Dwayna's Favor
Blessing of Dwayna or Lyssa (You will gain Health or Energy each time a foe
strikes you or nearby party members with Physical Damage)* Paladin 1st Profession only
Dwayna's Favor
Ward against Undead/Afflicted [E] (15 Energy):
for 10-18 sec you create a ward that will give You and Party members within
this have +40 Armor vs Necro/Afflicted but -24 Armor vs Holy Damage, all
Summoned Minions within this ward are set on fire
Favor of Dwayna (10 Energy) 20 Sec recharge:
if you reach 0 hp withing (8-20 Sec) you will be healed for 50-100
Hitpoints
Light of Dwayna (15 Energy) 5 sec Recharge:
Heal Target other ally for 10-75 Health
Gift of Dwayna (All Energy) 120 sec Recharge Instant Cast time:
Ressurect Target other Ally for full life but with (5-10%) Energy
Dont Die! (10 Energy) 10 Sec Recharge
Shout for (7-10) Seconds Nearby party members experience a +5 Health regeneration and you suffer a -4 Health degeneration
Cure Condition (5 Energy) 3 Sec Recharge
Cure 1 Condition from an Target Ally
Grenth's Mistake (15 Energy) 60 Sec Recharge
Ressurect all Nearby Party members for 100-150 Health and 0 Energy
Two Handed Sword mastery
Balthazar's Fury (5 Energy) 8 sec Recharge
Your attack speed will be increased by 25% for 4 Seconds
Balthazars Wrath (5 Energy) 5 Sec Recharge
You Weapon will be invoked with the Wrath of Balthazar, giving it +15 more
damage
Sword of Justice [E] (5 Energy) 20 Sec recharge
Send out an Sword of Justice Causing the enemy to have a Deep wound for 10 Seconds and knocking him Down
Aura Mastery
Aura Against Magic [E] (15 Energy) 45 Sec Recharge
Create an Aura against Magic, If you or Target party member near you gets target of enemy Magic, The magic will Reflects to it's caster, this Aura ends when someone was Target of Enemy Spellcasting
Aura of Restoration (10 Energy) 30 sec Recharge:
Create an Aura of Restoration wich gives you and nearby party members for
(10-15) sec +1-3 Health regeneration
Aura of Absorbtion (15 Energy) 30 sec Recharge:
Create an Aura of Absorbtion that will allow you and nearby party members to
absorb physical damage you will absorb (1-3) Damage
Aura of Healing (10 Energy) 30 Sec Rechage
Create an Aura of Healing that will heal your party members every 2 Sec for
(10-15) Hitpoints this aura will stay for (10-15)
Aura of Haste (10 Energy) 20 Sec Recharge
Create an Aura of Haste, For 6-10 Seconds You and Nearby party members walk 25% faster and attack 10% Faster
If you guys like this Profession i might think up some more skills
Concept Class: A Real Paladin/Servant of the Gods
purepwners
Terra Xin
erm.... like all threads I've been through, I generally comment more on the skills listed more than anything. Please excuse me if im flaming at all...
1) The concept of a Paladin is a servant (in this case) of Dwayna, not the gods. I would still consider a W/Mo as a Paladin, simply because they 'fit' the description as opposed to an entirely new profession.
2) After I'm done, I would suggest you add a new Attribute class, or add in more skills to compliment the ones you have
OK^^ moving on:
I like the idea you have with this spell. Just need to fix up the language. Question: are the wards similar to those of the elementalist?
"Create a Ward against Undead. For 10...18 Seoconds all allies within the ward gain +40 armour against Undead/Afflicted, but lose -24 armour against Holy damage. All "Summoned" minions within the ward are set on fire."
Flaws & suggestions: The spell is too monster specific to be of good use in PvE, which leads to the reason why it is too much of a PvP skill. At the moment, there are no monster specific skills (unless you love Otyughs Cry... sic), which is why this idea could open up a few doors. I'd suggest having a reduction on the armour you lose against holy damage as you put more atributes in this skill. Then again, undead aren't very holy...
Overpowered. Let me search for the related skill...
Divine Intervention
Although your skill costs 10 energy instead of 5, the benefits of such is too great. Generally, doubling the energy cost results in like a 50% or 75% bonus to whatever the original skill is. So perhaps toning down the duration, or the health gained would help.
I think you'd lose favour with Dwayna if you have this skill. Typically, Dwayna is the goddess of protection and guardianship... not dark and damage, so either remove it, or put it somewhere else.
Compare this to the existing Light of Dwayna, and this skill is far too powerful.
Actually I'll stop there, you forgot to include your casting times...
1) The concept of a Paladin is a servant (in this case) of Dwayna, not the gods. I would still consider a W/Mo as a Paladin, simply because they 'fit' the description as opposed to an entirely new profession.
2) After I'm done, I would suggest you add a new Attribute class, or add in more skills to compliment the ones you have
OK^^ moving on:
Quote:
Ward against Undead/Afflicted [E] (15 Energy): for 10-18 sec you create a ward that will give You and Party members within this have +40 Armor vs Undead/Afflicted but -24 Armor vs Holy Damage, all Summoned Minions within this ward are set on fire |
"Create a Ward against Undead. For 10...18 Seoconds all allies within the ward gain +40 armour against Undead/Afflicted, but lose -24 armour against Holy damage. All "Summoned" minions within the ward are set on fire."
Flaws & suggestions: The spell is too monster specific to be of good use in PvE, which leads to the reason why it is too much of a PvP skill. At the moment, there are no monster specific skills (unless you love Otyughs Cry... sic), which is why this idea could open up a few doors. I'd suggest having a reduction on the armour you lose against holy damage as you put more atributes in this skill. Then again, undead aren't very holy...
Quote:
Favor of Dwayna (10 Energy) 20 Sec recharge: if you reach 0 hp withing (8-20 Sec) you will be healed for 100-200 Hitpoints |
Divine Intervention
Although your skill costs 10 energy instead of 5, the benefits of such is too great. Generally, doubling the energy cost results in like a 50% or 75% bonus to whatever the original skill is. So perhaps toning down the duration, or the health gained would help.
Quote:
Portal to the Underworld (10 Energy) 20 Sec Recharge Open a Portal to the Underworld at Target foe location, after 1 Sec target foe and all nearby foe's get 50-100 Dark Damage, if Target foe's health is under 50% you do +25 Damage |
Quote:
Grenth's Mistake (15 Energy) 60 Sec Recharge Ressurect all Nearby Party members for 100-150 Health and 0 Energy |
Actually I'll stop there, you forgot to include your casting times...
purepwners
k Thnx ill edit the skills ^_^ and about that portal, i wanted to delete it but i forgot i c <.< because it doesnt fit in a 'Paladin's' skillset, its more Ritualist and if i add that Portal thing the Paladin would more be a Caster then Melee.
But the point in a W/Mo is that you dont have energy to really help your Teamm8's out, that's why i came with the Aura Idea. and with a W/Mo you cant put runes up in Mo and you dont have Divine Heal or so
And the Ward idea, it has to be Necro not Undead <.< so its very good VS Bloodspike in PvP and yes its like an ELe ward
But the point in a W/Mo is that you dont have energy to really help your Teamm8's out, that's why i came with the Aura Idea. and with a W/Mo you cant put runes up in Mo and you dont have Divine Heal or so
And the Ward idea, it has to be Necro not Undead <.< so its very good VS Bloodspike in PvP and yes its like an ELe ward
Darkest Dawn
I see potential in this concept. Less physical damage than a cut n paste W/mo, but better auras to help on defense.
Tarun
A Paladin is a Holy Knight. ArenaNET could easily fix the W/Mo's to being Paladin's simply by allowing +3 mana regen.
Example: Warrior base should have +2 mana regen, if you use monk, ele, necro or ritualist, you should get +1 more mana regen for +3. They could also extend the mana bar from 20 to 25-30 depending on the secondary.
Look at Neverwinter Nights; they have the Paladin class down perfectly.
Example: Warrior base should have +2 mana regen, if you use monk, ele, necro or ritualist, you should get +1 more mana regen for +3. They could also extend the mana bar from 20 to 25-30 depending on the secondary.
Look at Neverwinter Nights; they have the Paladin class down perfectly.
actionjack
Overall, not bad, but just seem over power, and too much like a Wa/MO or MO/Wa combo.
the point of W/MO is that they don't have much energy. With their hard shell armor, they make good tanker, but not good team support. Thus the need for something like MO/WA if you want to go that route.
With that, the Dwayna's Favor's attribute just seem redundent.
Aura is what could be work further on. There are few other similar concept class posted before too, might suggest you to take a look?
the point of W/MO is that they don't have much energy. With their hard shell armor, they make good tanker, but not good team support. Thus the need for something like MO/WA if you want to go that route.
With that, the Dwayna's Favor's attribute just seem redundent.
Aura is what could be work further on. There are few other similar concept class posted before too, might suggest you to take a look?