1) Furious Marble Hammer of Hammer Mastery (GOLD)
Blunt Dmg: 19-35 (Req 12 Hammer Mastery)
Damage +15% (while in a Stance)
Double adrenaline on hit (Chance 10%)
Hammer Mastery +1 (19% chance while using skills)
Two-handded
2) Shocking Marble Hammer (GOLD)
Lighting Dmg: 19-35 (Req 10 Hammer Mastery)
Damage +14%
Armor -10 (while attacking)
Two-handded
3) Cruel Marble Hammer of Hammer Mastery (GOLD)
Blunt Dmg: 19-35 (Req 12 Hammer Mastery)
Damage +15%
Energy -5
Lengthens Deep Wound duration on foes by 33%
Hammer Mastery +1 (19% chance while using skills)
Two-handded
4) Vampiric Morning Star Axe of Enchanting (GOLD)
Slashing Dmg: 6-28 (Req 10 Axe Mastery)
Damage +15% (vs. hexed foes)
Life stealing: 3
Health regeneration -1
Enchatments last 20% longer
5) Cruel Gothic Dual Axe of Warding (GOLD)
Slashing Dmg: 6-28 (Req 10 Axe Mastery)
Damage +15%
Armor -10 (while attacking)
Lengthens Deep Wound duration on foes by 33%
Armor +7 (vs. elemental attacks)
6) Barbed Kris Daggers of Dagger mastery (GOLD)
Piercing Dmg: 7-17 (Req 10 Dagger Mastery)
Damage +14% (while enchanted)
Lengtens Bleeding duration on foes by 33%
Daggger Master +1 (20% chance while using skills)
Both hands
7) Furious Gilded Daggers of Warding (GOLD)
Piercing Dmg: 7-17 (Req 8 Dagger Mastery)
Damage +20% (while Health is below 50%)
Double adrenaline on hit (Chance 9%)
Armor +7 (vs. elemental attacks)
Both hands
8) Crippling Dragon Scythes of Dagger mastery (GOLD)
Slashing Dmg: 7-17 (Req 10 Dagger Mastery)
Damage +19% (while Health is below 50%)
Lengthens Crippled duration on foes by 33%
Dagger Mastery +1 (19% chance while using skills)
Both hands
9) Plagueborn Recurve Bow of Warding (GOLD)
Piercing Dmg: 15-28 (Req 11 Marksmanship)
Damage +15%
Energy -5
Armor +7 (vs. elemental attacks)
Two-handded
10) Zealous Bramble Shortbow of Warding (GOLD)
Piercing Dmg: 15-28 (Req 11 Marksmanship)
Damage +19% (while hexed)
Energy gain on hit: 1
Energy regeneration -1
Armor +7 (vs. elemental attacks)
Two-handded
11) Dragon Staff of Smiting Prayers (GOLD)
Energy +10
Cold Dmg: 11-22 (Req 10 Water Magic)
Halves skill recharge of Domination Magic spells (Chance 20%)
Smiting Prayers +1 (19% chance while using skills)
Two-handded
12) Hale Amber Staff of Shelter (GOLD)
Energy +10
Dark Dmg: 11-22 (Req 12 Blood Magic)
Halves skill recharge of spells (Chance 9%)
Health +27
Armor +7 (vs. psysical attacks)
Two-handded
13) Hale Holy Branch of Divine Favor (GOLD)
Energy +10
Fire Dmg: 11-22 (Req 9 Divine Favor)
Halves casting time of Smiting Prayers spells (Chance 19%)
Health +27
Divine Favor +1 (19% chance while using skills)
Two-handded
14) Amber Wand (GOLD)
Dark Dmg: 11-22 (Req 9 Curses)
Energy +5 (while Health is above 50%)
put more opinions, please
PC these gold weapons
tmarosi
King Abadon
14.10-15 k
13.salvage
12.salvage
11.salvage
10.salvage
9.50k
8.10k
7.10k
6.salvage for mod
5.80k
4.50 k
3.30k
2.20k
1.10k
13.salvage
12.salvage
11.salvage
10.salvage
9.50k
8.10k
7.10k
6.salvage for mod
5.80k
4.50 k
3.30k
2.20k
1.10k