I am leaning on the side of just crazy or very lucky, ontop of the fact that like most assassins i'm inexperienced (fair enough as factions is still new).
But i've put in close to 40 hours so far in 5 days, am level 20 and the current build I have so far has been doing great in PvE with henchies or guild mates. I've been able to "tank".
I decided to play around and try a build that I didnt expect to work, it went like this:
leaping mantis sting
Jungle Strike
Death Blossom
Golden Lotus Strike
Fox Fangs
Horns of the Ox
Jagged Strike
Shadow of refuge
These are all 5 mana skills, the thing that makes this work is mana, I found that you need atleast 25 to 30 mana. My character has 25. And you want to go in order aswell, from 1 to 7. I don't know if this is a bug (I am pretty sure its not intended) but doing one lead attack doesn't recharge your other lead attacks. So you pull off a combo, and then go onto your next combo while your other one recharges, and repeat. With a good monk or two (and one monk henchmen has been good enough) I have almost never needed to hit and run. Of course you also need to have a good understanding of how to call targets and know how to use henchmen.
But does anyone else use a similar? It does a lot of damage in PvE but so far it hasnt been very successful in PvP. I think its a good build only when you have back up. But in my opinion its better then the other PvE assassin builds out there because you don't have to hit and run with it.
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That's good to be lucky though.