ok, i know assasins arent really built for Degen, but, while bored in PvP i ended up with this on my skillbar & going toe to toe with warriors, 9/10 times i can take them out. anyway, ive been trying it in PvE for a few days and i like it, what im askin is, what do you all think of it & how can it be improved?
A/x
Dagger Mastery 12
deadly arts 5
shadow arts 10
critical strikes 13
Shadow Refuge
Death Charge
Return / Recall / Res Sig / Elite cap - depending on situation/location
Jagged Strike
Entangling Asp
fox fangs
Twisting Fangs
Seeping Wound {E}
Running thru the entire attack takes 35energy!, but with Zealous Daggers energy is rarely a problem. & the amount of degen caused in such a short space of time surprises most since its coming from me :P
- be kind ;p
improvements on my Degen assasin build :)
scarredangel
emilyoh11
since u already have bleeding with twisting fangs, i suggest changing jagged strike w/ another lead attack
sinican
i concur... based on the skills set you are already using id use...
Golden Lotus Strike - Lead Attack 5/0/8
If it hits, this attack strikes for +5...+17 damage. If it hits a target that has no enchantments, you gain 3...9 energy.
OR
Leaping Mantis Sting - Lead Attack 5/0/8
If Mantis Stings hits, target foe takes +14...+19 damage. If this attack strikes a bleeding foe, that foe is crippled for 3...13 seconds.
lotus will help with energy management if you wanted to swap out for vamp daggers instead of zealous or in case of those unusual circumstances when you get blocked or evaded...
mantis may be your better one though the first activation of your chain will nto cause cripple your second round will stack yet another condition and allow you more room to escape or not allow your pvp victim to escape you as such casters and woosie warriors
Another good choice may be...
Unsuspecting Strike - Lead Attack 10/0/4
If this attack hits, you strike for +19...+29 damage. If your target was above 90% Health, you deal an additional 10...34 damage.
because you have a higher crit strikes you may want to focus what attacks u can from that skill list...
a suggestion maybe... I know you have crit strikes at 13 so you get the +3 energy from critical hits... however all of your skills are based off of dagger mastery and tis true that dagger masters increase crit chance by 1.44% per point compared to 1 per point from crit strikes... plus every point you hav ein dagger mastery give s 2% increase on dbl strikes even though you can dbl on a skill attack there are those passive hits you do land every once in a while...
with the dbl strikes and the higher crit chance from dagger mastery you may be landing more crits thus giving you more energy return.. example is you have 13 crit strikes and say you land 5 crits per fight youre getting 15 enrgy return well with daggers you could be landing 8 which gives you 16 plus your doing more dmg with your attacks... at that resolve you could drop your crit strike back to 9 allowing you to go to 16 in Dagger mastery so you are packing heavy dmg and recieving around a 23% from Dagger mastery +9% from Crit Strikes totaling 32% crit and 32%dbl strikes compared to 17% from daggers 13% from Crit strikes total of 30% and a 24% dbl strike you currently have
just putting it out there
Golden Lotus Strike - Lead Attack 5/0/8
If it hits, this attack strikes for +5...+17 damage. If it hits a target that has no enchantments, you gain 3...9 energy.
OR
Leaping Mantis Sting - Lead Attack 5/0/8
If Mantis Stings hits, target foe takes +14...+19 damage. If this attack strikes a bleeding foe, that foe is crippled for 3...13 seconds.
lotus will help with energy management if you wanted to swap out for vamp daggers instead of zealous or in case of those unusual circumstances when you get blocked or evaded...
mantis may be your better one though the first activation of your chain will nto cause cripple your second round will stack yet another condition and allow you more room to escape or not allow your pvp victim to escape you as such casters and woosie warriors
Another good choice may be...
Unsuspecting Strike - Lead Attack 10/0/4
If this attack hits, you strike for +19...+29 damage. If your target was above 90% Health, you deal an additional 10...34 damage.
because you have a higher crit strikes you may want to focus what attacks u can from that skill list...
a suggestion maybe... I know you have crit strikes at 13 so you get the +3 energy from critical hits... however all of your skills are based off of dagger mastery and tis true that dagger masters increase crit chance by 1.44% per point compared to 1 per point from crit strikes... plus every point you hav ein dagger mastery give s 2% increase on dbl strikes even though you can dbl on a skill attack there are those passive hits you do land every once in a while...
with the dbl strikes and the higher crit chance from dagger mastery you may be landing more crits thus giving you more energy return.. example is you have 13 crit strikes and say you land 5 crits per fight youre getting 15 enrgy return well with daggers you could be landing 8 which gives you 16 plus your doing more dmg with your attacks... at that resolve you could drop your crit strike back to 9 allowing you to go to 16 in Dagger mastery so you are packing heavy dmg and recieving around a 23% from Dagger mastery +9% from Crit Strikes totaling 32% crit and 32%dbl strikes compared to 17% from daggers 13% from Crit strikes total of 30% and a 24% dbl strike you currently have
just putting it out there
Xasew
Dagger Mastery 8+4
Critical Strikes 12+1
Shadow Arts 7+1
Deadly Arts 8+1
Seeping Wound
Leaping Mantis Strike
Entangling Asp
Jungle Strike
Twisting Fangs
Shadow Refuge
Something
Res Sig
Critical Strikes 12+1
Shadow Arts 7+1
Deadly Arts 8+1
Seeping Wound
Leaping Mantis Strike
Entangling Asp
Jungle Strike
Twisting Fangs
Shadow Refuge
Something
Res Sig
sinican
again i find myself asking why high critical strikes when Dagger Mastery give better critical chance and all your skills are based off of Dagger Mastery and Deadly Arts
i mean the skills are decent enough but umm you do have a +3 energy from the 13 CS but not using critical eye and your at 30% crit chance which at higher lvl creatures becomes very ineffective... whereas realocation would provide a better critical chance and higher dmg output on the hits... like seriousely +3 energy is good but you have to actually land criticals to recieve the benefit... the devs should have put more thought into it makeing crit chance higher per point of CS than it is per point of DM...
also realocation elsewear could leave your degens last longer...
and that "something" should be Critical Eye... it can effectively be as usefull as 6 aditional points in CS...
now if these builds already had max DM (at least 15) then i could understand the want for at least 13 Critical strikes...
either that or come up with attack chains that take advantage of the higher CS
i mean the skills are decent enough but umm you do have a +3 energy from the 13 CS but not using critical eye and your at 30% crit chance which at higher lvl creatures becomes very ineffective... whereas realocation would provide a better critical chance and higher dmg output on the hits... like seriousely +3 energy is good but you have to actually land criticals to recieve the benefit... the devs should have put more thought into it makeing crit chance higher per point of CS than it is per point of DM...
also realocation elsewear could leave your degens last longer...
and that "something" should be Critical Eye... it can effectively be as usefull as 6 aditional points in CS...
now if these builds already had max DM (at least 15) then i could understand the want for at least 13 Critical strikes...
either that or come up with attack chains that take advantage of the higher CS