The Anti-Assassin

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

Pretty similar to most builds you see, but I'm just posting the skills, not the attributes.

Do the attributes however you choose. And since I do this in the Comp Missions, Energy is not such a big thing, so I dont have any energy gets.

Ineptitude
Clumsiness
Empathy
Images of Remorse
Accumulated Pain
Overload
Backfire
Cry of Fustration

Why it works? Well for one, most Assassins are morons. Not saying all of them are, but the majority. For one thing, 9 out of 10 Assassins still think that Shadow Refuge is a good idea. So that's where Backfire and Overload come into play. Most of the time when fighting an Assassin, they'll wear themselves out on the Inept build, run away and stop attacking. Then go off and try to cast Shadow's Refuge. As soon as I see that they have stopped attacking, I cast Backfire, then wait for them to cast SR.

One Overload and Backfire later, you have one dead assassin.

Also found this works on Wammos who like to bring Monk heal spells.

SkyeFerina

Ascalonian Squire

Join Date: Mar 2006

Bath, UK

Heroic Order

Me/E

Yikes, heavy on the energy. Pretty powerful, but instead of risking Backfire not catching their SR them, why not Shatter Enchant instead? That's never wasted

doublebumfun

Pre-Searing Cadet

Join Date: May 2006

Ban Hammer [BAN]

A/W

As long as an assassin doesn't try to use any skills that disable your spells (there is only one elite and I think 2 normal skills) then this build is real good.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Anti-Assassin = Shackwrack. That is all you ever need to completely disable them. You can toss in Empathy. Rest is unnecessary. Shadow Refuge should be treated like any other enchantment- shatter, drain, or feedback. BF, Overload, and Cry are beyond unnecessary, they are a total waste. If you want to have an universal interrupt take Sig of Disruption. You need nrg management. And Diversion is extremely cruel on Assassins and should probably be included.

I'd do smth like:

1- Spirit Shacks
2- Empathy
3- Wrack
4- Diversion - Shatter Ench
5- Sig of Disruption
6- Sig of Midnight
7- Mantra of Inscriptions
8- Res - Shatter Ench

I know it's radically different from your build but I truly find Illusion unnecessary and the anti-spell stuff wasteful.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

*insert normal flame on diversion that you all know and now expect of me*
*Flame to sig of midnight due to martyr*
Where is your energy management Hella?

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Not really need an energy in that build.

When do you need an energy management with hex build seriously (except heavy energy)? As long the hexes last, you can have your normal energy regen and keeping the blind with SoM until regen. If assassin use Shadow Form [E], SoM pass trough the enchanmtent.

Mind+Shackle is always a good way to remove the energy from Sins and make him/her vulnerable.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Eaimirth Etaivella
*insert normal flame on diversion that you all know and now expect of me*
Won't even bother to argue.

Quote: Originally Posted by Eaimirth Etaivella *Flame to sig of midnight due to martyr* Martyr.... You could've at least said smth like Mend Condition/Ailment or RC that is actually a reasonable argument (low recharge). Plus don't forget you can get 2 Blinds (just use Plague Touch) out of SoM every 8-9s (with MoI). Following your chain of thought, we might as well quit using conditions altogether. Heck lets stop using hexes and enchantments as well, since they can get removed.

Quote: Originally Posted by Eaimirth Etaivella
Where is your energy management Hella? Signets are nrg management to the best of my knowledge. Plus, you can always swap Sig of Disruption for Hex Eater or Leech Sig.

Quote:
Originally Posted by Francis Demeules
Mind+Shackle It's Shackwrack, I insist. Mind Shackle implies the Mind Wrack goes in 1st, and it's the other way around, so there. Plus Shackwrack has a swing to it, it rings well. Shackwrack, yea. (Hella TM)

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

"The Shaaackwrack is a little place where... weeeeee can hex-your-e-ner-gy-yeeeeahhh..... Shackwrack baaaybeeeeee"

If you don't know this song... then I spent 20 years of my life listening to music that is older than me :P

There isnt much in Hella's skillbar to warrant the need for energy.... unless you're just plain greedy.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Terra Xin
"The Shaaackwrack is a little place where... weeeeee can hex-your-e-ner-gy-yeeeeahhh..... Shackwrack baaaybeeeeee" *checks for a smily named "rolling on the floor laughing," doesn't find any, and rolls on the floor and starts laughs anyway*

You know, when I started calling it Shackwrack that was the song that I kept on thinking about.

*goes back to Terra's version of Love Shack and continues laughing (for which there is no smily as well)*

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

It's true...Empathy alone is enough to take care of assassin, all the other stuff are not necessary

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Already Sins has a problems with energy. Even with Critical hit high, you remove the energy and they have a 3-5 chain attack skills wasted in their slots and supports.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

I vote lightblade to take on an assassin with empathy solo!

Empathy has it's shine, but you're dead before he is.

If I was a sinner and i got hit with shackwrack, i'm quite happy to stand there and /yawn ^^ It's those other e-denial skills that would get me.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Terra Xin
I vote lightblade to take on an assassin with empathy solo!

Empathy has it's shine, but you're dead before he is.

If I was a sinner and i got hit with shackwrack, i'm quite happy to stand there and /yawn ^^ It's those other e-denial skills that would get me. Holy fist build (smell)

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

*sniff*

uhmmmmmmm... smells nice^^

honestly. I did that /yawn to a mesmer, and you know what he did?

he ran^^

ooo... maybe it 'was' my breath^^

The sinners chain skills are a great asset and a great flaw. YOu can devastate a target with just doin the chain once, but you'd do nothing if your blinded, or have no energy.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

I saw iB were using Shacks and Spirit of Failure (plus some Illusion stuff- Conjure, IoR) on WM Assassins. To be honest, I have no problem with a vulnerable high damage character. In fact, I love the concept. But it seems to me GW Assassins are way too vulnerable.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Funny thing about how assassins "chain" skills is that they are...
Easy to interrupt with
anything that interrupts skills
leech sig
cry of frustration

The attacks you have to watch out for from an assassin are the lead and the duel attack finish; as they consistantly do the most damage of their combo. Although it is much easier to just see them attack and hit "interrupt" and then /yawn or /laugh or /whatever

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Interesting discussion, but after finding my nominal good buddy Arcanis pooping on my new favorite class, I just had to stick my un-Mesmerish nose in one more time XP.

Arcy, your original build is overkill in the worst way imaginable. And though I have witnessed for myself the lawn-mowing it makes of physical/melee classes, I have to say I like Hella's remodel better. That thing still hashes Assassins, though I'd trade Sig of Midnight for Inept or, really, anything but Sig of Midnight. But that Shackwrack model not only deals some pain to Assassins - though I'm going to caution again that not all sins are total morons here, guys - but via Diversion and a bit of tweaking to get an interrupt in with a slightly better recharge than DisSiggy, you could hurt casters, too. And yeah, I know, Backfire and Overload bring mucheth painage, but unless you get really lucky, you're not gonna kill any casters with it. Thus, I'd feel better with Diversion and probably Cry and actually preventing them from doing things for a bit.

Almost makes me want to run /Me with Rae and sling along a good Hex Breaker/Expel Hexes and cover my own pasty white behindus, especially since Arcanis, bless his bound-to-be-highly-irritated soul, is responsible for hex busting in most of our groups...XP

Also, when you guys find lightblade and a convenient Assassin for him to 1v1 against...can you make a video? or better yet, let me do it...*devil horns*

Kriel Drache

Academy Page

Join Date: Mar 2006

Order of the Lady Renee

Me/Mo

Hmm... not bad. Here's the build I use against Assassins and Warriors in general, Wammos in particular.

7 Fast Casting
14 Illusion Magic
12 Inspiration Magic

Mantra of Persistence
Images of Remorse
Illusion of Pain
Clumsiness
Energy Tap
Drain Enchantment
Ether Feast
Ineptitude

Naturally, start off with Mantra of Persistence and then Clumsiness and Ineptitude. After that, slap on Images of Remorse and Illusion of Pain. This will easily negate any gain they may have gotten from Shadow Refuge if they use it. If they do use Shadow Refuge or any other Enchantment, Drain Enchantment to remove it and get yourself some Energy so you can do it all over again. Due to Mantra of Persistence, Illusion of Pain will last long enough so you can cast it again before the first one expires, thus depriving them of any healing they would have gotten from it. Comments? Gaping holes? I've tried this build in Fort Aspenwood and it works like a charm.