Restrict Elite Missions Access
demian_vi
I know that by posting this I migh do a great mistake (cause a lot of guys probably will insult me, like in game) , but this is my opinion and i need to say it loud.
Well I believe the way elite missions is accesed now is wrong and unfair. Since Anet decided to have only two elite missions , and restrict the access to holding alliance members, should fix glitches that allow anyone to enter them atm. There are a lot of players with "parked" chars in Urgoz that travels there other ppl. That way the holfing alliances cant do anything in their "own" town. We have farmed a lot to hold the capital and we need a reward for that. Thats I believe the initial purpose of the elite missions. To be a reward for the best alliances, like the way UW and FoW are rewards for the best Realm (Server). If they remain just another farming spot, alliances will lost their purpose of living, since they dont offer anything else atm.
Some guild decide to spent their time on HoH, other on GvGs and some other on Alliances. Its unfair for the last ones, not to gain anything for their time and effort, while the rest gain global acknowledgement and appreciation for their wins and achievements. They also gain real money (from Championships) and very good drops (from hoH wins). And right now the only good reward for holding alliances, the elite missions are accessable by anyone.
The problem is this glitch with the elites. People which are in Urgoz can visit their guild hall and then using Leave Guild Hall can go back. This is not fair at all. Lets think what will happen if that glitch existed in HoH and Tombs of the Primeval Kings too. Then anyone would have the ability to leave just before the HoH final battle or before killing the Darknesses and come back to try again. I dont think that Anet would permited it. So why it permits it now?
(I know that the examples arent so good, but there are the best i could think of)
That way alliances are not encouraged. Right now (counting that anyone can enter the elite misisons ) alliance dont provide anything to the guild members. And so many people prefer to farm for amber and jadeite , rather for helping their alliance. Furthemore a lot of people insult and swear on us, just because we do the simplest thing. We exercise our right , to decide which guys to let inside the elite. Righ now even if we hold House zu Heltzer many of us feel like we havent.
Our claim is to fix this glitch, so noone else, outside the alliance can enter the elite mission, except of course the guys we want to let inside. If this continues without a fix I strongly believe that Factions main content, the Alliances will lost their interest in a big proportion of GW players.
I dont know if this post reflects my alliance-mates, but I posted it cause I just wanted to express myself. Please reply in a good manner.
Demian Black of Achilles Dream
member of Les Pros alliance
Well I believe the way elite missions is accesed now is wrong and unfair. Since Anet decided to have only two elite missions , and restrict the access to holding alliance members, should fix glitches that allow anyone to enter them atm. There are a lot of players with "parked" chars in Urgoz that travels there other ppl. That way the holfing alliances cant do anything in their "own" town. We have farmed a lot to hold the capital and we need a reward for that. Thats I believe the initial purpose of the elite missions. To be a reward for the best alliances, like the way UW and FoW are rewards for the best Realm (Server). If they remain just another farming spot, alliances will lost their purpose of living, since they dont offer anything else atm.
Some guild decide to spent their time on HoH, other on GvGs and some other on Alliances. Its unfair for the last ones, not to gain anything for their time and effort, while the rest gain global acknowledgement and appreciation for their wins and achievements. They also gain real money (from Championships) and very good drops (from hoH wins). And right now the only good reward for holding alliances, the elite missions are accessable by anyone.
The problem is this glitch with the elites. People which are in Urgoz can visit their guild hall and then using Leave Guild Hall can go back. This is not fair at all. Lets think what will happen if that glitch existed in HoH and Tombs of the Primeval Kings too. Then anyone would have the ability to leave just before the HoH final battle or before killing the Darknesses and come back to try again. I dont think that Anet would permited it. So why it permits it now?
(I know that the examples arent so good, but there are the best i could think of)
That way alliances are not encouraged. Right now (counting that anyone can enter the elite misisons ) alliance dont provide anything to the guild members. And so many people prefer to farm for amber and jadeite , rather for helping their alliance. Furthemore a lot of people insult and swear on us, just because we do the simplest thing. We exercise our right , to decide which guys to let inside the elite. Righ now even if we hold House zu Heltzer many of us feel like we havent.
Our claim is to fix this glitch, so noone else, outside the alliance can enter the elite mission, except of course the guys we want to let inside. If this continues without a fix I strongly believe that Factions main content, the Alliances will lost their interest in a big proportion of GW players.
I dont know if this post reflects my alliance-mates, but I posted it cause I just wanted to express myself. Please reply in a good manner.
Demian Black of Achilles Dream
member of Les Pros alliance
Tarun
/not signed
I for one am glad the guilds who control the capitals allow anyone in. I respect that they have members who are willing to share those elite missions with the population of GW. Therefore, I see no harm in people who also have there characters set to do the elite missions in their guild hall, ready to travel back. It's their choice, but it also is their own restriction.
I for one am glad the guilds who control the capitals allow anyone in. I respect that they have members who are willing to share those elite missions with the population of GW. Therefore, I see no harm in people who also have there characters set to do the elite missions in their guild hall, ready to travel back. It's their choice, but it also is their own restriction.
Phoenix Avenger
/not signed
it is not a glitch if this is how ANet planned it to be (which they did) they planned to allow people to be brought into the elite mission area, thus, not a glitch
not true. you can leave the PARTY FORMATION area and return to it from the guild hall. just before HoH and the darknesses you can't form parties. they are completely different from the staging areas for the elite missions
Quote:
should fix glitches that allow anyone to enter them atm. |
Quote:
Lets think what will happen if that glitch existed in HoH and Tombs of the Primeval Kings too. Then anyone would have the ability to leave just before the HoH final battle or before killing the Darknesses and come back to try again. |
Stockholm
/not signed
It's like letting someone join a group, once in the mission you can't kick them.
And they are working on an alternative solution to enter the elite missions.
It's like letting someone join a group, once in the mission you can't kick them.
And they are working on an alternative solution to enter the elite missions.
demian_vi
@tarun we dont let ppl inside House Zu Heltzer atm
@phoenix its a glitch. how do u know Anet planned it that way???
that what i meant ,that u come back to party formation area. but this doesnt happern in otehr places like FoW lets asy.why should happen there?
@phoenix its a glitch. how do u know Anet planned it that way???
that what i meant ,that u come back to party formation area. but this doesnt happern in otehr places like FoW lets asy.why should happen there?
Hunter Sharparrow
Quote:
Our claim is to fix this glitch, so noone else, outside the alliance can enter the elite mission, except of course the guys we want to let inside. If this continues without a fix I strongly believe that Factions main content, the Alliances will lost their interest in a big proportion of GW players. |
That last sentence of mine is not true but that is only because of those nice individuals within some of the alliances that ferry people over.
Stabber
/signed
Stand behind your own design, Anet. Stop allowing ferries. Fix the guild travel glitch.
Stand behind your own design, Anet. Stop allowing ferries. Fix the guild travel glitch.
NinjaKai
Quote:
Originally Posted by demian_vi
@tarun we dont let ppl inside House Zu Heltzer atm
|
Aerial Stormshadow
/not signed
Undivine
I'm not sure I fully understand this glitch. Are you saying that people that once were able to access the elite mission (via an invite from the host alliance or from being in the previous host alliance) can keep their characters there as long as they like so long as they never leave (with the exception of their Guild Hall)?
So Alliance X has the house. Character Mr. Soppy Pants of Alliance X stays in the elite mission area. Then Alliance P takes over the house, but Mr. Soppy Pants is still in the mission area and can even bring people there by going to his guild hall and inviting them, then "leave guild hall"ing back to the mission area. Is that how it works?
I've never actually been to any of the elite missions, so I don't quite know how it works.
So Alliance X has the house. Character Mr. Soppy Pants of Alliance X stays in the elite mission area. Then Alliance P takes over the house, but Mr. Soppy Pants is still in the mission area and can even bring people there by going to his guild hall and inviting them, then "leave guild hall"ing back to the mission area. Is that how it works?
I've never actually been to any of the elite missions, so I don't quite know how it works.
demian_vi
Quote:
Originally Posted by Hunter Sharparrow
People gaining access is up to the controlling alliance. Sounds like your upset that people in you alliance is letting people in. Anet's intention which is in the making is an alternative access to the mission which is the opposite of what you are asking for. Out of all the alliances out there very few can achive control and out of those not all gain it on a regular basis. So anet's future plans are for the majority of the GW community. The majority of GW population doesn't have access and will never have access.
That last sentence of mine is not true but that is only because of those nice individuals within some of the alliances that ferry people over. |
if Anet cares about the community then i demand to get to the HoH final battle everytime i want for the drops, cause I dont have access there, and I will never have access. Do u find this sensible??
konohamaru heaven
Arena Net did plan on this, but how ever they expected more than just 1-2 guilds fighting over an Elite mission outpost. I think in an interview from gaile or was it alex anyways they mentioned something about opening it to the public in a few months, but how they havent said.
My original statement is something they did expect and was the right thing. Its always good to know some people actually care for the community rather than just themselves.
My original statement is something they did expect and was the right thing. Its always good to know some people actually care for the community rather than just themselves.
zhai
/signed(not a member of best alliance atm, but OLD alliance had HzH in the past)
all this constant faction farming doesnt give u anything worthy...
all this constant faction farming doesnt give u anything worthy...
Ellipson
As far as idlers in the mission, an easy solution would be to wipe the district back to HzH when the alliance changes hands, and then reset GH people to HzH, as well.
Sounds simple. Easy to program? Probably not. The district wipe probably isn't too tough, but the reset of the GH linkback probably is.
Sounds simple. Easy to program? Probably not. The district wipe probably isn't too tough, but the reset of the GH linkback probably is.
TheSonofDarwin
/notsigned
If you were so worried about having control of it and keeping everyone else out, your alliance should have been the first to take it, maintained it, and not let anyone in. When you take someone else's leftovers you get exactly that, their leftovers, including the people they transported there in the process.
If you were so worried about having control of it and keeping everyone else out, your alliance should have been the first to take it, maintained it, and not let anyone in. When you take someone else's leftovers you get exactly that, their leftovers, including the people they transported there in the process.
Stabber
Quote:
Originally Posted by Undivine
So Alliance X has the house. Character Mr. Soppy Pants of Alliance X stays in the elite mission area. Then Alliance P takes over the house, but Mr. Soppy Pants is still in the mission area and can even bring people there by going to his guild hall and inviting them, then "leave guild hall"ing back to the mission area. Is that how it works?
|
Darth Malak
/sign
READ THE BOX OF THE GAME YOU BOUGHT!!!!!
BOTH SIDES IT SAID ONLY THE "TOP ALLIANCE"
Grrrowlllllls at all you blind fools!!!!
READ THE BOX OF THE GAME YOU BOUGHT!!!!!
BOTH SIDES IT SAID ONLY THE "TOP ALLIANCE"
Grrrowlllllls at all you blind fools!!!!
demian_vi
Quote:
Originally Posted by Undivine
I'm not sure I fully understand this glitch. Are you saying that people that once were able to access the elite mission (via an invite from the host alliance or from being in the previous host alliance) can keep their characters there as long as they like so long as they never leave (with the exception of their Guild Hall)?
So Alliance X has the house. Character Mr. Soppy Pants of Alliance X stays in the elite mission area. Then Alliance P takes over the house, but Mr. Soppy Pants is still in the mission area and can even bring people there by going to his guild hall and inviting them, then "leave guild hall"ing back to the mission area. Is that how it works? I've never actually been to any of the elite missions, so I don't quite know how it works. |
Quote:
Originally Posted by Darth Malak
/sign
READ THE BOX OF THE GAME YOU BOUGHT!!!!! BOTH SIDES IT SAID ONLY THE "TOP ALLIANCE" Grrrowlllllls at all you blind fools!!!! |
Quote:
Originally Posted by zhai
/signed(not a member of best alliance atm, but OLD alliance had HzH in the past)
all this constant faction farming doesnt give u anything worthy... |
Sir Mad
There is already a topic about elite missions in this forum. You're not supposed to multiply topics on the same subject. Thanks.
EDIT - You may want to check the last chat logs of Gaile Gray as well. ANET is going to make an alternative way of accessing to the missions.
EDIT - You may want to check the last chat logs of Gaile Gray as well. ANET is going to make an alternative way of accessing to the missions.
Tingi
/not signed
omg demian jst wants to be a special person and hav an elite mission all to himself. i paid for factions the same price as any1 else thus i think ferrying is a brill idea. elite missions should be for EVERY1.
omg demian jst wants to be a special person and hav an elite mission all to himself. i paid for factions the same price as any1 else thus i think ferrying is a brill idea. elite missions should be for EVERY1.
Shanaeri Rynale
I guess AN has a choice
Hmm keep the 1% happy and seriously annoy the 99% or Annoy the 1% and keep the 99% happier.
I do agree that the town holders should get some better reward than fireworks and merchant discounts, but these rewards should be for prestige rather than content. Winning halls gives prestige rewards(by and large) and that seems to keep to people happy enough.
Hmm keep the 1% happy and seriously annoy the 99% or Annoy the 1% and keep the 99% happier.
I do agree that the town holders should get some better reward than fireworks and merchant discounts, but these rewards should be for prestige rather than content. Winning halls gives prestige rewards(by and large) and that seems to keep to people happy enough.
demian_vi
Quote:
Originally Posted by Sir Mad
There is already a topic about elite missions in this forum. You're not suppowed to multiply topics on the same subject. Thanks.
|
I dont think i saw War Machine to give advice to other guilds how to fight, or train them, but in this case noone says "The bad top guilds, are elitists, selfish etc"
Quote:
Originally Posted by Tan Blademaster
/not signed
omg demian jst wants to be a special person and hav an elite mission all to himself. i paid for factions the same price as any1 else thus i think ferrying is a brill idea. elite missions should be for EVERY1. |
Hunter Sharparrow
Quote:
So Alliance X has the house. Character Mr. Soppy Pants of Alliance X stays in the elite mission area. Then Alliance P takes over the house, but Mr. Soppy Pants is still in the mission area and can even bring people there by going to his guild hall and inviting them, then "leave guild hall"ing back to the mission area. Is that how it works? |
Being able to go to your guild hall then back to the elite mission when your alliance no longer has the house should be changed. Going to your guild hall should be the same as going to another town. You leave the one your currently in behind. As for taking the place over, if alliance x takes the place over from alliance p (I'm using your visuals Undivine. Hope ya don't mind.) then the members of alliance p should be sent to their guild hall or a specified nearby town unless they are active in the mission itself where they can continue untill they complete it or die then be sent to the hall or nearby town. I say this because one alliance is taking it away from the other when they take it over. Those not involved in either alliance would have immunity. This way it works with anets plans on the matter. Those that entered using an alternative way (any way other than gaining the faction to take it over) wouldn't get the boot every time the place switched hands.
Ken Dei
"Signet of Dissapproval"
Farming more then anyone else doesn't prove that anyone's the "best"
In this case, the "best" should represent excellence in many formats/styles of play, in both PvE and PvP.
Farming more then anyone else doesn't prove that anyone's the "best"
In this case, the "best" should represent excellence in many formats/styles of play, in both PvE and PvP.
Ken Dei
Also misunderstood OP.
"Signet of Neutrality"
"Signet of Neutrality"
Fitz Rinley
/Not signed.
Demian, I will attempt to keep this civil, but my animosity over paying for a game that I am denied access to content of based on the whim and farming capabilities of a Faction Farming Multi-Zerg is very, very high and justifiable.
If Faction is going to control the way NPCs in towns and outposts respond to you, that is fine. If the highest rated alliance in an area gets upto 25% off their craftable items to reflect the fear the locals have of the occupying force, that too is fine.
No player or group of players should have any right at any time to keep another group from accessing content of a game they ahve paid real money for in a legal exhange.
I personally would like to see a complete boycott of everything dealing with the use of faction, favor, or membership in an alliance until all players have access to the game in full.
It is one thing to say you must have Favor to enter UW and FoW. I earned that same exact Favor in order to go thru Ascension. Demeaning other players by maiking them dependent upon the chance outcome of battles they will never have any input in is unacceptable to me. This is what the HoH Favor system is, a demeaning to all the casual players who because they earn a living, take care of families, prize excellence in school work above excellence in game, etc. cannot devote the time and energy to become elite PvP player. It in effect says, we value you less than our other paid customers because you have other obligations.
Faction in my view worse than Favor. I have seen a quote where a faction of over 8 million is needed to oust another guild. No group of players in the 1 to 20 personnel range is going to ever have a chance at playing those elite areas by their own right. They will never be able to compete with a 1,000 person faction farming megacorps. Unless of course they buy e-bay gold and higher faction donations from mercenary players. (There is nothing that can prevent this latter.) There is nothing to prevent bot farming of faction with sitters to control towns and then charge admission in tons of gold. This would again force players to start e-baying for gold and make some unethical persons a great deal of real cash.
In addition, the alliance system should exist for individuals to be allies with fellows who have different guilds. Here I am speaking for support of personal expression. People create guilds, create capes that mean something to them, and then are forced by Faction to destroy them so they may join someone else just to gain entrance to some so-called elite areas.
The very concept of an elite area is galling to me to begin with. It is again saying we value some players as persons and other players with different lives (not dedicated strictly to being what we program for them to be) as less than persons. These may not be intended inferences, but they are present.
Not only am I opposed to shutting the loopholes down (which I truly would like no one to use and boycott all things Alliance, Faction, and Favor oriented), but I want more of them until they system supporting restriction is abolished forever.
Egalitee for all,
Fitz Rinley
Demian, I will attempt to keep this civil, but my animosity over paying for a game that I am denied access to content of based on the whim and farming capabilities of a Faction Farming Multi-Zerg is very, very high and justifiable.
If Faction is going to control the way NPCs in towns and outposts respond to you, that is fine. If the highest rated alliance in an area gets upto 25% off their craftable items to reflect the fear the locals have of the occupying force, that too is fine.
No player or group of players should have any right at any time to keep another group from accessing content of a game they ahve paid real money for in a legal exhange.
I personally would like to see a complete boycott of everything dealing with the use of faction, favor, or membership in an alliance until all players have access to the game in full.
It is one thing to say you must have Favor to enter UW and FoW. I earned that same exact Favor in order to go thru Ascension. Demeaning other players by maiking them dependent upon the chance outcome of battles they will never have any input in is unacceptable to me. This is what the HoH Favor system is, a demeaning to all the casual players who because they earn a living, take care of families, prize excellence in school work above excellence in game, etc. cannot devote the time and energy to become elite PvP player. It in effect says, we value you less than our other paid customers because you have other obligations.
Faction in my view worse than Favor. I have seen a quote where a faction of over 8 million is needed to oust another guild. No group of players in the 1 to 20 personnel range is going to ever have a chance at playing those elite areas by their own right. They will never be able to compete with a 1,000 person faction farming megacorps. Unless of course they buy e-bay gold and higher faction donations from mercenary players. (There is nothing that can prevent this latter.) There is nothing to prevent bot farming of faction with sitters to control towns and then charge admission in tons of gold. This would again force players to start e-baying for gold and make some unethical persons a great deal of real cash.
In addition, the alliance system should exist for individuals to be allies with fellows who have different guilds. Here I am speaking for support of personal expression. People create guilds, create capes that mean something to them, and then are forced by Faction to destroy them so they may join someone else just to gain entrance to some so-called elite areas.
The very concept of an elite area is galling to me to begin with. It is again saying we value some players as persons and other players with different lives (not dedicated strictly to being what we program for them to be) as less than persons. These may not be intended inferences, but they are present.
Not only am I opposed to shutting the loopholes down (which I truly would like no one to use and boycott all things Alliance, Faction, and Favor oriented), but I want more of them until they system supporting restriction is abolished forever.
Egalitee for all,
Fitz Rinley
=HT=Ingram
I don't see alliances as a factor solely for gaining control of some stupid mission... I see it as a way to expand my friends list. And a easy way to identify people I play with Regularly. I am a leader of a gaming clan and a leader of our clans guild. so it is impractical for me to leave a guild to play with friends from other guilds. thus the whole alliance thing was introduced and instantly we all are able to play together easily for the first time since inception. Its a easy thing to do a alliance check to see if there are enough online for Guild battles, Hall of heroes, Quests, Whatever...
I have Our Guild fully equip and allies use it regularly as a town. I also have two character Profiles acting as NPCs. that are... well Not going into that too much ... but basically they are character to hold stuff for the alliance and gives items on request... Kinda like what the Guild storage NPC that was proposed...
I don't want to get into how it works, Lets just say it does and leave it at that...
In any case Alliances should be looked at as a way to expand your guild not just for faction farming purposes... I mean after all now that all 5 of our friend guilds are under one allied banner it certainly is easier to organize all kinds of things now at any time... cause there is almost always someone online to play with... Plus it helps we have 5 different islands to practice on now too...
Going to the Elite missions with a erry is both for the allaince and the guests benifit. I mean its not too often I have seen the alliances pull together a full group comprised of ONLY their people go to down to the eilte mission, cause there is so much to do in the game its soemtimes boring to do it over and over. jsut as it was underworld and Fissure of woe. So to fill out a partial party they ferry some guests to the staging area to get enough people to make a go of it... I just don't see the problem here... its up to the allies in control what and who they want to have access... And As I understand it it always will be. the 3rd option supposedly will have some kind of NPC that the alliance leader can set the requirement for access with. I guess there is talk of a couple options to choose from... But lets hold off on that to see what they have in mind first.
I have Our Guild fully equip and allies use it regularly as a town. I also have two character Profiles acting as NPCs. that are... well Not going into that too much ... but basically they are character to hold stuff for the alliance and gives items on request... Kinda like what the Guild storage NPC that was proposed...
I don't want to get into how it works, Lets just say it does and leave it at that...
In any case Alliances should be looked at as a way to expand your guild not just for faction farming purposes... I mean after all now that all 5 of our friend guilds are under one allied banner it certainly is easier to organize all kinds of things now at any time... cause there is almost always someone online to play with... Plus it helps we have 5 different islands to practice on now too...
Going to the Elite missions with a erry is both for the allaince and the guests benifit. I mean its not too often I have seen the alliances pull together a full group comprised of ONLY their people go to down to the eilte mission, cause there is so much to do in the game its soemtimes boring to do it over and over. jsut as it was underworld and Fissure of woe. So to fill out a partial party they ferry some guests to the staging area to get enough people to make a go of it... I just don't see the problem here... its up to the allies in control what and who they want to have access... And As I understand it it always will be. the 3rd option supposedly will have some kind of NPC that the alliance leader can set the requirement for access with. I guess there is talk of a couple options to choose from... But lets hold off on that to see what they have in mind first.
Stabber
Quote:
Originally Posted by Fitz Rinley
[M]y animosity over paying for a game that I am denied access to content of based on the whim and farming capabilities of a Faction Farming Multi-Zerg is very, very high and justifiable.
|
augustgrace
/not signed
The whole alliance system as it exists is a complet load of [email protected] There should be a reward for the best alliance, but i don't think that farming faction should determine whos the "best". Any bot or half-trained monkey can farm faction, so its not really an accomplishment or something to brag about, just a measure of how much free time you have. That being said however, i think that the top alliances should be rewarded in some way for ff since that is unfortunately the system that anet devised, just not with exclusive access to elite missions. And how does it hurt the "top" alliance to have people camping? That char is stuck there and can't access the rest of the game, because then they wouldn't be able to get back, and can they really enter the em if your not willing to party with them? So the camping player isn't really getting anything over on you.
The whole alliance system as it exists is a complet load of [email protected] There should be a reward for the best alliance, but i don't think that farming faction should determine whos the "best". Any bot or half-trained monkey can farm faction, so its not really an accomplishment or something to brag about, just a measure of how much free time you have. That being said however, i think that the top alliances should be rewarded in some way for ff since that is unfortunately the system that anet devised, just not with exclusive access to elite missions. And how does it hurt the "top" alliance to have people camping? That char is stuck there and can't access the rest of the game, because then they wouldn't be able to get back, and can they really enter the em if your not willing to party with them? So the camping player isn't really getting anything over on you.
Arx Baron
/not signed
Just imagine how hard it would be to just accomplish the Mission, with over 10 guilds scattered over the timezones, the different interests, it would mean that the devs designed an area where there would be only 1 party per day which would actually go there. It would just not have any sense
Just imagine how hard it would be to just accomplish the Mission, with over 10 guilds scattered over the timezones, the different interests, it would mean that the devs designed an area where there would be only 1 party per day which would actually go there. It would just not have any sense
Elianora Faerie
/not signed
Tarun
Quote:
Originally Posted by demian_vi
@tarun we dont let ppl inside House Zu Heltzer atm
|
Ira Blinks
/kinda signed
Ferrying is fine. Guild travel is not.
I might never get to those mission, but I think alliance people need something to work for. If not elite missions then what?
Ferrying is fine. Guild travel is not.
I might never get to those mission, but I think alliance people need something to work for. If not elite missions then what?
Priest Of Sin
OOOOOK, that's it. Everyone who is in a small/noobie guild needs to BAND together, so we can crush our enemies, and open up house and the "elite" missions for ALL!! LONG LIVE PEOPLE WITH REAL LIVES, YOU SWEATY NERDS!!! (we're less sweaty, and therefore are better)
zhai
ZOMG - stop ppl bitchin
best in PvP - championships, HoH rewards
best in PvE - good farmer
It's impossible(at least i hope) to set bot for factions farming. So by farming it, you can show that you are best in PvE. I don't see any other way to prove it - u must be a farmer! Yes! And stop yelling about forbidden content - it gets booooring. Taking over towns is like a competition. Taking outposts is made for farmers, PvE players. And taking towns is like Heroes' Ascent for PvP'ers. If they don't want me in Elite - pity, but I will not call them sellfish - it's very hard work to farm such amount of factions, and ATM reward for it is just miserable. I can only hope, that they will be so kind and let people in. But it's their right to close Elite for others. They worked for it.
best in PvP - championships, HoH rewards
best in PvE - good farmer
It's impossible(at least i hope) to set bot for factions farming. So by farming it, you can show that you are best in PvE. I don't see any other way to prove it - u must be a farmer! Yes! And stop yelling about forbidden content - it gets booooring. Taking over towns is like a competition. Taking outposts is made for farmers, PvE players. And taking towns is like Heroes' Ascent for PvP'ers. If they don't want me in Elite - pity, but I will not call them sellfish - it's very hard work to farm such amount of factions, and ATM reward for it is just miserable. I can only hope, that they will be so kind and let people in. But it's their right to close Elite for others. They worked for it.
Undivine
I see nothing wrong with getting this glitch fixed. It doesn't seem like the elite mission access is quite working as intended. I like how people are ferrying others into the mission, but abusing this glitch is kind of taking advantage of the generosity. It's like inviting someone into your home and then being unable to show them out when they stay too long. Actually, it's more like your roomate invited someone in, then he moved out and his friend is still there.
Now if ANet is going to open up the elite missions to everyone in some shape or form, I'm on board with that as well. But for now, these elite missions are promised to the host alliance, and they are supposed to be rewarded with exclusive rights to an area that, at the moment, isn't exactly exclusive.
Now if ANet is going to open up the elite missions to everyone in some shape or form, I'm on board with that as well. But for now, these elite missions are promised to the host alliance, and they are supposed to be rewarded with exclusive rights to an area that, at the moment, isn't exactly exclusive.
Fitz Rinley
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Originally Posted by Stabber
Vote with your feet and/or wallet. That's, unfortunately, the extent of your influence on this situation. Your calls for boycott will fall on deaf ears.
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Originally Posted by Priest Of Sin
OOOOOK, that's it. Everyone who is in a small/noobie guild needs to BAND together, so we can crush our enemies, and open up house and the "elite" missions for ALL!! LONG LIVE PEOPLE WITH REAL LIVES, YOU SWEATY NERDS!!! (we're less sweaty, and therefore are better)
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Originally Posted by zhai
ZOMG - stop ppl bitchin
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It's impossible(at least i hope) to set bot for factions farming. So by farming it, you can show that you are best in PvE. I don't see any other way to prove it - u must be a farmer! |
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Yes! And stop yelling about forbidden content - it gets booooring. Taking over towns is like a competition. |
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Taking outposts is made for farmers, PvE players. And taking towns is like Heroes' Ascent for PvP'ers. If they don't want me in Elite - pity, but I will not call them sellfish ... |
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- it's very hard work to farm such amount of factions |
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They worked for it. |
Fitz
dawnrain
/signed
C'mon ANet it was your game-design that "control of access" to elite missions goes to the top farming alliances. Don't let an oversight of the guild-hall traveling mechanics over-ride your game-design.
C'mon ANet it was your game-design that "control of access" to elite missions goes to the top farming alliances. Don't let an oversight of the guild-hall traveling mechanics over-ride your game-design.
demian_vi
I agree that this way some people that do not play for a lot of hours wont have the ability to enter the elite mission, they paid for. But I also paid for HoH battles and for GWFWC but i cant get them. All the players simply cant have the same in-game rewards. The fact that we all paid for the game, doesnt mean we all must receive the exact same things. For me it means that we all must have the same oportunities and gain things. If someone work hard then he will grab this opportunity and gain these things. The better players have better items, more money etc. I know that bots are used for farming, but what you can say to people who really farmed. People who played for hours, without gaining anything. Is this unfair or not??
My main argument is that Anet promised something and dint do it. If they had told that anyone would enter the elite missions free, I wouldn't have posted that thread. But they promised it. I just ask to do what they told us.
p.s. If someone here played Star Wars Galaxies before NGE, I believe he can undrestand my dissapontment with Anet(
My main argument is that Anet promised something and dint do it. If they had told that anyone would enter the elite missions free, I wouldn't have posted that thread. But they promised it. I just ask to do what they told us.
p.s. If someone here played Star Wars Galaxies before NGE, I believe he can undrestand my dissapontment with Anet(
Kakumei
Guys it's not a glitch Anet planned it that way where are you getting the idea it's a glitch???????
For the record you can only bring people through your Guild Hall who have been to the Elite Mission before. If they've never been to the staging area before, they'll have to get a "real" ferry.
For the record you can only bring people through your Guild Hall who have been to the Elite Mission before. If they've never been to the staging area before, they'll have to get a "real" ferry.