DIVINE BOON......wtf?

Americas Monk

Ascalonian Squire

Join Date: May 2006

wisconsin

Dagons Of Darkness

Mo/Me

Whats so good about divine boon, except the healing bonus. If your in a tight situation and your trying to keep people alive and you have only 3 energy regen. How the hell is that sposed to help? Yes i use mantra of recall but the energy gain from that is quickly spent and im back down to struggling to keep my prots up. Maybe you could tell me a build that would help me out with keeping my energy up or give me some advice. Thanks in advance.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

what build are you running now?

Americas Monk

Ascalonian Squire

Join Date: May 2006

wisconsin

Dagons Of Darkness

Mo/Me

nothing specific

reversal
gaurdian
sheilding hands
prot spirit
aegis
mend ailment
remove hez
rebirth

sotodefonk

Frost Gate Guardian

Join Date: Feb 2006

Mo/Me

That build doesnt use divine boon...

The fact is that with divine boon, you are healing and protecting at the same time, for only 2 more energy. Obviusly if you want to keep all you party at 100% health, you are going to be out of energy quickly. You need to know when to heal a player and save all the energy you can.

Later

Americas Monk

Ascalonian Squire

Join Date: May 2006

wisconsin

Dagons Of Darkness

Mo/Me

Can you tell me the boon prot build?

konohamaru heaven

konohamaru heaven

Lion's Arch Merchant

Join Date: Aug 2005

Some where in Cantha beyond the Petrified Forest and the Jade Sea

The Amazon Basin

Reversal of fortune
Guardian
Mend Ailement
Mantra of Recall
Divine Boon
Contemplation of Purity
Holy Veil
Rebirth if you are PvE and carry a ressurection

15 Divine Favor
9-10 Inspiration
and the rest in prot prayers

Melissa Is HOT

Academy Page

Join Date: May 2005

America

W/E

Mend Condition is better on a boon prot imo because it has a 2 second recharge instead of 5 and you can use CoP on yourself if you need to. I would also reccomend taking another energy management skill like inspired hex over holy veil or power drain if you know you are facing a team with long casts.

Divineshadows

Divineshadows

No power in the verse

Join Date: Sep 2005

San Francisco, CA

Quote:
Originally Posted by konohamaru heaven
Reversal of fortune
Guardian
Mend Ailement
Mantra of Recall
Divine Boon
Contemplation of Purity
Holy Veil
Rebirth if you are PvE and carry a ressurection

15 Divine Favor
9-10 Inspiration
and the rest in prot prayers
The absolutely critical skills for a boon prot monk are:

Divine Boon
Reversal of Fortune
Guardian

The rest of the bar is more flexible but should have condition removal, hex removal, and energy management.

Most boon prot monks prefer 16 divine favor for PvP.


Quote:
Originally Posted by konohamaru heaven
Rebirth if you are PvE and carry a ressurection For PvE, prot spirit is so much more useful than a rez in high level areas.

I am still a firm believer that monks in PvE should not carry rez. All non-monk players on the team should have either a rez signet or a hard rez (prefer to have only one or two players with a hard rez). If you join a PUG (instead of your guild group), then you should let them know that you are going without a rez and verify that everyone else has the proper rez skills. I once failed to inform a PUG of this fact on Abbadon's Mouth. Everyone in my group was complimenting me on the healing/protection and some went as far as saying that I was the best monk they had ever seen [in PvE]. Then my group got overconfident and over-aggroed at the point where you have to cross lava and pulled both the Meteor Shower hydras and the Lingering Curse flesh golems. They were all crippled in the lava taking massive damage from meteor shower and degen and everyone except me and one other (a ranger I think) in the group died. The other player did not have a rez on his bar at all and the discussion became heated when my PUG soon realized that they were not being rezzed.

them: "You have no rez?"
me: "Monks do not bring rez."
them: "wtf, n00b!"

This was a foreign concept to players that had only ever played PvE. Of course, no anger was being leashed at the other non-monk player for not bringing a rez nor toward the other players who had gotten themselves killed by being foolish and taking too much damage. The moral of the story is that skill discussion/coordination is every bit as useful in PvE as it is in PvP.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Guardian is in no way a "staple" skill in a boon prot build. There are very few skills that "must" be in a boon prot build, but the ones that NEVER leave my skillbar are:

Divine boon
Reversal of Fortune
Mend Condition
Elite energy management (I use Mantra of Recall, some use Edrain, some use Offering of Blood)

Juno Onuj

Wilds Pathfinder

Join Date: Feb 2006

Colorado

I Believe You But My Tommy Gun [Dont]

Mo/

What I use in GvG:

Divine Favor: 15
Prot: 11
Inspiration: 10

Reversal
Guardian
Mend Ailment
Prot Spirit
Inspired Hex (helps with energy)
Energy Drain (MoR is good too, but I prefer Drain on a boon)
Contimplation of Purity
Divine Boon

Male Gigolo

Male Gigolo

Ascalonian Squire

Join Date: May 2006

Abidjan, Ivory Coast, West Africa

Black Metal Clan

Mo/Me

With Divine Boon on and max Divine Favor you'll be healing and protecting all at the same time. I tried Boon Prot the other day and I didn't have problems with energy management. I guess wait a little longer before you start using your skills. Just spam Reversal of Fortune. And don't forget Mend Condition....people will love you for it...

If that doesn't help still then bring 2 energy management skills or put more attributes on Inspiration....

Fian Adair

Fian Adair

Academy Page

Join Date: Jun 2005

Dublin, Ireland

An Cuallacht

R/Me

Quote:
Originally Posted by sno
Guardian is in no way a "staple" skill in a boon prot build. I disagree, Guardian is always in my Boon Prot build. Very useful in messing up an Assassin's combo.

To the original poster, another thing you'd wanna look into is Focus Swapping. Read more about it here

At the end of the day, knowing when to heal and when not to heal is just as important as having the right skills and attributes.

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

Quote:
Originally Posted by Divineshadows
The absolutely critical skills for a boon prot monk are:
Most boon prot monks prefer 16 divine favor for PvP. That's a tough statement to address. I would imagine one would prefer a higher divine because that translates into a higher heal, but when it comes to RA/TA I don't find the amount healed is really a problem. Acutally I find keeping yourself alive to be the biggest problem. For that reason (and i can't speak for the most prefered) I don't carry any super runes besides Vigor.

I've heard that in GvG and HoH it is similar that the good players don't find having a super rune to be advantageous--but i can't say personally at that level.

How i break it down, if you have good e-management you can heal at a steady pace, so that if your divine is say 14 instead of 16 there really shouldn't be a big difference. Steady heals, with good emangement translates into success for any monk out there. Now accomplishing those two things can be tricky at times. E-magement can become exasperated against a good e-denial mesemer-but here you learn how to switch back and forth between your positive and negative energy set. As for healing, it usually boils down to heal when your ally has hit a health level that is low enough that your heal will bare full benefit. In other words, don't heal someone that has a "flesh wound", but at that same moment don't wait till your ally is one hit away from death. All of this is tricky to juggle and really comes down to personal experiencel. And I would be bold enough as to say that setting your skill attributes comes with experience--since there truly is such a fine line between 14 and 16.

hope this helps a little

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

It's all about headgear swapping. I run a superior rune when i slap on boon, then i switch to my minor headgear. When i have time, i even swap to my +1 20% divine focus in the beginning to get that minor extra little heal on Boon :P

16/14 divine
10 prot
9 inspiration (remember: breakpoint for e-drain lies at 9, MoR at 10)

cipherzx

Pre-Searing Cadet

Join Date: Dec 2005

W/N

Here was my divine boon build in the prophecies campaign.

Mo/Me
Word of Healing
Orison
healing breeze
essence bond
divine boon
blessed sig
res (any kind)
mantra of inscrptions


14 healing prayers (major healing rune and healing head piece)
10 in inspiration
13 divine favor (major DF rune)

I was using wenlauss faith for my weapon

I found this build worked for me quite well in the prophecies campaign for PvE. I never really ran out fo energy, and when i did, just use blessed sig. Some ranger spirits couldv'e posed a problem but i found out that they didn't. I would use divine boon on myself, then use essence bond on two of the tankers/melee people. I would save my third essence bond for the person who was gettign targeted more in a fight. Surprisngly, i found that with dvine boon and 3 essence bonds out, with mantra of inscriptions and blessed sig. I reaally never ran out of energy. This build also allowed me to go part bond if need be. It worked for me....

When factions came out DiBoon wasn't cutting it do to the high volume of enemies around us, so i changed my monk build completely to a recall / power drain build, without divine boon.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

i hope you are not still using breeze, i tend to laugh at monks using breeze

cipherzx

Pre-Searing Cadet

Join Date: Dec 2005

W/N

Yea... well.... ehm ehm.... I kinda am still using it. I havn't found anything to replace it yet though. i was thinking Mend conditions at one point in time but with 0 points in prot. it won't provide much of a healing bonus.

Besides, i really use healing breeze to negate degen effects, it seems to be working so far though. I tend to use it more of a "preventative maintence" spell more than anything. I well look at mend or something else with a short cooldown time.

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

Quote:
Originally Posted by Juno Onuj
What I use in GvG:

Divine Favor: 15
Prot: 11
Inspiration: 10

Reversal
Guardian
Mend Ailment
Prot Spirit
Inspired Hex (helps with energy)
Energy Drain (MoR is good too, but I prefer Drain on a boon)
Contimplation of Purity
Divine Boon Replace Mend Ailment with Mend Condition... that's the build (CoP handles conditions on yourself). In PvE you can swap Prot Spirit for Shielding Hands since you rarely come across spike damage in PvE, and swap CoP for Rebirth.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Boon Prot normally doesn't have a Res. I see a tendency towards heavier nrg management (double Inspired Hex + MoRecall), and I see less of CoP. I personally like having PSpirit on my Boon Prot. I do RoF/Mend Ailment/Guardian/PS and the Revealed/Inspred Hex + MoRecall and Boon. 15 Divine, 11 Prot, 10 Inspiration.

Divineshadows

Divineshadows

No power in the verse

Join Date: Sep 2005

San Francisco, CA

Quote:
Originally Posted by ender6
How i break it down, if you have good e-management you can heal at a steady pace, so that if your divine is say 14 instead of 16 there really shouldn't be a big difference.
Oh, but it is a difference that is quite large. I believe the difference in healing is 124 and 112. Over time, this adds up to a lot of lost energy efficiency. Learn to survive with the 75 less health (by avoiding damage -- see articles on kiting and damage mitigation) and your whole team will be better off with your stronger healing. Learn to weapon swap to a weapon set with +60 health when you know you are about to become the target.


Quote:
Originally Posted by deluxe
It's all about headgear swapping. I run a superior rune when i slap on boon, then i switch to my minor headgear. When i have time, i even swap to my +1 20% divine focus in the beginning to get that minor extra little heal on Boon :P

16/14 divine I really would not recommend this either, because the 6 health healing difference from divine favor is non-trivial and in PvP divine boon gets removed all the time.

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

There's a much more detailed guide on boon-protting by Maxiemonster here:
http://www.guildwarsguru.com/forum/s....php?t=3041277

I disagree with his unconditional "MoR > Edrain" implications, but other than that, it's a solid guide with some good number crunching behind it.

art_

art_

Jungle Guide

Join Date: Dec 2005

Quote:
Originally Posted by deluxe
It's all about headgear swapping. I run a superior rune when i slap on boon, then i switch to my minor headgear. When i have time, i even swap to my +1 20% divine focus in the beginning to get that minor extra little heal on Boon :P

16/14 divine
10 prot
9 inspiration (remember: breakpoint for e-drain lies at 9, MoR at 10) I echo the above.

captainccc

captainccc

Krytan Explorer

Join Date: Jun 2005

East Coast =D

Various GvG Guilds...Always Moving

Mo/

Quote:
Originally Posted by Americas Monk
Whats so good about divine boon, except the healing bonus. If your in a tight situation and your trying to keep people alive and you have only 3 energy regen. How the hell is that sposed to help? Yes i use mantra of recall but the energy gain from that is quickly spent and im back down to struggling to keep my prots up. Maybe you could tell me a build that would help me out with keeping my energy up or give me some advice. Thanks in advance. heh, theres been a disscusion about this scince Gw has started, Mantra of recall will solve all the pesky problems you can come up with in your little head. Your welcome.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by deluxe
i hope you are not still using breeze, i tend to laugh at monks using breeze I tend to laugh at monks who live by it. I also tend to laugh when i'm fighting Ancient Skales and begin to wish i'd brought Breeze to counter the degen. Although in recent light of the update on Dwaynas Kiss' conditional heal, you'd be better off just casting that instead of Breeze, they'd heal for about the same with just 2 hexes...

I dunno why, but for some i reason i find using a 20% enchantments mod quite helpful with a boon build. When you have low energy your best switching out since you need all the energy you can get. But when your not using up much, that extra few seconds that MoR is on lets you recast it just before it ends, effectively reducing the cost to 0, giving you even more back the next time you need it.

Tensai

Academy Page

Join Date: Apr 2006

[IA]

Mo/Me

n00b question a bit unrelated...where do the +'s come from?

i know runes...but they're non-stacking so i dont see how i can get my attributes that high at lvl 20...right now im lvl 19 and i have 9 insp, 7 prot, 10 divine favor...with 1 major DF rune and 1 minor DF rune and DF head piece, i hit 14 DF, then with 1 minor prot rune, prot is at 8...when i get to 20 i can easily get either insp to 10 or prot to 9, not both...confused?!

TurinPT

Krytan Explorer

Join Date: Jan 2006

Quote:
Originally Posted by Tensai
n00b question a bit unrelated...where do the +'s come from?

i know runes...but they're non-stacking so i dont see how i can get my attributes that high at lvl 20...right now im lvl 19 and i have 9 insp, 7 prot, 10 divine favor...with 1 major DF rune and 1 minor DF rune and DF head piece, i hit 14 DF, then with 1 minor prot rune, prot is at 8...when i get to 20 i can easily get either insp to 10 or prot to 9, not both...confused?! theres 2 quests that give you 15 attribute points each:

http://gw.gamewikis.org/wiki/Attribute_quests

pah01

Krytan Explorer

Join Date: Nov 2005

Liverpool

Mo/

Sometimes I really dont understand why people dont get that Running Superior runes on any caster character is a bad idea in PVP.

It is an even worse idea on a monk.

In GVG EVEN with proper positioning and good kiting you will still get targeted and running a superior rune WILL get you killed.

In heroes ascent positioning dont matter since its all a lovely balls up.

Warriors do extend to spike you when you are galed by a nice mesmer while a ranger had blackouted the other monk, and that 75 health will save you.

I have seen many monks resed in observer mode with over 500 health which gaurantess that they did not run superior runes.

Sam

lord of shadow

Krytan Explorer

Join Date: Nov 2005

London

Currently looking

the very fact that your best example comes from observer mode and not actual experience is your downfall.
bring a sup and a minor rune on your headpiece. vs spike teams or if you see a warrior running towards you like a rhino on steriods switch out to the minor, same if you have dp. otherwise though, an extra 2 levels in your most critical skill really helps. i do not reccommend running a minor rune unconditionally even on a monk, let alone on any other caster

Helll is for Heroes

Helll is for Heroes

Lion's Arch Merchant

Join Date: Dec 2005

True Cinema

W/

Quote:
Originally Posted by Americas Monk
If your in a tight situation take divine boon off and resort to prot only until threat subsides.

pah01

Krytan Explorer

Join Date: Nov 2005

Liverpool

Mo/

Quote:
Originally Posted by lord of shadow
the very fact that your best example comes from observer mode and not actual experience is your downfall.
bring a sup and a minor rune on your headpiece. vs spike teams or if you see a warrior running towards you like a rhino on steriods switch out to the minor, same if you have dp. otherwise though, an extra 2 levels in your most critical skill really helps. i do not reccommend running a minor rune unconditionally even on a monk, let alone on any other caster It is personal experience backed up with observations of top 10 guilds.

Besides when last we got rolled by esoteric warriors in 10 minutes they told us not to wear sup runes on casters or monks. ( we got beat twice first time we held them for longer tho)

Capita Cerberi have also given us(my guild) that advice.

As for personal experience it has saved myself and my fellow monk in the guild as well as our castes maybe 100 times in 20 battles from spikes because that extra 75 health bought that split second to live.

Those that worry about healing efficiency when not running sups throw in a healing monk alongside the booner and efficiency will be helped there ( look after him tho).

That should be enoegh for you to know that I am passing on the opinions of some very very good players.

Sam

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

I am of the firm belief that you should never use a superior rune on any form of caster in pvp... Kiting is not going to give you any measure of defense against something with a ranged attack... Also, if you kite away from a ranged attacker, your team is now going to be short one monk.

I also agree with @pah01 that the extra 75 health has saved me many times from a spike.

P.S. My guild has HzH 8)

xl3g0lasx

xl3g0lasx

Banned

Join Date: Mar 2006

Hall Of Heroes

Brutal Mauling[bear]

W/E

yea i also agree never to use sup runes in pvp cause 75 hp can save u from being spiked cause it gives the monk at least 1 second to save u from the spike. And with switching it doesnt sound as easy as u think because how would u know your gonna get spiked for e.g. air spike, blood spike so on. Ive also known monks to have the henge of denravi axe which gives them 25+55 hp without sup runes literally makes them un spikable. But actually if u want to switch, always have another superior divine rune precast boon then take it off so u get like a boost of extra healing without sup divine rune