M/E, tell me

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F
Forsaken Druid
Ascalonian Squire
#1
Ok I am a perfectionist and a crowd follower, I try to do builds that many good guilds use, it has made me start over many times. Right now I am a M/E, but all I hear about is E/M or E/Mo, etc. Is this not a good build too? What is the ( I know its silly to ask) best build for a guy who wants to succeed in PvP, PVE and all that sort of PV. Also, i was think if you do Rodgorts lines of spell, fire dmg= lit on fire (fun) why not have a fire staff ( fire dmg gooood HAHAHA) and bring hell fire on your enemies with the fire dmg. Whats with the preferance of air in pvp? If you want to help me out here here some stats ( and if you want to find me in the game, to help out)

Currently played character
White And Gray
M/E
Preferes
Domantion Magic (major)
Fast Casting (medium)
Iillision Magic (major)
Fire Magic (medium)
Inspiration (minor)
PS (This character is in PVE, but I do alot in the arenas and watch gvg alot)
LightningHell
LightningHell
(????????????)???
#2
This is not a PvE forum. Post in the Mesmer forum and give us your build. THEN we'd be able to comment.

Fire is almost useless nowadays.

Air is used for the large damage dealt to one person.

Also don't split your attributes up so badly...
F
Forsaken Druid
Ascalonian Squire
#3
[QUOTE=LightningHell]This is not a PvE forum. Post in the Mesmer forum and give us your build. THEN we'd be able to comment.

Fire is almost useless nowadays.

Well I am planning to use this build in PVP, its for general use, bugger. Why is fir e almost useless, lighting people on fire does lots of dmg. IF you have Rodgorts line of spells, any fire dmg lights them up.
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Eaimirth Etaivella
Jungle Guide
#4
I'm pretty far convinced that most ele damage...sucks to be honest.
Hella Good
Hella Good
Desert Nomad
#5
Quote: Originally Posted by Eaimirth Etaivella
I'm pretty far convinced that most ele damage...sucks to be honest. Versus Warriors and Rangers for sure. Versus anything else it is perfectly viable. But this is why Eles get some rly nice proto skills (Kinetic Armor, Mist Form, etc.) and War/Ranger disablers (Enervating Charge, Blinding Flash, Water Hexes, etc.). There is also a couple of armor ignoring skills (Obs Flame and Crystal Wavex2). That is some pretty big statement you are making here.

@ OP. Fast cast MAX, 1 Element MAX, supporting attribute, Elemental Attunement (e) + Element of choice attunement. Most popular Mes FC Ele build is the FC Air, which has been around for ages and is still frequently seen in high lvl GvG and tournaments.
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Eaimirth Etaivella
Jungle Guide
#6
First: I would like to know the teams running that FC mesmer nuker.
Second: 4 spells that are decent in the ele's entire skill list for damage.
1. Fireball
2. Meteor (NOT meteor shower, meteor)
3. Obsidian Flame
4. Lightning Strike

everything else...bleh
Hella Good
Hella Good
Desert Nomad
#7
Quote: Originally Posted by Eaimirth Etaivella First: I would like to know the teams running that FC mesmer nuker.
Second: 4 spells that are decent in the ele's entire skill list for damage.
1. Fireball
2. Meteor (NOT meteor shower, meteor)
3. Obsidian Flame
4. Lightning Strike

everything else...bleh Out of the skills you listed Obs Flame is about the only one with any real value. You did, however, miss at least a dozen other skills with much higher value than the other 3 you listed. I won't even bother listing them, since I am growing tired of fruitless arguments with you.

The teams running FC spike in the current tournament ARE Rift, RUS, iQ. 3 top guilds good enuf of a proof to you?

http://www.guildwars.com/competitive...son2builds.php
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Eaimirth Etaivella
Jungle Guide
#8
Of the ones I listed perhaps you forgot to read that I noted them for their damage. So either you misread it, which I find highly probable, or you are bad at math (which I doubt but:fireball+meteor+obs flame+lightning strike makes 4- not 3) and cannot do recharge/mpcost/casttime/othereffect ratios to other spells in the game.

I personally think you misread my post.

Now if you would like to add another dozen skills that elementalists can use for damage go right ahead. I will be waiting for the list.

But as always; read the post throughly before you make an arguement. May help you better understand what you are getting into.
Hella Good
Hella Good
Desert Nomad
#9
Quote: Originally Posted by Eaimirth Etaivella I personally think you misread my post. Did I? I'm afraid it's vise versa:
Quote: Originally Posted by Hella Good Out of the skills you listed Obs Flame is about the only one with any real value. You did, however, miss at least a dozen other skills with much higher value than the other 3 you listed. 1+3=4, to the best of my knowledge
Quote: Originally Posted by Eaimirth Etaivella Now if you would like to add another dozen skills that elementalists can use for damage go right ahead. I will be waiting for the list. :
Quote:
Originally Posted by Hella Good
I won't even bother listing them, since I am growing tired of fruitless arguments with you.
Quote:
Originally Posted by Eaimirth Etaivella
But as always; read the post throughly before you make an arguement. May help you better understand what you are getting into. I second that. I actually think it's ironic you are saying this since you missed EVERY point I made in my post. What am I gonna do with you, Eaimirth?
LightningHell
LightningHell
(????????????)???
#10
Quote: Originally Posted by Forsaken Druid Well I am planning to use this build in PVP, its for general use, bugger. Why is fir e almost useless, lighting people on fire does lots of dmg. IF you have Rodgorts line of spells, any fire dmg lights them up. [/QUOTE]

Great, now I'm a bugger. If it's a PvP build, please read the forums more carefully, that is certainly not viable. I really don't want to help now.

Well, it's generally not worth the cost of lightning up when it's only 7 degen for 1...3 seconds. Only 51 damage...? And you have absolutely horrid cast times. In the Fire line, I would only use Fireball. That's it, and that's if I can't use Lightning Orb or Obsidian Flame.
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Eaimirth Etaivella
Jungle Guide
#11
Lightning orb's only solstice is the fact that it is semi-spammable and does double the damage of strike. However its unreliable and costs 3 times as much. (and sporting the same recharges strike is clearly the better of the two)
Meteor is in my list because it causes unconditional aoe kd and is in the fire line.
Fireball is the best nuke spell for rinse/lather/repeat method in the entire spell chain of the elementalist-period.
Obsidian Flame is self explainatory
@Hella yep looks like 4; so you still seem to lack the first 3.
For damage's concern, a fc firenuker will cause more over time than that of a fc lightning nuker-however skills such as blinding flash and ev-charge prove valuable warrior management; their primary role in gvg considering elementalist damage is poor to begin with.
LightningHell
LightningHell
(????????????)???
#12
Quote: Originally Posted by Eaimirth Etaivella
Lightning orb's only solstice is the fact that it is semi-spammable and does double the damage of strike. However its unreliable and costs 3 times as much. (and sporting the same recharges strike is clearly the better of the two) Lightning Orb is only for the spike potential. And only Lightning Orb because Air is much more useful than Fire...I really rather use Fireball, but the Fire line has almost nothing else. And Meteor has a crazy long recharge.
f
fallot
I'm the king
#13
Quote: Originally Posted by Hella Good
@ OP. Fast cast MAX, 1 Element MAX, supporting attribute, Elemental Attunement (e) + Element of choice attunement. Most popular Mes FC Ele build is the FC Air, which has been around for ages and is still frequently seen in high lvl GvG and tournaments. It would be fair to mention that this a very specific 8v8 spike build, not a viable single character.
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Eaimirth Etaivella
Jungle Guide
#14
Agreement on the spike potential of the orb; and the other two points about the fire line spells. Yet elementalists in general have no "real" damage skills-these are just the best they've got.

*added orb to list to make it 5*
Hella Good
Hella Good
Desert Nomad
#15
Quote: Originally Posted by Eaimirth Etaivella
Agreement on the spike potential of the orb; and the other two points about the fire line spells. Yet elementalists in general have no "real" damage skills-these are just the best they've got.

*added orb to list to make it 5* I was just playing PBAoE Earth in AvA. Silver Armor + Aura of Displacement + Shock + Aftershock + Crystal Wavex2. It was pretty damaging from what I could tell... Definitely more damaging than Fireball and Meteor.
LightningHell
LightningHell
(????????????)???
#16
Quote: Originally Posted by Hella Good
I was just playing PBAoE Earth in AvA. Silver Armor + Aura of Displacement + Shock + Aftershock + Crystal Wavex2. It was pretty damaging from what I could tell... Definitely more damaging than Fireball and Meteor. I'd like to see you GvG with Crystal Wave/Teinai's Crystals and Aftershock and Shock. All point-blank stuff...

But it pwntz!! in PvE.

How do wardmaidens fare nowadays? Not very good, I'll wager. Or maybe not.
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Eaimirth Etaivella
Jungle Guide
#17
Where as fireball/meteor are useful in pve and pvp, pbaoe is useless in pvp and somewhat useful in pve.

Watched a few rounds of the tourny; no warders. iB ran two eles...both ran obs flame prodigy and deep freeze...but no wards from what I could see. Maybe I just joined the match late however.
Hella Good
Hella Good
Desert Nomad
#18
Quote: Originally Posted by Hella Good I was just playing PBAoE Earth in AvA. I wish people would read sometimes... Yes, it doesn't work in GvG, and to some extent HA (altho I hear high ranked people complain about PB Ele spike in HA often), but it is absolutely viable in AvA, and any 4v4 format. I used to do it in Randoms and Team. Works perfectly fine.

The Eles that were used in the championship were the classic Blinding Flash/Enervating, Water Hex, Wards (yes, there were Wards in some of the games), Obs Flame, Heal Party, and any combo of the above Eles.
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Eaimirth Etaivella
Jungle Guide
#19
Funny I always interrupt the eles that come my way using the assassin getup teleport to me powerspike cry of frustration shatter enchantment and then they are back to once they were. Guess you are luckier than others in your 4v4 formats.

Who said I was referencing your post in the first place hella? Its not like I'm always talking about you. Paranoid people *rolls eyes*

Yet *back on topic* lightning orb imo sees use only due to the fact that it is in the same line as blinding flash+e charge. Little more reason to use the skill-should have its cost reduced to 10 imo. (or better yet buff the damage AND reduce the cost; ele spells need alot of work)
fatboyslimerr
fatboyslimerr
Krytan Explorer
#20
I'm sad iB used FC Air spikers in game 3 of the final. I think this decision cost them the competition. The main advantage of FC Air spikers is the warrior management but EW used FoC spikers with tasty ritualists constantly replenishing necros energy supplies with soul twisting on their spirits. This meant the only good thing about FC Air spikers (as well as ok spike damage) was no use. Lightning Orb can be dodged if you see your getting spiked, meaning you've wasted 15 energy (only 4 energy using air and ele attunes) but still.

If you still intend on using FC fire, how would you increase recharge of fireball, possibly MoR ?? Obsidian Flame is great but not really spamable because of exhaustion. It would only work in really coordinated spikes. Meteor is also good and I think the recharge is right because you don't wanna have too much exhaustion + it can't be dodged

I used to use a Mind Burn {E} fast casting fire spiker back in the day. Heavy e-denial then a guarenteed 100+ damage + 6 seconds of fire Awesome if used in a pressure build. The spike + degen is great although I never tried that in a spike team of Mind Burners {E}. Might be good though. I'm liking burning speed at the moment with the nice aoe fire affect