Originally Posted by Hella Good
The Eles that were used in the championship were the classic Blinding Flash/Enervating, Water Hex, Wards (yes, there were Wards in some of the games), Obs Flame, Heal Party, and any combo of the above Eles.
29 May 2006 at 01:29 - 25
Quote:
Originally Posted by LightningHell
Eaimirth was talking to me, Hella.
Always one step ahead of me hella.
Anyway; lets get back on topic. If mesmers had some sort of mp reducer in fc attribute...or ias in that attribute for that matter.
29 May 2006 at 02:41 - 26
Oops, small mistake. I switched Eaimirth and Hella 'round...
29 May 2006 at 03:44 - 27
Whatever guys can we get back on the topic of elementalist damage being in the lacking of actual damage and being used for the side affects of said damage?
29 May 2006 at 08:35 - 28
Eaimirth I'm still thinking mind burn {E}. You complain about exhaustion, what about meteor ??, its a nice spike + 6 seconds of set on fire. I mixed mind burn with a energy denial build (kinda) to make sure I had more energy than monks. Combo used (if I remember) E-Tap, (p.leak + p.drain, 2 skills which ensure you had more energy than target foe, -26 for them + 21(-5) for you -- but requires an interrupt making mind burn not spamable but kind of the finishing move of a combo) Drain Enchantment and Weariness. This pretty much always worked drain monk's energy enough so I had more and so I could use mind burn.
Fire magics damage is boosted imo by 'set on fire' condition. Things like Mark of Rodgort, Immolate and Incendiary Bonds. If you incorporated these into a duel attune build (or at least some of these, imo immloate is the best option) then you can still use meteor and fireball as well as immloate every 5 seconds (costly only 3 energy with duel attunes). My idea is.
Fire Attunement
Ele Attunement {E}
Fireball
Meteor
Immolate
Drain Enchantment
Energy Tap - Or Power Drain
Res
Could this work ?? Immolate should cast in 1/2 second with decent FC, Meteor should be about a second and fireball should be a bit less than a second. All these (except meteor) should be spamable increasing your damage output over time.
29 May 2006 at 10:32 - 29
Quote:
Originally Posted by fatboyslimerr
Eaimirth I'm still thinking mind burn {E}. You complain about exhaustion, what about meteor ??, its a nice spike + 6 seconds of set on fire. I mixed mind burn with a energy denial build (kinda) to make sure I had more energy than monks. Combo used (if I remember) E-Tap, (p.leak + p.drain, 2 skills which ensure you had more energy than target foe, -26 for them + 21(-5) for you -- but requires an interrupt making mind burn not spamable but kind of the finishing move of a combo) Drain Enchantment and Weariness. This pretty much always worked drain monk's energy enough so I had more and so I could use mind burn.
Fire magics damage is boosted imo by 'set on fire' condition. Things like Mark of Rodgort, Immolate and Incendiary Bonds. If you incorporated these into a duel attune build (or at least some of these, imo immloate is the best option) then you can still use meteor and fireball as well as immloate every 5 seconds (costly only 3 energy with duel attunes). My idea is.
Fire Attunement
Ele Attunement {E}
Fireball
Meteor
Immolate
Drain Enchantment
Energy Tap - Or Power Drain
Res
Could this work ?? Immolate should cast in 1/2 second with decent FC, Meteor should be about a second and fireball should be a bit less than a second. All these (except meteor) should be spamable increasing your damage output over time.
Ensign has a pretty nice post on how burning sucks like hell.
Well, Burning just usually isn't worth the investment.
29 May 2006 at 10:37 - 30
What would you use then instead of immolate. I was looking at lava arrows as a possible team spike but I don't think its damaging enough, its certainly spamable though.
29 May 2006 at 10:52 - 31
The build isn't faulty, but I'm just saying your part about burning is good...it's just not worth that much.
29 May 2006 at 22:37 - 32
Bed of Coals + Meteor ?? good or bad idea ??
29 May 2006 at 23:53 - 33
The PBAoE on BoC already kills it for me.
Meteor's recharge kills it for me.
30 May 2006 at 00:42 - 34
This might make E-management a bit tricky, but you could pull out mantra of recovery, with a decent level of fast-cast there would be a minimal gap in the time you are without it in effect.
30 May 2006 at 01:54 - 35
Exhaustion.
30 May 2006 at 17:12 - 36
You know, if you use Mark of Rodgort, anyone hit for fire dmg, get lit aflame (what I was talking about) does it do any good, since it is a enchanment (so if you have a weapon that does fire dmg HAHAHAHA)
30 May 2006 at 17:13 - 37
Opps I mean target foe, well if you focus enough on the guy , or have another ele do it for you he is going to be BBQ after a while
31 May 2006 at 00:19 - 38
I stick with lightning in that burning is a waste of energy supply. Now if immolate cost...5 energy that would be different =p (I can actually see this skill costing 5 energy...and inceneraty bonds costing 10...and increasing the damage of it by 50 and then reducing the cost of searing heat to 10 increasing damage by 30 etc. etc...)
eles need a lot of work.
31 May 2006 at 13:23 - 39
i do not know about burning, i have not read ensign’s post, but i do not like dual attunements builds either, like the one posted above. my experience is limited to ta, and i’m not going to state about the usefulness of dual attunements in other pvp areas. this isnt the right forum for a pvp discussion anyway
the balanced build my guild runs in ta has at least 3 enchantment removals, usually 2 times drain and 1 shatter. the dual attunements always are the first target of our mesmer, making energy managment for the wielder very tough. and in a short battle like ta, it is most likely that you cannot use both enchantments to their full potential, reducing the damage output dramatically. and ,of course , the outcome of the battle. with recharge times of 45 and 60 seconds, your most likely not going to use em that soon again.
even in some pve areas enchantments tend to get removed quite often, mobs always seem to "smell" your most important enchantments
i most certainly do not say the build is bad, i only think that with some organization and knowledge it can be controlled quite easily, even by pvp newbies like myself
anyway, just my thoughts
31 May 2006 at 14:53 - 40
I've bin blitzing up catha with my mesmer as FC fire nuker using energy tap and enery drain. It works wonderfully well and when mobs stick together, fire storm + meteor + fireball is usually a finishing combo, I just hate those pesky knights
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