M/E, tell me

Forsaken Druid

Ascalonian Squire

Join Date: May 2006

In a undisclosed location

Legends in Blood

Me/E

Ok I am a perfectionist and a crowd follower, I try to do builds that many good guilds use, it has made me start over many times. Right now I am a M/E, but all I hear about is E/M or E/Mo, etc. Is this not a good build too? What is the ( I know its silly to ask) best build for a guy who wants to succeed in PvP, PVE and all that sort of PV. Also, i was think if you do Rodgorts lines of spell, fire dmg= lit on fire (fun) why not have a fire staff ( fire dmg gooood HAHAHA) and bring hell fire on your enemies with the fire dmg. Whats with the preferance of air in pvp? If you want to help me out here here some stats ( and if you want to find me in the game, to help out)

Currently played character
White And Gray
M/E
Preferes
Domantion Magic (major)
Fast Casting (medium)
Iillision Magic (major)
Fire Magic (medium)
Inspiration (minor)
PS (This character is in PVE, but I do alot in the arenas and watch gvg alot)

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

This is not a PvE forum. Post in the Mesmer forum and give us your build. THEN we'd be able to comment.

Fire is almost useless nowadays.

Air is used for the large damage dealt to one person.

Also don't split your attributes up so badly...

Forsaken Druid

Ascalonian Squire

Join Date: May 2006

In a undisclosed location

Legends in Blood

Me/E

[QUOTE=LightningHell]This is not a PvE forum. Post in the Mesmer forum and give us your build. THEN we'd be able to comment.

Fire is almost useless nowadays.

Well I am planning to use this build in PVP, its for general use, bugger. Why is fir e almost useless, lighting people on fire does lots of dmg. IF you have Rodgorts line of spells, any fire dmg lights them up.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

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I'm pretty far convinced that most ele damage...sucks to be honest.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Eaimirth Etaivella
I'm pretty far convinced that most ele damage...sucks to be honest. Versus Warriors and Rangers for sure. Versus anything else it is perfectly viable. But this is why Eles get some rly nice proto skills (Kinetic Armor, Mist Form, etc.) and War/Ranger disablers (Enervating Charge, Blinding Flash, Water Hexes, etc.). There is also a couple of armor ignoring skills (Obs Flame and Crystal Wavex2). That is some pretty big statement you are making here.

@ OP. Fast cast MAX, 1 Element MAX, supporting attribute, Elemental Attunement (e) + Element of choice attunement. Most popular Mes FC Ele build is the FC Air, which has been around for ages and is still frequently seen in high lvl GvG and tournaments.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

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First: I would like to know the teams running that FC mesmer nuker.
Second: 4 spells that are decent in the ele's entire skill list for damage.
1. Fireball
2. Meteor (NOT meteor shower, meteor)
3. Obsidian Flame
4. Lightning Strike

everything else...bleh

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Eaimirth Etaivella
First: I would like to know the teams running that FC mesmer nuker.
Second: 4 spells that are decent in the ele's entire skill list for damage.
1. Fireball
2. Meteor (NOT meteor shower, meteor)
3. Obsidian Flame
4. Lightning Strike

everything else...bleh Out of the skills you listed Obs Flame is about the only one with any real value. You did, however, miss at least a dozen other skills with much higher value than the other 3 you listed. I won't even bother listing them, since I am growing tired of fruitless arguments with you.

The teams running FC spike in the current tournament ARE Rift, RUS, iQ. 3 top guilds good enuf of a proof to you?

http://www.guildwars.com/competitive...son2builds.php

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

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Of the ones I listed perhaps you forgot to read that I noted them for their damage. So either you misread it, which I find highly probable, or you are bad at math (which I doubt but:fireball+meteor+obs flame+lightning strike makes 4- not 3) and cannot do recharge/mpcost/casttime/othereffect ratios to other spells in the game.

I personally think you misread my post.

Now if you would like to add another dozen skills that elementalists can use for damage go right ahead. I will be waiting for the list.

But as always; read the post throughly before you make an arguement. May help you better understand what you are getting into.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Eaimirth Etaivella
I personally think you misread my post.
Did I? I'm afraid it's vise versa:
Quote: Originally Posted by Hella Good Out of the skills you listed Obs Flame is about the only one with any real value. You did, however, miss at least a dozen other skills with much higher value than the other 3 you listed. 1+3=4, to the best of my knowledge
Quote: Originally Posted by Eaimirth Etaivella Now if you would like to add another dozen skills that elementalists can use for damage go right ahead. I will be waiting for the list. :
Quote:
Originally Posted by Hella Good
I won't even bother listing them, since I am growing tired of fruitless arguments with you.
Quote: [/QUOTE]

Great, now I'm a bugger. If it's a PvP build, please read the forums more carefully, that is certainly not viable. I really don't want to help now.

Well, it's generally not worth the cost of lightning up when it's only 7 degen for 1...3 seconds. Only 51 damage...? And you have absolutely horrid cast times. In the Fire line, I would only use Fireball. That's it, and that's if I can't use Lightning Orb or Obsidian Flame.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

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Lightning orb's only solstice is the fact that it is semi-spammable and does double the damage of strike. However its unreliable and costs 3 times as much. (and sporting the same recharges strike is clearly the better of the two)
Meteor is in my list because it causes unconditional aoe kd and is in the fire line.
Fireball is the best nuke spell for rinse/lather/repeat method in the entire spell chain of the elementalist-period.
Obsidian Flame is self explainatory
@Hella yep looks like 4; so you still seem to lack the first 3.
For damage's concern, a fc firenuker will cause more over time than that of a fc lightning nuker-however skills such as blinding flash and ev-charge prove valuable warrior management; their primary role in gvg considering elementalist damage is poor to begin with.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Eaimirth Etaivella
Lightning orb's only solstice is the fact that it is semi-spammable and does double the damage of strike. However its unreliable and costs 3 times as much. (and sporting the same recharges strike is clearly the better of the two) Lightning Orb is only for the spike potential. And only Lightning Orb because Air is much more useful than Fire...I really rather use Fireball, but the Fire line has almost nothing else. And Meteor has a crazy long recharge.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Quote:
Originally Posted by Hella Good
@ OP. Fast cast MAX, 1 Element MAX, supporting attribute, Elemental Attunement (e) + Element of choice attunement. Most popular Mes FC Ele build is the FC Air, which has been around for ages and is still frequently seen in high lvl GvG and tournaments. It would be fair to mention that this a very specific 8v8 spike build, not a viable single character.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Agreement on the spike potential of the orb; and the other two points about the fire line spells. Yet elementalists in general have no "real" damage skills-these are just the best they've got.

*added orb to list to make it 5*

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Eaimirth Etaivella
Agreement on the spike potential of the orb; and the other two points about the fire line spells. Yet elementalists in general have no "real" damage skills-these are just the best they've got.

*added orb to list to make it 5* I was just playing PBAoE Earth in AvA. Silver Armor + Aura of Displacement + Shock + Aftershock + Crystal Wavex2. It was pretty damaging from what I could tell... Definitely more damaging than Fireball and Meteor.

LightningHell

LightningHell

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Join Date: Aug 2005

Hong Kong

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Mo/

Quote:
Originally Posted by Hella Good
I was just playing PBAoE Earth in AvA. Silver Armor + Aura of Displacement + Shock + Aftershock + Crystal Wavex2. It was pretty damaging from what I could tell... Definitely more damaging than Fireball and Meteor. I'd like to see you GvG with Crystal Wave/Teinai's Crystals and Aftershock and Shock. All point-blank stuff...

But it pwntz!! in PvE.

How do wardmaidens fare nowadays? Not very good, I'll wager. Or maybe not.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

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Where as fireball/meteor are useful in pve and pvp, pbaoe is useless in pvp and somewhat useful in pve.

Watched a few rounds of the tourny; no warders. iB ran two eles...both ran obs flame prodigy and deep freeze...but no wards from what I could see. Maybe I just joined the match late however.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Hella Good
I was just playing PBAoE Earth in AvA. I wish people would read sometimes... Yes, it doesn't work in GvG, and to some extent HA (altho I hear high ranked people complain about PB Ele spike in HA often), but it is absolutely viable in AvA, and any 4v4 format. I used to do it in Randoms and Team. Works perfectly fine.

The Eles that were used in the championship were the classic Blinding Flash/Enervating, Water Hex, Wards (yes, there were Wards in some of the games), Obs Flame, Heal Party, and any combo of the above Eles.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Funny I always interrupt the eles that come my way using the assassin getup teleport to me powerspike cry of frustration shatter enchantment and then they are back to once they were. Guess you are luckier than others in your 4v4 formats.

Who said I was referencing your post in the first place hella? Its not like I'm always talking about you. Paranoid people *rolls eyes*

Yet *back on topic* lightning orb imo sees use only due to the fact that it is in the same line as blinding flash+e charge. Little more reason to use the skill-should have its cost reduced to 10 imo. (or better yet buff the damage AND reduce the cost; ele spells need alot of work)

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

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I'm sad iB used FC Air spikers in game 3 of the final. I think this decision cost them the competition. The main advantage of FC Air spikers is the warrior management but EW used FoC spikers with tasty ritualists constantly replenishing necros energy supplies with soul twisting on their spirits. This meant the only good thing about FC Air spikers (as well as ok spike damage) was no use. Lightning Orb can be dodged if you see your getting spiked, meaning you've wasted 15 energy (only 4 energy using air and ele attunes) but still.

If you still intend on using FC fire, how would you increase recharge of fireball, possibly MoR ?? Obsidian Flame is great but not really spamable because of exhaustion. It would only work in really coordinated spikes. Meteor is also good and I think the recharge is right because you don't wanna have too much exhaustion + it can't be dodged

I used to use a Mind Burn {E} fast casting fire spiker back in the day. Heavy e-denial then a guarenteed 100+ damage + 6 seconds of fire Awesome if used in a pressure build. The spike + degen is great although I never tried that in a spike team of Mind Burners {E}. Might be good though. I'm liking burning speed at the moment with the nice aoe fire affect

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

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I hate mind burn in the fact that its conditional, requires an elite slot, and causes exhaustion.

The main downfall to fc spikers is that they are somewhat unreliable to begin with (duel attunements are needed)...but thats true for the ele profession in general.

If you plan on using anything from the ele profession at all, 9 out of 10 times you are going to need insane energy management. Ether prodigy, duel attunements, or short duration battles and a huge energy reserve.

Problem is; the third option cannot happen in gvg (since when have they ended before you were done spamming spells?)

LightningHell

LightningHell

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Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Eaimirth was talking to me, Hella.

Well, I'm just daring you to use it.

(Well, there was the Hammer War/3 AS-Elementalist spikers...but IMO it sucked.)

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

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I'm still wondering why the mind skills are elite...
I remember this one TA team of fc fire mesmers that could cordinated spikes well alternating fireball/meteor together. Was interesting to watch (I was playing prodigy heal'er ele at the time) as they would cast all 4 spells at a single target or group of targets and nearly kill them. (Fireballx2+meteorx2=91x4=364) Considering I was running armor of earth(and cover for prodigy) for war hate on eles...add magnetic aura I also had obs flame in my bar which led for some interesting spikes.

Also worth noting that they are both aoe; and the knockdown from meteor prooved quite devestating (Although the damage was lacking)

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Eaimirth Etaivella
Who said I was referencing your post in the first place hella?
Originally Posted by Eaimirth Etaivella
But as always; read the post throughly before you make an arguement. May help you better understand what you are getting into. I second that. I actually think it's ironic you are saying this since you missed EVERY point I made in my post. What am I gonna do with you, Eaimirth?

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Forsaken Druid
Well I am planning to use this build in PVP, its for general use, bugger. Why is fir e almost useless, lighting people on fire does lots of dmg. IF you have Rodgorts line of spells, any fire dmg lights them up.
*sigh*

Quote:
Originally Posted by LightningHell
I'd like to see you GvG with Crystal Wave/Teinai's Crystals and Aftershock and Shock. All point-blank stuff...
->

Quote:
Originally Posted by Hella Good I wish people would read sometimes... Yes, it doesn't work in GvG, and to some extent HA (altho I hear high ranked people complain about PB Ele spike in HA often), but it is absolutely viable in AvA, and any 4v4 format. I used to do it in Randoms and Team. Works perfectly fine. .....

Quote: Originally Posted by Eaimirth Etaivella Its not like I'm always talking about you. Paranoid people *rolls eyes* No kidding... You know, you set yourself up pretty easily, gotta work on that.

It's my fault I didn't quote who I was referencing but it seemed obvious that the GvG comment was for LightningHell. While I'm at it:

Quote:
Originally Posted by LightningHell
How do wardmaidens fare nowadays? Not very good, I'll wager. Or maybe not. and
Quote:
Originally Posted by Eaimirth Etaivella
Watched a few rounds of the tourny; no warders. iB ran two eles...both ran obs flame prodigy and deep freeze...but no wards from what I could see. Maybe I just joined the match late however. ->

Quote:
Originally Posted by Hella Good
The Eles that were used in the championship were the classic Blinding Flash/Enervating, Water Hex, Wards (yes, there were Wards in some of the games), Obs Flame, Heal Party, and any combo of the above Eles.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Quote:
Originally Posted by LightningHell
Eaimirth was talking to me, Hella. Always one step ahead of me hella.
Anyway; lets get back on topic. If mesmers had some sort of mp reducer in fc attribute...or ias in that attribute for that matter.

LightningHell

LightningHell

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Join Date: Aug 2005

Hong Kong

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Mo/

Oops, small mistake. I switched Eaimirth and Hella 'round...

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

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Whatever guys can we get back on the topic of elementalist damage being in the lacking of actual damage and being used for the side affects of said damage?

fatboyslimerr

fatboyslimerr

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Join Date: Mar 2006

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Eaimirth I'm still thinking mind burn {E}. You complain about exhaustion, what about meteor ??, its a nice spike + 6 seconds of set on fire. I mixed mind burn with a energy denial build (kinda) to make sure I had more energy than monks. Combo used (if I remember) E-Tap, (p.leak + p.drain, 2 skills which ensure you had more energy than target foe, -26 for them + 21(-5) for you -- but requires an interrupt making mind burn not spamable but kind of the finishing move of a combo) Drain Enchantment and Weariness. This pretty much always worked drain monk's energy enough so I had more and so I could use mind burn.

Fire magics damage is boosted imo by 'set on fire' condition. Things like Mark of Rodgort, Immolate and Incendiary Bonds. If you incorporated these into a duel attune build (or at least some of these, imo immloate is the best option) then you can still use meteor and fireball as well as immloate every 5 seconds (costly only 3 energy with duel attunes). My idea is.

Fire Attunement
Ele Attunement {E}
Fireball
Meteor
Immolate
Drain Enchantment
Energy Tap - Or Power Drain
Res

Could this work ?? Immolate should cast in 1/2 second with decent FC, Meteor should be about a second and fireball should be a bit less than a second. All these (except meteor) should be spamable increasing your damage output over time.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

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Mo/

Quote:
Originally Posted by fatboyslimerr
Eaimirth I'm still thinking mind burn {E}. You complain about exhaustion, what about meteor ??, its a nice spike + 6 seconds of set on fire. I mixed mind burn with a energy denial build (kinda) to make sure I had more energy than monks. Combo used (if I remember) E-Tap, (p.leak + p.drain, 2 skills which ensure you had more energy than target foe, -26 for them + 21(-5) for you -- but requires an interrupt making mind burn not spamable but kind of the finishing move of a combo) Drain Enchantment and Weariness. This pretty much always worked drain monk's energy enough so I had more and so I could use mind burn.

Fire magics damage is boosted imo by 'set on fire' condition. Things like Mark of Rodgort, Immolate and Incendiary Bonds. If you incorporated these into a duel attune build (or at least some of these, imo immloate is the best option) then you can still use meteor and fireball as well as immloate every 5 seconds (costly only 3 energy with duel attunes). My idea is.

Fire Attunement
Ele Attunement {E}
Fireball
Meteor
Immolate
Drain Enchantment
Energy Tap - Or Power Drain
Res

Could this work ?? Immolate should cast in 1/2 second with decent FC, Meteor should be about a second and fireball should be a bit less than a second. All these (except meteor) should be spamable increasing your damage output over time. Ensign has a pretty nice post on how burning sucks like hell.

Well, Burning just usually isn't worth the investment.

fatboyslimerr

fatboyslimerr

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What would you use then instead of immolate. I was looking at lava arrows as a possible team spike but I don't think its damaging enough, its certainly spamable though.

LightningHell

LightningHell

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The build isn't faulty, but I'm just saying your part about burning is good...it's just not worth that much.

fatboyslimerr

fatboyslimerr

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Bed of Coals + Meteor ?? good or bad idea ??

LightningHell

LightningHell

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Mo/

The PBAoE on BoC already kills it for me.

Meteor's recharge kills it for me.

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

This might make E-management a bit tricky, but you could pull out mantra of recovery, with a decent level of fast-cast there would be a minimal gap in the time you are without it in effect.

LightningHell

LightningHell

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Mo/

Exhaustion.

Forsaken Druid

Ascalonian Squire

Join Date: May 2006

In a undisclosed location

Legends in Blood

Me/E

You know, if you use Mark of Rodgort, anyone hit for fire dmg, get lit aflame (what I was talking about) does it do any good, since it is a enchanment (so if you have a weapon that does fire dmg HAHAHAHA)

Forsaken Druid

Ascalonian Squire

Join Date: May 2006

In a undisclosed location

Legends in Blood

Me/E

Opps I mean target foe, well if you focus enough on the guy , or have another ele do it for you he is going to be BBQ after a while

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

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I stick with lightning in that burning is a waste of energy supply. Now if immolate cost...5 energy that would be different =p (I can actually see this skill costing 5 energy...and inceneraty bonds costing 10...and increasing the damage of it by 50 and then reducing the cost of searing heat to 10 increasing damage by 30 etc. etc...)

eles need a lot of work.

wilson

Krytan Explorer

Join Date: May 2005

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[RD];[FW];[GOTS];[baed];[kiSu]

i do not know about burning, i have not read ensign’s post, but i do not like dual attunements builds either, like the one posted above. my experience is limited to ta, and i’m not going to state about the usefulness of dual attunements in other pvp areas. this isnt the right forum for a pvp discussion anyway

the balanced build my guild runs in ta has at least 3 enchantment removals, usually 2 times drain and 1 shatter. the dual attunements always are the first target of our mesmer, making energy managment for the wielder very tough. and in a short battle like ta, it is most likely that you cannot use both enchantments to their full potential, reducing the damage output dramatically. and ,of course , the outcome of the battle. with recharge times of 45 and 60 seconds, your most likely not going to use em that soon again.

even in some pve areas enchantments tend to get removed quite often, mobs always seem to "smell" your most important enchantments

i most certainly do not say the build is bad, i only think that with some organization and knowledge it can be controlled quite easily, even by pvp newbies like myself

anyway, just my thoughts

fatboyslimerr

fatboyslimerr

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I've bin blitzing up catha with my mesmer as FC fire nuker using energy tap and enery drain. It works wonderfully well and when mobs stick together, fire storm + meteor + fireball is usually a finishing combo, I just hate those pesky knights