Attribute +1 mods

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Anyone else think these mods are really weak?

I think they should raise the chance on them or even make them completely unconditional as in +1 always. I think that would make them at least worth considering in certain builds.

death fuzzy

Lion's Arch Merchant

Join Date: Sep 2005

Nefarius Union

uhhh....no

having a 16 attribute thing is already pretty good.

+1(20%) in my opinion is already very generous.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

PvE MM's would love this. lvl 19 minions FTW
PvP would hate this....bloodspike with 19 blood


anyways /notsigned

+1 always would be too strong.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

So you all are saying you use these mods all the time? I find them pretty worthless. The only thing they are good for is spikes. I dont see an extra 80% chance of having a couple extra points of damage too strong.

I never use any of these mods ever. There are much more useful mods to use.

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

It wouldnt bee too strong if it was the same for everyone. Balance is great, I might have a +1 on my healing prayers, But that Axe warrior has a +1 Axe mastery. He can do more damage now, but i can heal more. Kinda just balances out.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Kool Pajamas
Anyone else think these mods are really weak?

I think they should raise the chance on them or even make them completely unconditional as in +1 always. I think that would make them at least worth considering in certain builds.
Think about it. A bit of logic never hurts.

People take superior runes for the attribute boost. A superior gives you +2 in the selected attribute over a minor, which is the option for those wanting no HP loss.

-75hp / 2 attribute points = -37.5 HP per attribute point.

A +1 unconditional mod would effectively take the place of a +30 HP mod; the other major option for that spot. So in effect, that would work out to -30hp per attribute point.

So yes, +1 all the time weapon mods would have a balance issue.

However, your original point is not all that good to begin with, at least with some scenarios. For example; when switching out to my Inspiration Green set (I forget the name) to cast Drain Enchantment or Mantra of Recall, the +1 20% effect is noticable and nice when it happens. It isn't as beneficial as the 20% recharge mods, but it isn't completely worthless as some others are.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Well then think of it as another minor rune. I still dont see it as unbalanced. No one is going to dominate anyone with this mod (the proposed)

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

No, they're not weak, but they're also not overpowered.


Garbock's is the name of that insperation green set ^^