But I think the prospect of playing different races isn't as appealing as simply being able to play as a different origin. The difference is in how we think about it. At heart I am a roleplayer, and this game is not quite as satisfying as many other games I've played on the roleplaying front. But they can easily (and cheaply) add a lot to the PvE game and the user's experience in general by letting us play as different people. They can even use the existing maps, retro-fitted with different stories.
For example, play as:
- Tengu
- Dredge
- Kurzick
- Luxon
- Shining Blade
- Ascalon who stayed with King Adleburn
- Ascalon from the settlement in Kryta
- Deldrimor Dwarf
- Orrian
- Zaishen
- Forgotten
With this they could finally fill in the (very many) gaps in the story. I mean, the ending to the Prophecies campagn completely ignored the white mantle and the shining blade. We finished the game and yet we have no idea what came of those parties. Or Ascalon for that matter. This is a chance for ANet to fix their plot. They could continue to make hastily written new plots, or breathe life into their old ones, enriching them to the level of most other RPGs.
I guess in the end what I'm suggesting here is that they give us new origins so that the situations they put us in more closely involes us; not just travelers who pretend like they are locals. At the moment, all we do is pretend like we are Deldrimor Dwarves; pretend we are Kurzicks; pretend we are Luxons; pretend we are White Mantle; pretend we are Krytans; pretend we are Shining Blade. This whole game consists of us going to places and doing stuff for other people when really it is always more interesting to do stuff for ourselves and be wrapped up in our own plot.