Unmodded + Health weapons!

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

After adding the +5 Energy weapons to Factions, why don't they put in + Health (25 at least) as well? And in case you wonder why; the old Henge of Denravi crafter used to craft an +25 Health axe, and in my opinion, +25 Health is way better then +5 Energy, and I'd kill for that axe, though, I don't feel like spending 1,5 Million gold on it.

Of course, deleting the HoD axe completly wouldn't be bad either, tough, but I'd love this even more ^^

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

Why don't we make dmg + 1000000% while health is above 1% as well :P
Come on...what's next...attributes+1? armor+5? Let's leave it all as it is now...

art_

art_

Jungle Guide

Join Date: Dec 2005

/agree with the OP.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

The +25 health axe was a mod on it and could be replaced I think,

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Nevin
The +25 health axe was a mod on it and could be replaced I think,
No, you are wrong.

The HoD axe is the only single-handed weapon in the game that can give you +55 health unconditional. It has a +25 health inherant mod, and you can then add a fortitude grip to it.

And yes, it does need to be added to the PvP character creation screen, and PvE crafters. Either that, or deleted entirely.

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

Quote:
Originally Posted by Nevin
The +25 health axe was a mod on it and could be replaced I think,
nop it couldnt, if you added health + 30 it would have health + 25 AND health + 30 on it.

giving you +55 health.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

No, the +25 health is an inherent mod. You can further upgrade the weapon with a fortitude grip for a +55 health weapon, or an enchanting part for +25/20% enchanting.

This is not a request for a new weapon, this is a request to re-issue a weapon that already exists - though in significantly smaller numbers than the HoD sword. Credit the difference to how much more popular +energy was than +health back then, and the boom of 55 monks right before the Denravi weapons were updated - I would hazard to guess that a clear majority of HoD swords were crafted for use with 55 monks.

Peace,
-CxE

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

/signed

Add it to the PvP creation screen, and add a collector/crafter for it in PvE.

Nanii

Nanii

Banned

Join Date: Aug 2005

Far from you.

House of Vahn

W/Mo

Leave gw be for a while... let anet do their work, either we love this game very much (like I do) and keep playing.. or as I usually say: Play the game or change.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Well, I love playing this game, but I love balance in a game as well, and the Henge of Denravi axe is currently the most imbalancing item in the game I know off (there might be more nerfed items that are very powerful, but aren't known to many people). PvP players (which don't PvE alot) don't have 1.5 million gold to spend on an axe that's better then all other Axes for his/her specific build. Seriously, if I could pick between +5 Energy and +25 Health, I'd defeinitly go for the +25 Health, and I don't have that 1.5 million gold either.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned

From what I can tell, there just aren't as many HoD Axes as there were swords. As such, it is not as crippling of an issue. I say, leave it as is.

Lord Dark Genie

Lion's Arch Merchant

Join Date: Feb 2006

Switzerland

W/

Quote:
Originally Posted by HawkofStorms
/notsigned

From what I can tell, there just aren't as many HoD Axes as there were swords. As such, it is not as crippling of an issue. I say, leave it as is.
Balance has nothing to do with quantity.
Actually, it makes it even more unbalancing, because it's even harder to get it than the HoD sword pre-factions.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

the +25hp replaces the +15/20% damage mods or no?

Sphinx2k

Frost Gate Guardian

Join Date: Oct 2005

Why don't we just add the 40%SoF Axe back in the game while were at it. The HoD axe was buged allowing for an extra +30mod to give u +55hp just anet didn't find it overpowering enough to remove it completly from the game like the SoF axe.

/not-signed

Bak Chi Jai

Frost Gate Guardian

Join Date: Sep 2005

Pros At Inactivity [bleh]

R/

/signed

These axes give an unfair advantage, they need to be added back in to restore balance.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

/signed

If everyone can get it, its not imbalance. Plus it gives more variety of items

and yes, the +25 health would replace the damage modifiers (+15% dmg while in stance/enchant/hex/15^50/20>50).

S H R E D D E R

S H R E D D E R

Banned

Join Date: Apr 2006

Europe

W/R

/notsigned

no warriors would use dmg mods then anymore

simply remove all hod axes from game...

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Sphinx2k
Why don't we just add the 40%SoF Axe back in the game while were at it. The HoD axe was buged allowing for an extra +30mod to give u +55hp just anet didn't find it overpowering enough to remove it completly from the game like the SoF axe.

/not-signed
The HoD axe is something completly different then the SoF axe. Noone can get that SoF axe anymore, but a small amount of people can still get that HoD axe, that's why it's imbalanced. This game isn't considered much of an RPG (even by ANet itself), and grinding isn't part of this game when it comes to stats, so why would it be any different with the HoD axe. There are most likely around 1000 HoD axes in the game, and 1000 people having an advantage over the other million players (GW has a million player, right? ) is just lame in my opinion.

Quote:
Originally Posted by S C H R E D D E R
simply remove all hod axes from game...
Deleting the HoD axe now would be stupid in my opinion, if it wouldn't be, there wouldn't be +5 Energy swords now either. People have payed millions for these axes, and you can't just take that away from them. The SoF axe was different, as it never had the chance to raise in price.

S H R E D D E R

S H R E D D E R

Banned

Join Date: Apr 2006

Europe

W/R

25hp axe is much more imba than 5 energy imho.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Quote:
Originally Posted by S H R E D D E R
/notsigned

no warriors would use dmg mods then anymore

simply remove all hod axes from game...

Yeah, it's not like the class with the absolute highest armor, and great dps would trade damage for health all the time. At least not in PvP. Maybe a warrior would use this against armor-ignoring spikes, as a switch weapon, but I can't see it going beyond that in PvP. PvE is a different beast, simply because you have players that are not mindful of game mechanics at all, and simply want items that make their numbers go up all the time(damage doesn't count since they can't see it all the time..) and things with no possible drawbacks, even though they suck(sundering).

The biggest benefit I see from this is for casters. They benefited most from the HoD sword, and they do from the Axe still(the ones that can afford it, and can then actualy find someone to buy it from...). It may be a "warrior" weapon, but honestly you'd be seeing more casters using it than anything. Just like is with the +5 energy weapons now(again not counting PvE...).

Removing it from the game is fine by me. While they're at it they can get rid fo the 20/20 rockmolder, and 15% FFS. Hmm wait... I don't think they can do that, they can't even update existing armor or runes. Only one item has ever been 'removed' like this, and from what I've been told(didn't own a SoF axe at the time it was nerfed so I can't verify, sold for 100k+ecto ftw ) the axes still exist, just one +20% enchanting was removed, probably by adding a check for two mods...

So if they cant or wont remove it, they need to add it to the game.