R/W Ultimate 10 streak Gladiator
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Swordsmanship 12
Wilderness Survival 16
Expertise 6
PvP Poisoners Sword Dmg +15% In Stance / Health +30
PvP Shield Rcd Dmg -2 In Stance / Health +30
Full Set Explorers Armor / Superior Wilderness / Superior Exp / Superior Vigor
Melandru's Resiliance {E}
Apply Poison
Sever Artery
Gash
Troll Unguent
Savage Slash
Distracting Blow
Res Signet
Ultimate Killer/Survival build. Very common to get 10 streaks without dying a single time. Works best when your team doesn't have a monk, as a 4th damage dealer is more useful. Extremely difficult to be killed with the exception of interrupts on troll unguent or wild blow. Melandru's only has 4 sec down time. With 2 interrupts, and very high degen, all characters will face their match here. Give it a try on a team with necros, mesmers, rangers, or warriors and enjoy winning without dying.
The primary trick to killing assassins with this build is to have apply poison and troll unguent in effect before they start to attack you.
Wilderness Survival 16
Expertise 6
PvP Poisoners Sword Dmg +15% In Stance / Health +30
PvP Shield Rcd Dmg -2 In Stance / Health +30
Full Set Explorers Armor / Superior Wilderness / Superior Exp / Superior Vigor
Melandru's Resiliance {E}
Apply Poison
Sever Artery
Gash
Troll Unguent
Savage Slash
Distracting Blow
Res Signet
Ultimate Killer/Survival build. Very common to get 10 streaks without dying a single time. Works best when your team doesn't have a monk, as a 4th damage dealer is more useful. Extremely difficult to be killed with the exception of interrupts on troll unguent or wild blow. Melandru's only has 4 sec down time. With 2 interrupts, and very high degen, all characters will face their match here. Give it a try on a team with necros, mesmers, rangers, or warriors and enjoy winning without dying.
The primary trick to killing assassins with this build is to have apply poison and troll unguent in effect before they start to attack you.
thazel
i used to use this build quite a while back, its pretty effecient, if you could perhaps somehow squeeze in tigers fury it would make it even more fun
Pitha
man I used it and it was 10 win streak!

lord balthazar
used it i too and quess what........19 streaks!

Nivryx
my dad disconnected my internet when i was at 9 (and winning the 10th), works nicely except that if you face a group that doesn't put any condition or hexes on you while your being attacked and they interupt your troll unguent your pretty much screwed. my favorite part about the build was opening one of the rounds in the lava arena (forget name) by just using melandru's and walking across the lava in the mid and only suffering from -1 hp degen, and then i was able to cut off their warrior (who loaded slowly). for some reason he thought he could win and didn't try moving...when he was rezzed some time later and i went to kill him he didn't stand still to fight me =D
Ultimate Sacrifice
One problem I had was being kited way too often, maybe fit in a snare or speedbuff like Stormchaser since you already have 16 wilderness.
Shoitaan
got to 9 before my team got obliterated.. the guys we were against were kinda uber... had a monk, 2 mesmers and something else.. I just remember one of us being dead withing the first 20seconds >_>
Very good build, thanks for this. I made some modifications to it, namely I'm carrying "None Shall Pass" in place of one of the interrupts, it works out OK. It'd be better if my ISP wasnt lagging today. Very good build, Thanks
Very good build, thanks for this. I made some modifications to it, namely I'm carrying "None Shall Pass" in place of one of the interrupts, it works out OK. It'd be better if my ISP wasnt lagging today. Very good build, Thanks

Corinthian
This is one beast of a build. All my team was dead and I killed three enemies alone. The necromancer hexing me with degen actually made me have +10 regen all the time. I took minimum damage from air spells too. The whammo did practically no damage. None of them had interrupts, so trolls kept me alive while Resilience was recharging. Excellent build!

Balance
How do I get a +30 always /-2 stance shield? I only see a -2/+45 (stance) PvP shield. :O
Balance
I mean +30 health and -2 damage recieved (stance), not +30 (stance).
Shoitaan
This build unfortunately gets torn apart by monks with mend ailment.. propably didn't help that the moron PUG I was with decided to piss around while I went after the only monk there but whatever...
Its still a good build though, and by the way, I have to say that 'You Shall Not Pass' is so damn usefull in this build. Its the snare you've been looking for, honestly
- unfortunately like I said, I had to get rid of savage slash for it, I dunno, propably not the best idea... /shrug
Its still a good build though, and by the way, I have to say that 'You Shall Not Pass' is so damn usefull in this build. Its the snare you've been looking for, honestly

Sagaris
Yeah, me too.
Balance
Sorry for double-post, computer lag.
Balance
So the shield is basically for health / absorbing attacks? Because the ranger doesn't meet the requirements for tactics/strength for the shield.
Also, can the OP answer my original question?
Also, can the OP answer my original question?
morphium
Is this a joke or what ?
Can't seem to win anything with this one..
(no Im not a noob I can win with any other build)
Can't seem to win anything with this one..
(no Im not a noob I can win with any other build)
Da Deathblade
No, this is not a joke. I got a 32 win streak using this build and yes it was 32 in a row! Worked very nicely, I died once over the entire run. You got me my glads title, excellent work A++++!
remmeh
oh my. this is VERY impressive. you get mad props from me. very very nice.
edit: have you tried wild blow instead of savage slash? 20s recharge puts me off.
edit: have you tried wild blow instead of savage slash? 20s recharge puts me off.
Beat_Go_Stick
Thanks, I'll have to try this.......
OotS rules
OotS rules

morphium
I just can't see why this build is so cool. It isnt..
around
This build doesn't seem to work for me. They never pile on enough conditions for Melandru's Resilience to have any effect.
Shadow-Hunter
How about using Hamstering instead of Salvage slash? is gonna try this soon as i gain skill points to buy more skills >.< -.-
~Shadow
~Shadow
Balance
What shield are you guys using?
morphium
Balance - there's already written what shield to use. Any req. +30hp always -5 (20%) chance.
Balance
PvP Shield Rcd Dmg -2 In Stance / Health +30
Thats not -5 (20%), thats -2 stance +30
Thats not -5 (20%), thats -2 stance +30
morphium
There is no such PvP shield.
Nivryx
i use the crimson carapace shields from the desert collectors
-2 dmg in stance
+45hp in stance
and
-3 dmg while hexed
+60 hp while hexed
-2 dmg in stance
+45hp in stance
and
-3 dmg while hexed
+60 hp while hexed
Balance
So basically the 16 AL doesn't really matter?
Also Morphium, I know, but the OP's post made me question a lot.
Also Morphium, I know, but the OP's post made me question a lot.
Nivryx
Quote:
Originally Posted by Balance
Originally Posted by http://www.gw.gamewikis.org/wiki/Shield
Any profession can equip shields, but most shields have requirements for a minumum rank in the warrior's Tactics or Strength attributes. Without meeting that requirement:
If the shield is a collector, crafter, or quest reward, or is a unique shield, then the AL used is 3, the same as a Starter Shield. If the shield is a dropped item, then the AL used is half of the normal AL value. From my understanding my collector shields only give me 3 AL, whereas if I found some perfect duplicate golds than I would at least have 8 AL. Beat_Go_Stick
Ok, I don't get it at all. The only thing that couldn't kill me were degen and hexes...a Warrior with an axe and disrupting chop would make mincemeat out of me without breaking a sweat.
Even in Random Arena you need a stance to cover Troll Ungent or it will be interrupted (as happened to me about 50% of the time) and even getting up to +10 health regen only counters 20 DPS. How is this build any good? Am I doing something wrong or did you guys who say it rocks just have the luck of going up against every single Downs Syndrome build in Random Arena??? I look at what this build is capable of while I use it and realize just how many builds I run in Random that could absolutely demolish it.....and that must be what others are thinking too as they mop me off the ground ![]() Ole Man Bourbon
Yeah, a halfway decent monk running Mend Ailment and/or CoP (which is what all the boon prot monks run) should shut this down. Really, if you're going to be someone who degens, you need to have it stacked to about at least -15 and have it covered up.
I tried this build just for the heck of it, but it really just doesn't seem to be that strong, mainly due to lack of offense. It's not bad, just far from uber. remmeh
well when you have +10 health regen and full energy sitting through life transfer, phantasm, IoR and a host of other hexes it's kind of cool. =)
Ole Man Bourbon
MR is great when it works like it's supposed to, but it seems like that happens rarely.
yesitsrob
I fail to see how this build would do anything to an opposing team with a half decent monk. It's also going to struggle one hell of a lot vs kiting... no speed buffs on a melee guy, not smart... no increased attack speed either.
Sorry, I just don't see how this build is any good... It's good at surviving I guess... but killing a team with a even half decent monk, no chance Shoitaan
Quote:
Originally Posted by yesitsrob
I fail to see how this build would do anything to an opposing team with a half decent monk. It's also going to struggle one hell of a lot vs kiting... no speed buffs on a melee guy, not smart... no increased attack speed either.
Sorry, I just don't see how this build is any good... It's good at surviving I guess... but killing a team with a even half decent monk, no chance Thats why its a RA build... good chance of no monk. And like I said, adding 'None Shall Pass" is pretty damn good Beat_Go_Stick
Quote:
Originally Posted by Shoitaan
Thats why its a RA build... good chance of no monk. And like I said, adding 'None Shall Pass" is pretty damn good
Even in RA, axe and hammer warriors were slicing through my meager +10 regen without even noticing. Air spikers were destroying me with high damage skills. Blood spikes were sucking the life right out of me. Damage Interrupt Rangers were laughing at me for ignoring the bow inherent to my class. E-denial Mesmers took me to 0 energy and did their nails before interrupting my Troll Ungent. Monks laughed at my damage capability even after I interrupted Guardian and possibly an RoF when I was lucky. Ritualists danced around their spirits which blinded me, knocked me down, and destroyed me. Assassins using the FotM Might not have been able to finish me off but they could also just teleport away and kite. I could go on.....
+10 Health regen over 10 seconds is worse than a single Heal Other spell cast by a Healer Monk. It's not enough to hold off any class that kill with damage instead of conditions and hexes......and RA is overflowing with those also... I had little to no success with this buid. Never made it past 5-6 wins. Died a lot. Thanks for the effort to the OP but this build is not for me ![]() Xiaxhou of Trinity
Sorry not too big on PVP, but, what are the conditions to be met to acquire the Gladiator title?
Shoitaan
Quote:
Originally Posted by Xiaxhou of Trinity
Sorry not too big on PVP, but, what are the conditions to be met to acquire the Gladiator title?
25 points
1 point for each 10win streak you have in RA... You can do it through like 15 or 20 wins in TA aswell (1 point per) I think.. not sure about the stats though roselan
I can see why Mel' is so popular amongst rangers. It is the one and only direct defense they get against hexes.
For phisical or elem damage there is throw dirt, whirling, storm chaser, traps, good armor (both phisicial and elem), and more traps and more stances and oath shoot to get them ad eternaum. There is even the antidote signet for poison, disease, and blindness. However, in pure ranger, I largly prefer troll perfume to counter the degen, and run. Troll's is 8 pips at least, this means 4 conditions. Finally, the most double edged part of it is that it is a stance -you can't use whirling together- so throw dirt becomes your best friend. The good news is that strip enchants fizz on it ![]() Look Alive
This is indeed the most shitty build ever, i cant really understand what all of you are so in love with? YEY, MR makes me get lots of energy, only thing is i hardly have any skills costing any good amount of energy. 8 in healing prayers for mending and a litle more in expertice would do _just_ the same thing, seing that apply poison really is useless for anything than combining it with a bow and interrupts, aka. poison spreading.
BaconSoda
I've tried a build simlar to this in RA. Here is it:
Swordsmanship:12 Tactics:0~8 (can eliminate that if not using Healing Signet) Expertise:12~16 (8+4~12+4) Wilderness: As high as you can get it Armor: whatever you want... Sword: Barbed +15^50 Fortitude Skills: Seeking Blade Sever Artery Gash Escape {E} Lightning Reflexs Whirling Defense/Healing Signet Troll Ungent Res Signet Worked semi-well. It was ok when facing 3 W/X. I remember I was tanking 2 tanks, and assassin, and a ranger the other day. After about 1/2 a minute of hacking/shooting at an almost unhittable target they all broke off though... |