Button to pick up nearest item that has been dropped
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Bots are clearly being given the programming to overcome this anyways. I mean, they've been programmed to automatically open chests in random locations so I'd assume that they can pick up loot anyways.
Therefore, the only thing that not having a "pickup all loot" button does is hinder the player.
Therefore, the only thing that not having a "pickup all loot" button does is hinder the player.
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Originally Posted by Synncial77
Bots are clearly being given the programming to overcome this anyways. I mean, they've been programmed to automatically open chests in random locations so I'd assume that they can pick up loot anyways.
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Originally Posted by KaPe
Yes, botting for dummies.
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"Another thing I would like to see for monks is, selecting the team member with the lowest health, but I don't think that will be added either"
Well then, Mesmers should have key to automatically select enemies casting spell, so they can disrupt them. Any half decent monk should be able to know who needs healing
Well then, Mesmers should have key to automatically select enemies casting spell, so they can disrupt them. Any half decent monk should be able to know who needs healing

I'd be happy if stacked loot would prioritize the item that I can pick up. I hate getting 'that item is reserved for another player' over and over again because there's a grey item on 'top' of my white, forcing me to aim carefully and pick the right one from the pack. That is the main issue that is slowing down my loot pickup right now, don't think a button to pick things up is needed.
Perhaps in similar nature, I'd love to see corpse selection return. The current 'nearest corpse' autoselect for corpse exploiting skills is too restrictive, makes Putrid Explosion more difficult to target and makes Necrotic Traversal even less useful than it already was.
Perhaps in similar nature, I'd love to see corpse selection return. The current 'nearest corpse' autoselect for corpse exploiting skills is too restrictive, makes Putrid Explosion more difficult to target and makes Necrotic Traversal even less useful than it already was.
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| The 'pick up loot' button has been implemented in Dungeon Siege. It's very useful in my opinion |
If your bot can kill/open whatever produced the item in the first place then picking it up would be LEAST of its worries dont you think?
Although, the drops in teams are like 1 per encounter, so i wouldnt exactly need such a feature in GW [sadly]. But with hench/solo it is a different story.
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Originally Posted by StandardAI
Actually the bots that are being ran have no problem picking up items without such a button. However what he's asking for is a solution for the players, not a way to aid bots in something that they can already do fine without any help from arenanet. Another thing I would like to see for monks is, selecting the team member with the lowest health, but I don't think that will be added either.
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I want them to add a button for "kill all visible enemies immediately"....then Guild Wars will officially be the easiest game ever designed.
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button to pick up nearest item, i rather have a button to attack the nearest enemies, cuz im tired of standing there after killing one monster and have to click on the next one (sometime, you have to move your character and click on the monster in order to attack it)
as for item pick-up, its cool, i just pick up eveything that i see with my name on it but that idea seems cool
as for item pick-up, its cool, i just pick up eveything that i see with my name on it but that idea seems cool

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I agree...it is annoying to "try" and pick something up at times. Mainly when there is more then one drop. I keep lighting up the "other one" for the other player. Or, I have to hurry because someone didn't wait and there is another fight going on and I have to get over there to help.
Also I get real tired of getting STUCK in between players or thier minons. I hit TAB or Slash/Space then realize I am still standing there. Could use a STUCK bubble or some command to UNSTICK you so you can move again.
Also I get real tired of getting STUCK in between players or thier minons. I hit TAB or Slash/Space then realize I am still standing there. Could use a STUCK bubble or some command to UNSTICK you so you can move again.
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Originally Posted by Aaaaagh
Right after this gets implemented, I want a button that I can push and a beer is delivered. Then, GW would officially be called 'the laziest game ever.'
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We need a beer button!!
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So needed!