Hale Earth Staff
Energy +10
Earth Dmg: 11-22 (req. 8 Earth Magic)
Halves skill recharge of spells (Chance: 9%)
Halves casting time of spells (Chance: 10%)
Health +29
100-50k? 10k at most...not many geomancers running around. those that are running around are using a Galigords Stone Staff for the 20/20 + 20% enchant or a Shield with a +5 energy wep. The 10/9 unfortunately is almost worthless to a geo since all the skills used are earth with the exception of maybe 1 monk enchantment or 1 mesmer enchantment. the 20/20 from Galigords will keep them there. sry.