Keep in mind that I have not unlocked any Assassin runes, so feel free to test.
Class: A/R
Attributes:
Wilderness Survival:8
Dagger Mastery:12 (11 + mask)
Deadly Arts:9
Critical Strikes:8
Skills:
1.Scorpion Wire
2.Entangling Asp
3.Temple Strike {E}
4.Exhausting Assault
5.Dancing Daggers
6.Brambles
7.Troll Unguent
8.Resurrection Signet
Try to make sure Brambles is always up - it'll help you a lot. Also, I usually like to put Troll Unguent on myself right before I run in, just in case. Start off with Scorpion Wire, and run away till you teleport to your target. After that, use Dancing Daggers and Entangling Asp. This is will knock them down, do up to 50 damage, and put Poison and Bleeding on them, without you ever having to touch them. After that, go in with a Temple Strike (interrupting if you can), and try to wait till they use something (especially if it's a Monk) to use Exhausting Assault. If they try to run, just use Dancing Daggers and Entangling Asp. After you finish with Exhausting Assault, the chain starts over again. If you're taking too much damage from an enemy, use Dancing Daggers, Entangling Asp, then Troll Unguent. It's not all that much healing, but it'll give you regeneration and them degeneration. Also, Scorpion Wire works great against runners.
Well, share your thoughts, constructive criticism, and revisions with this! Thanks! You can rate it 1-10 if you want.
Thanks go to one of my teammates in RA for the Brambles/Entangling Asp idea.
EDIT: Oh, oops. This is in the wrong forum. If a mod could move it, that'd be great.
