How do Rangers get groups in PvE?
Zinger314
So, I recently made my Canthan born Ranger lv. 20. I have found for her a very nice bow.
However...Rangers, like Mesmers and Assassians, lack a nieche. Hence, it's difficult to get groups.
What's the best way to get groups as a Ranger. Just simply Barrage?
However...Rangers, like Mesmers and Assassians, lack a nieche. Hence, it's difficult to get groups.
What's the best way to get groups as a Ranger. Just simply Barrage?
KazeMitsui
i dunno i jus go henchway
but if you do hells precipice in tyria side jus say youre bringing winter
and you most def get a place
but if you do hells precipice in tyria side jus say youre bringing winter
and you most def get a place
Maria The Princess
i never have problem findig a PUG... all u need is to be a barrage/interruper
Jack Valmont
Rangers can fill pretty much any spot on a team. They can heal (Infuse Health/Barrage/Vigorous Spirit/Live Vicariously), Interrupt (Savage, Distracting, Punishing, Incendiary Arrows), Spike (Dual + Punishing Shot, etc), Minion Master (if needed, it's possible), Buff (BiPer, Judge's Insight, etc) and do pretty much anything else you want them too. Sure it may take two skills instead of one and so on and so forth...but it's possible.
Other classes are just a little more closeminded than we are.
Other classes are just a little more closeminded than we are.
Zinger314
Quote:
Originally Posted by Jack Valmont
Rangers can fill pretty much any spot on a team. They can heal (Infuse Health/Barrage/Vigorous Spirit/Live Vicariously), Interrupt (Savage, Distracting, Punishing, Incendiary Arrows), Spike (Dual + Punishing Shot, etc), Minion Master (if needed, it's possible), Buff (BiPer, Judge's Insight, etc) and do pretty much anything else you want them too. Sure it may take two skills instead of one and so on and so forth...but it's possible.
Other classes are just a little more closeminded than we are. 5/6 of those things could apply to ANY profession.
Other classes are just a little more closeminded than we are. 5/6 of those things could apply to ANY profession.

Jack Valmont

Wyld Kard
Yeah being a ranger and trying to get into any random PUG is hard, because everyone is stuck on the Tank/Healer/MM/Nuker setup for most things best thing is eaither gain some friends, join a guild, or hench it.
Maria The Princess
Quote:
Originally Posted by Wyld Kard
Yeah being a ranger and trying to get into any random PUG is hard, because everyone is stuck on the Tank/Healer/MM/Nuker setup for most things best thing is eaither gain some friends, join a guild, or hench it.
or just cap barrage, the most wanted skill in PUGs
Wolydarg
Quote:
Originally Posted by Maria The Princess
or just cap barrage, the most wanted skill in PUGs
What?? Go into THK and try to get in a pug being a Barrage/Interrupt...
B/P groups are the only groups which want rangers, and 95% of BP groups are farming tombs day and night...
You really just gotta hench the missions as a ranger unless you got guildies/friends willing to help you out, they're not that hard if you got a flat/longbow and can work with the dumb AI...
Rebirthing is a need for me because I can't get Devona/Thom to pull back until we're a good half a radar away...
B/P groups are the only groups which want rangers, and 95% of BP groups are farming tombs day and night...
You really just gotta hench the missions as a ranger unless you got guildies/friends willing to help you out, they're not that hard if you got a flat/longbow and can work with the dumb AI...
Rebirthing is a need for me because I can't get Devona/Thom to pull back until we're a good half a radar away...
Jack Valmont
To be honest, I've never had a problem getting into a group as a Ranger. Maybe it's because I play at a different time than most people, and there are usually just enough people online to make a group.
I find it hard to believe that there are people who can't see the use for a Ranger to be in a group. If it is true what was said before about the "Tank, Healer, Minion Master, and Nuker," then I guess most people stupidly believe the concept: "Stand and fight and throw everything you have at them." Hell, I'd like to interrupt that Giant Stomp that's going to affect the whole team. Hell, I'd like to spike that armor-heavy monster whose giving the Warrior a hard time (via armor penetrating attacks/spiking).
I'm not just talking about rangers anymore. Mesmer and Rangers both have their place on a team and I don't think it's fair that some people feel there is only one way to play the game.
- Jack
I find it hard to believe that there are people who can't see the use for a Ranger to be in a group. If it is true what was said before about the "Tank, Healer, Minion Master, and Nuker," then I guess most people stupidly believe the concept: "Stand and fight and throw everything you have at them." Hell, I'd like to interrupt that Giant Stomp that's going to affect the whole team. Hell, I'd like to spike that armor-heavy monster whose giving the Warrior a hard time (via armor penetrating attacks/spiking).
I'm not just talking about rangers anymore. Mesmer and Rangers both have their place on a team and I don't think it's fair that some people feel there is only one way to play the game.
- Jack
Maria The Princess
Quote:
Originally Posted by Wolydarg
What?? Go into THK and try to get in a pug being a Barrage/Interrupt...
B/P groups are the only groups which want rangers, and 95% of BP groups are farming tombs day and night...
You really just gotta hench the missions as a ranger unless you got guildies/friends willing to help you out, they're not that hard if you got a flat/longbow and can work with the dumb AI...
Rebirthing is a need for me because I can't get Devona/Thom to pull back until we're a good half a radar away... in THK..... trappers are the WANTED kind. all u need is 3 traps+manta of resolve or trapers focus. i did that thing with a few PUGs as a trapper, and when i go there i always see spams "GLF Trapper".
u just need to understand that Rangers, unlike many other classes, can adapt themseelves to the "environment" much more then al other classes, thats why the dramatic build changes evry mission.
and by the way, barrage groups are EVERYWHERE now...
B/P groups are the only groups which want rangers, and 95% of BP groups are farming tombs day and night...
You really just gotta hench the missions as a ranger unless you got guildies/friends willing to help you out, they're not that hard if you got a flat/longbow and can work with the dumb AI...
Rebirthing is a need for me because I can't get Devona/Thom to pull back until we're a good half a radar away... in THK..... trappers are the WANTED kind. all u need is 3 traps+manta of resolve or trapers focus. i did that thing with a few PUGs as a trapper, and when i go there i always see spams "GLF Trapper".
u just need to understand that Rangers, unlike many other classes, can adapt themseelves to the "environment" much more then al other classes, thats why the dramatic build changes evry mission.
and by the way, barrage groups are EVERYWHERE now...
Nivryx
IMO, the best way to get a good group, for any class, is to make your own. Sure, Tanks and Monks can join groups easily as they are generally wanted, but those groups may not be good. If you know what the mission or quest calls for then its easy to be able to note that you need a MM or some other specific build, and then just wait and watch the chat for anyone looking for a group as a MM or whatever class your searching for. I generally don't say anything in local chat about looking for anyone until I have everyone but the 1-2 spots that are for healers, and then if I didn't pick any healers up I'll simply saying 'GLF 2 healers' or if you have one already, 'GLF 2nd healer.' This still may not be a good group, but it certainly has better chances to be better if you know what your going to be against. Unless I see someone specifically looking for a ranger build, like in THK somone looking for a trapper, i make my own group. Even assassins can easily compile a group for a mission or quest this way when some groups specifically call out - no assassins, which i haven't seen much of for any class.
Evilsod
Quote:
Originally Posted by Zinger314
5/6 of those things could apply to ANY profession.
And more to the point, the other professions do them miles better. Ranger vs Mesmer interrupts is debatable. Personally i'd take the mesmer henchman for it anyday.
The thing is with Assassins there armour sucks, but the difference between them and a ranger is entirely in the positioning. Assassins are more suicidal or just plain useless from what i've heard. Specially in PvE where enemies hit for a hell of a lot and come in a variety of groups.
Personally i dislike Barrage for anything other than a B/P team. Your there for support, don't forget that. The warriors take the hits, the necros/eles deal the big damage (to the many targets that is). If your team is relying on you to kill things, your leader must have a screw loose. Barrage is for damage dealing only, interrupts are much more useful, and while your spamming barrage, you can't interrupt. Of course if your sensible enough you'll know that when theres a Shadow Beast around (for example) to wait for its SS, not just spam Barrage merrily then realise you need to actually think.

The thing is with Assassins there armour sucks, but the difference between them and a ranger is entirely in the positioning. Assassins are more suicidal or just plain useless from what i've heard. Specially in PvE where enemies hit for a hell of a lot and come in a variety of groups.
Personally i dislike Barrage for anything other than a B/P team. Your there for support, don't forget that. The warriors take the hits, the necros/eles deal the big damage (to the many targets that is). If your team is relying on you to kill things, your leader must have a screw loose. Barrage is for damage dealing only, interrupts are much more useful, and while your spamming barrage, you can't interrupt. Of course if your sensible enough you'll know that when theres a Shadow Beast around (for example) to wait for its SS, not just spam Barrage merrily then realise you need to actually think.
Maria The Princess
Quote:
Originally Posted by Evilsod
And more to the point, the other professions do them miles better. Ranger vs Mesmer interrupts is debatable. Personally i'd take the mesmer henchman for it anyday.
The thing is with Assassins there armour sucks, but the difference between them and a ranger is entirely in the positioning. Assassins are more suicidal or just plain useless from what i've heard. Specially in PvE where enemies hit for a hell of a lot and come in a variety of groups.
Personally i dislike Barrage for anything other than a B/P team. Your there for support, don't forget that. The warriors take the hits, the necros/eles deal the big damage (to the many targets that is). If your team is relying on you to kill things, your leader must have a screw loose. Barrage is for damage dealing only, interrupts are much more useful, and while your spamming barrage, you can't interrupt. Of course if your sensible enough you'll know that when theres a Shadow Beast around (for example) to wait for its SS, not just spam Barrage merrily then realise you need to actually think. yet 99% of PUGs i join asks me to take barrage....
but as a support figure, the best is trapping, and you easily fing a PUG while being a trapper. as support figure, throw dirt is a "staple on" skill, if some anoing mob runs in and attaks the monk or the ele
The thing is with Assassins there armour sucks, but the difference between them and a ranger is entirely in the positioning. Assassins are more suicidal or just plain useless from what i've heard. Specially in PvE where enemies hit for a hell of a lot and come in a variety of groups.
Personally i dislike Barrage for anything other than a B/P team. Your there for support, don't forget that. The warriors take the hits, the necros/eles deal the big damage (to the many targets that is). If your team is relying on you to kill things, your leader must have a screw loose. Barrage is for damage dealing only, interrupts are much more useful, and while your spamming barrage, you can't interrupt. Of course if your sensible enough you'll know that when theres a Shadow Beast around (for example) to wait for its SS, not just spam Barrage merrily then realise you need to actually think. yet 99% of PUGs i join asks me to take barrage....
but as a support figure, the best is trapping, and you easily fing a PUG while being a trapper. as support figure, throw dirt is a "staple on" skill, if some anoing mob runs in and attaks the monk or the ele
wilebill
I see a lot of "R/X20 lfg" on the command line. This hook is bare! No fish will bite!
Put some attractive bait on it, like "R/X20 barrage interrupt dust trap" and no problem in getting a group for me so far.
Put some attractive bait on it, like "R/X20 barrage interrupt dust trap" and no problem in getting a group for me so far.
Master Ketsu
Just remember to advertise what you do when you say Lfg. Rangers cant just say "Lfg" like warriors and monks can.
You have to say "Trap ranger Lfg" or "Barrage ranger Lfg" ect. ect. and then you will start to get invites.
You have to say "Trap ranger Lfg" or "Barrage ranger Lfg" ect. ect. and then you will start to get invites.
morimoto
i find that a lot of ppl playing the game have a preconcieved notion on what classes are need to make up a party.
if i am getting passed up in favor for other classes, i start up my own group. i am not picky about the members that join. i feel all classes have their strengths. also, all classes have some form of self heal. going w/o a monk is tough, but not impossible.
i have also been know to bring in my monk, join the party that didnt pick me up as a ranger, and let some key members die a few times. childish? yes. do i feel better? ya.
if i am getting passed up in favor for other classes, i start up my own group. i am not picky about the members that join. i feel all classes have their strengths. also, all classes have some form of self heal. going w/o a monk is tough, but not impossible.
i have also been know to bring in my monk, join the party that didnt pick me up as a ranger, and let some key members die a few times. childish? yes. do i feel better? ya.
Azmodan
I've had no problem finding good groups to join. If the group wants a trapper, I change to a trapper. If they need interrupts, I switch. If they don't care, I am a BeastMaster.
The problem with most people is that they don't want to change what they do based on the needs of the group.
In one group, we picked up a smite monk. We ran the mission once and the smite monk kept getting killed. After we failed the mission, the group leader asked if the monk could switch to a healer. The monk left the group.
In this case, we let him go as a smite monk. But when he kept dying in the first 10 seconds of every fight, he was asked to switch. Instead of switching, he decided leave. Good luck finding a PUG that wants a smiting monk.
Flexibility! That's what it's all about.
The problem with most people is that they don't want to change what they do based on the needs of the group.
In one group, we picked up a smite monk. We ran the mission once and the smite monk kept getting killed. After we failed the mission, the group leader asked if the monk could switch to a healer. The monk left the group.
In this case, we let him go as a smite monk. But when he kept dying in the first 10 seconds of every fight, he was asked to switch. Instead of switching, he decided leave. Good luck finding a PUG that wants a smiting monk.
Flexibility! That's what it's all about.
Evilsod
Quote:
Originally Posted by Maria The Princess
yet 99% of PUGs i join asks me to take barrage....
but as a support figure, the best is trapping, and you easily fing a PUG while being a trapper. as support figure, throw dirt is a "staple on" skill, if some anoing mob runs in and attaks the monk or the ele No-one cares how useful the skill is, they just assume that because you can clear out FoW as Barrage/Pet quicker than anyone else, that the skill is godly. That skill requires as much brains to use as a Fire ele. The number of times i've missed spells in B/P trips because im already using Barrage isn't much help. If you join as an interrupter, Barrage has no place, ever. Your either there for damage, or there to interrupt, you can't do both effectively. Even if the interrupts you throw out can dish out a decent amount of damage. The only time i might consider bringing along Barrage in a normal group is FoW for Judges Insight massacring of Skeletons (or low level missions).
Not many people i've seen want traps outside of UW and THK. The amount of time you spend waiting for trappers is a bit dull, you can just as easily bring Pin Down and not slow everyone down.
Edit: Azmodan. Smiters can out damage eles quite easily, in the later missions anyway. The ridiculously high armour Jade/Mursaat bosses (180 base AL i think) get completely annihilated by smiters. Its not often you drop Cairn the Destroyer using henchman while Willia the Unpleasant is still alive.
but as a support figure, the best is trapping, and you easily fing a PUG while being a trapper. as support figure, throw dirt is a "staple on" skill, if some anoing mob runs in and attaks the monk or the ele No-one cares how useful the skill is, they just assume that because you can clear out FoW as Barrage/Pet quicker than anyone else, that the skill is godly. That skill requires as much brains to use as a Fire ele. The number of times i've missed spells in B/P trips because im already using Barrage isn't much help. If you join as an interrupter, Barrage has no place, ever. Your either there for damage, or there to interrupt, you can't do both effectively. Even if the interrupts you throw out can dish out a decent amount of damage. The only time i might consider bringing along Barrage in a normal group is FoW for Judges Insight massacring of Skeletons (or low level missions).
Not many people i've seen want traps outside of UW and THK. The amount of time you spend waiting for trappers is a bit dull, you can just as easily bring Pin Down and not slow everyone down.
Edit: Azmodan. Smiters can out damage eles quite easily, in the later missions anyway. The ridiculously high armour Jade/Mursaat bosses (180 base AL i think) get completely annihilated by smiters. Its not often you drop Cairn the Destroyer using henchman while Willia the Unpleasant is still alive.
ChaoticCoyote
Quote:
Originally Posted by Zinger314
So, I recently made my Canthan born Ranger lv. 20. I have found for her a very nice bow.
However...Rangers, like Mesmers and Assassians, lack a nieche. Hence, it's difficult to get groups.
What's the best way to get groups as a Ranger. Just simply Barrage? Rangers serve many roles:
Interrupter: Using Savage Shot or a pet with Disrupting Lunge, you can do a nice job of taking enemy spell casters out of the fight.
Trapper: If your focus is on Wilderness Survival, you have a wide selection of traps -- assuming, of course, that your group has the brains and patience to set-up a killing zone. I use Viper's Nest, since it's a trap based on my Beast Mastery.
Elemental Damage: In areas where creatures are vulverable to cold damage, a Ranger can cast Winter to turn all of the party's elemental damage to cold damage. Very effective.
In my experience, the ranger is the most versatile class. Your mileage may vary.
However...Rangers, like Mesmers and Assassians, lack a nieche. Hence, it's difficult to get groups.
What's the best way to get groups as a Ranger. Just simply Barrage? Rangers serve many roles:
Interrupter: Using Savage Shot or a pet with Disrupting Lunge, you can do a nice job of taking enemy spell casters out of the fight.
Trapper: If your focus is on Wilderness Survival, you have a wide selection of traps -- assuming, of course, that your group has the brains and patience to set-up a killing zone. I use Viper's Nest, since it's a trap based on my Beast Mastery.
Elemental Damage: In areas where creatures are vulverable to cold damage, a Ranger can cast Winter to turn all of the party's elemental damage to cold damage. Very effective.
In my experience, the ranger is the most versatile class. Your mileage may vary.

Azmodan
Quote:
Originally Posted by Evilsod
Edit: Azmodan. Smiters can out damage eles quite easily, in the later missions anyway. The ridiculously high armour Jade/Mursaat bosses (180 base AL i think) get completely annihilated by smiters. Its not often you drop Cairn the Destroyer using henchman while Willia the Unpleasant is still alive.
Yeah! Well against the afflicted in the Unwaking Waters mission, he got owned. And owned very badly.
My point was about flexibility. Not all builds work for every situation. If a particular build isn't working for a particular mission, then change it.
Also, groups in the Deep will not take a Ranger unless he is a trapper.
Yeah! Well against the afflicted in the Unwaking Waters mission, he got owned. And owned very badly.
My point was about flexibility. Not all builds work for every situation. If a particular build isn't working for a particular mission, then change it.
Also, groups in the Deep will not take a Ranger unless he is a trapper.
Maria The Princess
Quote:
Originally Posted by Evilsod
No-one cares how useful the skill is, they just assume that because you can clear out FoW as Barrage/Pet quicker than anyone else, that the skill is godly. That skill requires as much brains to use as a Fire ele. The number of times i've missed spells in B/P trips because im already using Barrage isn't much help. If you join as an interrupter, Barrage has no place, ever. Your either there for damage, or there to interrupt, you can't do both effectively. Even if the interrupts you throw out can dish out a decent amount of damage. The only time i might consider bringing along Barrage in a normal group is FoW for Judges Insight massacring of Skeletons (or low level missions).
Not many people i've seen want traps outside of UW and THK. The amount of time you spend waiting for trappers is a bit dull, you can just as easily bring Pin Down and not slow everyone down.
Edit: Azmodan. Smiters can out damage eles quite easily, in the later missions anyway. The ridiculously high armour Jade/Mursaat bosses (180 base AL i think) get completely annihilated by smiters. Its not often you drop Cairn the Destroyer using henchman while Willia the Unpleasant is still alive. i agree barrage takes no brains to use, but if that's what takes for a ranger to get in a PUG, thats what it takes.
and btw, you cAN barrage and interrupt. bararge is 1 skill slot, not 5. i can easily carry savage shot and distracting shot along, AND have all stuff i need to survive aggro.
lol i feel your hate vs barrage, WHY? its a good skill, and trust me, in Cantha, 2 barrage/P rangers take down afflicted with no harm to self
and IMO, pin down is useless in PVE...
Not many people i've seen want traps outside of UW and THK. The amount of time you spend waiting for trappers is a bit dull, you can just as easily bring Pin Down and not slow everyone down.
Edit: Azmodan. Smiters can out damage eles quite easily, in the later missions anyway. The ridiculously high armour Jade/Mursaat bosses (180 base AL i think) get completely annihilated by smiters. Its not often you drop Cairn the Destroyer using henchman while Willia the Unpleasant is still alive. i agree barrage takes no brains to use, but if that's what takes for a ranger to get in a PUG, thats what it takes.
and btw, you cAN barrage and interrupt. bararge is 1 skill slot, not 5. i can easily carry savage shot and distracting shot along, AND have all stuff i need to survive aggro.
lol i feel your hate vs barrage, WHY? its a good skill, and trust me, in Cantha, 2 barrage/P rangers take down afflicted with no harm to self
and IMO, pin down is useless in PVE...
VGJustice
Taking Savage/Distracting/Concusion along with Barrage is actually pretty standard. If you see that you need to Interrupt instead of spam Barrage, you stop spamming Barrage, pull out your Recurve bow, and interrupt.
And, yeah, Rangers have a tough time getting groups sometimes because they don't really have a defined role like many other classes. It was especially hard for my melee Ranger to find a group as I took him through Prophecies. Now I look at the groups that have no idea what a Ranger can and can't do (Hint: They're not limited to anything that I've seen) and I just move on. If they want to be close-minded, that's their problem.
Basic builds I've used that are effective: Barrage w/ Interrupts, B/P and spirits, Riposte tank builds, Poison spam builds (melee and ranged), pure support builds with interrupts, Trap happy builds, Minor traps with some ranged damage, Pet builds, and support/damage builds. Of all the characters I've played, the Ranger is the one that needs to skill to the area and the situation the most. A basic b/p will get you by just about anywhere, though.
And, yeah, Rangers have a tough time getting groups sometimes because they don't really have a defined role like many other classes. It was especially hard for my melee Ranger to find a group as I took him through Prophecies. Now I look at the groups that have no idea what a Ranger can and can't do (Hint: They're not limited to anything that I've seen) and I just move on. If they want to be close-minded, that's their problem.
Basic builds I've used that are effective: Barrage w/ Interrupts, B/P and spirits, Riposte tank builds, Poison spam builds (melee and ranged), pure support builds with interrupts, Trap happy builds, Minor traps with some ranged damage, Pet builds, and support/damage builds. Of all the characters I've played, the Ranger is the one that needs to skill to the area and the situation the most. A basic b/p will get you by just about anywhere, though.
Evilsod
Quote:
Originally Posted by Maria The Princess
and btw, you cAN barrage and interrupt. bararge is 1 skill slot, not 5. i can easily carry savage shot and distracting shot along, AND have all stuff i need to survive aggro.
lol i feel your hate vs barrage, WHY? its a good skill, and trust me, in Cantha, 2 barrage/P rangers take down afflicted with no harm to self
and IMO, pin down is useless in PVE... I think you misunderstood. Once you've started to use Barrage, you can't then instantly interrupt a spell that you could've done otherwise. You have to wait till Barrage is over first before you can do anything, i never said Barrage takes up 5 slots.
I don't have Factions, but surely anyone with a ranged attack or interrupts can take down things that need melee range targets or casters without any damage. 2 Rangers that have never even heard of barrage could take down an Afflicted by the sounds of it. Btw, are Afflicted the ones that explode after dieing?
Obviously you need to check again exactly how fast Skeleton Berserkers or Grasping Darkness can run. Those things are lethal, and you can't exactly catch them up and Throw Dirt on them to save your monk now can you? I'm not saying Pin Down is useful everywhere, but unless your using yourself as a decoy to lure things over traps, they do nothing but slow the group down.
Azmodan, i see your point. Keeping the same skill set for everything however useful it is is foolish. Although saying that i've kept about 7 skills the same on my ranger wherever i went with henchman and they worked everywhere
lol i feel your hate vs barrage, WHY? its a good skill, and trust me, in Cantha, 2 barrage/P rangers take down afflicted with no harm to self
and IMO, pin down is useless in PVE... I think you misunderstood. Once you've started to use Barrage, you can't then instantly interrupt a spell that you could've done otherwise. You have to wait till Barrage is over first before you can do anything, i never said Barrage takes up 5 slots.
I don't have Factions, but surely anyone with a ranged attack or interrupts can take down things that need melee range targets or casters without any damage. 2 Rangers that have never even heard of barrage could take down an Afflicted by the sounds of it. Btw, are Afflicted the ones that explode after dieing?
Obviously you need to check again exactly how fast Skeleton Berserkers or Grasping Darkness can run. Those things are lethal, and you can't exactly catch them up and Throw Dirt on them to save your monk now can you? I'm not saying Pin Down is useful everywhere, but unless your using yourself as a decoy to lure things over traps, they do nothing but slow the group down.
Azmodan, i see your point. Keeping the same skill set for everything however useful it is is foolish. Although saying that i've kept about 7 skills the same on my ranger wherever i went with henchman and they worked everywhere

Lasher Dragon
Quote:
Originally Posted by Zinger314
So, I recently made my Canthan born Ranger lv. 20. I have found for her a very nice bow.
However...Rangers, like Mesmers and Assassians, lack a nieche. Hence, it's difficult to get groups.
What's the best way to get groups as a Ranger. Just simply Barrage? Yes, it's been said already in this thread, but I will add another voice saying be flexible. Learn at least 3 or 4 completely different ranger builds; write them down if you have to. Barrage/damage build, trap build, and interrupt build to start. Once you are comfortable with those 3 basic ranger builds, try some other ones - beastmastery, touch ranger, hell bunnythumper if that floats your boat. Get to the point where you know each build and can at least guess at the viability of any specific build in a particular map or mission. Then you can advertise a role that is desirable for the situation at hand.
I haven't had a problem finding a group with my ranger since like the first few months of Prophecies. Back then, rangers were treated about like assassins are now - although I think assassins have it worse.
However...Rangers, like Mesmers and Assassians, lack a nieche. Hence, it's difficult to get groups.
What's the best way to get groups as a Ranger. Just simply Barrage? Yes, it's been said already in this thread, but I will add another voice saying be flexible. Learn at least 3 or 4 completely different ranger builds; write them down if you have to. Barrage/damage build, trap build, and interrupt build to start. Once you are comfortable with those 3 basic ranger builds, try some other ones - beastmastery, touch ranger, hell bunnythumper if that floats your boat. Get to the point where you know each build and can at least guess at the viability of any specific build in a particular map or mission. Then you can advertise a role that is desirable for the situation at hand.
I haven't had a problem finding a group with my ranger since like the first few months of Prophecies. Back then, rangers were treated about like assassins are now - although I think assassins have it worse.
SnipiousMax
Quote:
Originally Posted by Lasher Dragon
Back then, rangers were treated about like assassins are now - although I think assassins have it worse.
There's just so many of them!
Ishmaeel
I never have any trouble finding players with my R/Mo. Never takes more than 5 mins. I start my own groups. I never even advertise what I do (barrage, interrupt, whatever).
My tips:
* Advertise with witty lines. Don't just say "LFG". Say something like "R/X calling all would-be Protectors of Tyria for bonus only! (1/6)". Attracts the more sophisticated players.
* Advertise with willingness to use henchies. "R & E gonna own the Thunderhead Keep. Wanna tag along? We got henchie monks! :P (4/8)". Weeds out the n00.. err.. more narrow-minded players. Not to mention attracts the more sophisticated players.
* Exploit the human weaknesses
"Two sexy ranger girls looking for mission. Invite yourself if you think you can handle that :P (2/8)". Attracts all kinds of (smart and otherwise) people. Throw in the henchie line for a more finely tuned party
Edit: Oh BTW, the (3/8) part is important. It is valuable information for people who lurk the local chat for missions.
Post-Edit: Don't ever call "LF two more Monks for mission". I suspect the monks are irritated by it and if they were not drawn by your witty calls, they won't be lured by this either. If your party is up to (6/8) with no healers in sight, offer to take hench monks to your party. Kick anyone who objects ("OMFG n00b we need reel munks!") to make up more room and avoid a failed mission.
My tips:
* Advertise with witty lines. Don't just say "LFG". Say something like "R/X calling all would-be Protectors of Tyria for bonus only! (1/6)". Attracts the more sophisticated players.
* Advertise with willingness to use henchies. "R & E gonna own the Thunderhead Keep. Wanna tag along? We got henchie monks! :P (4/8)". Weeds out the n00.. err.. more narrow-minded players. Not to mention attracts the more sophisticated players.
* Exploit the human weaknesses


Edit: Oh BTW, the (3/8) part is important. It is valuable information for people who lurk the local chat for missions.
Post-Edit: Don't ever call "LF two more Monks for mission". I suspect the monks are irritated by it and if they were not drawn by your witty calls, they won't be lured by this either. If your party is up to (6/8) with no healers in sight, offer to take hench monks to your party. Kick anyone who objects ("OMFG n00b we need reel munks!") to make up more room and avoid a failed mission.
Evilsod
Quote:
Originally Posted by Ishmaeel
* Advertise with witty lines. Don't just say "LFG". Say something like "R/X calling all would-be Protectors of Tyria for bonus only! (1/6)". Attracts the more sophisticated players.
* Advertise with willingness to use henchies. "R & E gonna own the Thunderhead Keep. Wanna tag along? We got henchie monks! :P (4/8)". Weeds out the n00.. err.. more narrow-minded players. Not to mention attracts the more sophisticated players.
* Exploit the human weaknesses
"Two sexy ranger girls looking for mission. Invite yourself if you think you can handle that :P (2/8)". Attracts all kinds of (smart and otherwise) people. Throw in the henchie line for a more finely tuned party
Edit: Oh BTW, the (3/8) part is important. It is valuable information for people who lurk the local chat for missions.
Post-Edit: Don't ever call "LF two more Monks for mission". I suspect the monks are irritated by it and if they were not drawn by your witty calls, they won't be lured by this either. If your party is up to (6/8) with no healers in sight, offer to take hench monks to your party. Kick anyone who objects ("OMFG n00b we need reel munks!") to make up more room and avoid a failed mission. Wow... i really hope no-one tries those tips. 1/6, that 1 might work, but calling for Bonus only normally gets the exact same affect if there are people around looking for the bonus.
4/8... just no, you don't add henchie monks until you've decided no-one can be arsed to wait for real ones. Besides anyone whos 'gonna own THK' sounds more like they don't have a clue whats going on.
2/8... No that i just ignore. The only thing i can see that getting is little kids or your type of wamma that does /dance infront of you when sat down.
Outside of FoW taking henchie monks is quite an obvious choice. I'd rather go for the 'LF 1 Healer 1 Prot monk for FoW' than the 'LF 2 1337 monkzorz to pwn FoW' anyday. Whats witty to you might not be to the people your trying to attract to your group, never forget that.
Snipious, you can hardly say that ever since Power of my Ranger began owning the HoH there hasn't been a MASSIVE increase in the number of rangers. Before that i hadn't actually seen a female ranger, very few male ones either. Now they're everywhere. Specially ToA/Tombs waiting for Barrage teams.
* Advertise with willingness to use henchies. "R & E gonna own the Thunderhead Keep. Wanna tag along? We got henchie monks! :P (4/8)". Weeds out the n00.. err.. more narrow-minded players. Not to mention attracts the more sophisticated players.
* Exploit the human weaknesses


Edit: Oh BTW, the (3/8) part is important. It is valuable information for people who lurk the local chat for missions.
Post-Edit: Don't ever call "LF two more Monks for mission". I suspect the monks are irritated by it and if they were not drawn by your witty calls, they won't be lured by this either. If your party is up to (6/8) with no healers in sight, offer to take hench monks to your party. Kick anyone who objects ("OMFG n00b we need reel munks!") to make up more room and avoid a failed mission. Wow... i really hope no-one tries those tips. 1/6, that 1 might work, but calling for Bonus only normally gets the exact same affect if there are people around looking for the bonus.
4/8... just no, you don't add henchie monks until you've decided no-one can be arsed to wait for real ones. Besides anyone whos 'gonna own THK' sounds more like they don't have a clue whats going on.
2/8... No that i just ignore. The only thing i can see that getting is little kids or your type of wamma that does /dance infront of you when sat down.
Outside of FoW taking henchie monks is quite an obvious choice. I'd rather go for the 'LF 1 Healer 1 Prot monk for FoW' than the 'LF 2 1337 monkzorz to pwn FoW' anyday. Whats witty to you might not be to the people your trying to attract to your group, never forget that.
Snipious, you can hardly say that ever since Power of my Ranger began owning the HoH there hasn't been a MASSIVE increase in the number of rangers. Before that i hadn't actually seen a female ranger, very few male ones either. Now they're everywhere. Specially ToA/Tombs waiting for Barrage teams.
Age
Quote:
Originally Posted by Zinger314
So, I recently made my Canthan born Ranger lv. 20. I have found for her a very nice bow.
However...Rangers, like Mesmers and Assassians, lack a nieche. Hence, it's difficult to get groups.
What's the best way to get groups as a Ranger. Just simply Barrage? The best way as i have a R/N is to tell everyone who you are I always say Interrupt/Trapper LFG and usually get in.There is no proplem at level 20 at getting into groups if you have all the right skills.It is hard when you are at the lower levels this was especially true in Tryria missions.I would tell them what you just like a Necro has to do eg MM LFG or SS.
However...Rangers, like Mesmers and Assassians, lack a nieche. Hence, it's difficult to get groups.
What's the best way to get groups as a Ranger. Just simply Barrage? The best way as i have a R/N is to tell everyone who you are I always say Interrupt/Trapper LFG and usually get in.There is no proplem at level 20 at getting into groups if you have all the right skills.It is hard when you are at the lower levels this was especially true in Tryria missions.I would tell them what you just like a Necro has to do eg MM LFG or SS.
Saborath Gilgalad
When I did Chapter 1 with my ranger (my first Charecter) I would waited for hours in some cases to get into groups for the missions, and I did do every mission with real people. Now however I just Hench the missions, Its Much Faster and almost every time I sucseed the first time I try. I still do sometime do missions with real people but being a ranger it takes Time and when I have about an hour to play before work or school I dont want to spend half that time waiting for a group. So thats why I hench it, and run, my standard pve ranger build. 2 interupts, Barrage, 2 Dmg skills, Troll, and WD.
There still is a sense of Ranger hate IMO in PvE and I dont know why the ranger is a very versitle and pve oriented class. There was a time when it was hard for Necro's to get into Pve groups but now thier a must have, hopfully rangers will have to day some times soon.
On a Side note, I always wanted to take a Mesmer through PvE, but In my experiences I found that mesmers had harder times geting into groups than rangers, and I never did it because I didnt want the hassel.
There still is a sense of Ranger hate IMO in PvE and I dont know why the ranger is a very versitle and pve oriented class. There was a time when it was hard for Necro's to get into Pve groups but now thier a must have, hopfully rangers will have to day some times soon.
On a Side note, I always wanted to take a Mesmer through PvE, but In my experiences I found that mesmers had harder times geting into groups than rangers, and I never did it because I didnt want the hassel.
Maria The Princess
Quote:
Originally Posted by Evilsod
I think you misunderstood. Once you've started to use Barrage, you can't then instantly interrupt a spell that you could've done otherwise. You have to wait till Barrage is over first before you can do anything, i never said Barrage takes up 5 slots.
I don't have Factions, but surely anyone with a ranged attack or interrupts can take down things that need melee range targets or casters without any damage. 2 Rangers that have never even heard of barrage could take down an Afflicted by the sounds of it. Btw, are Afflicted the ones that explode after dieing?
Obviously you need to check again exactly how fast Skeleton Berserkers or Grasping Darkness can run. Those things are lethal, and you can't exactly catch them up and Throw Dirt on them to save your monk now can you? I'm not saying Pin Down is useful everywhere, but unless your using yourself as a decoy to lure things over traps, they do nothing but slow the group down.
Azmodan, i see your point. Keeping the same skill set for everything however useful it is is foolish. Although saying that i've kept about 7 skills the same on my ranger wherever i went with henchman and they worked everywhere
when im in FOW partys i usualy tag along by the casters, with my throw dirt ready.
when "barraging", i dont just sit, wach TV and press 1... i LOOK. so if i see a mob that needs to be interrupted, like a mesmer, necro or a monk, i leave barrage alone for a while and concentrate on interrupting, when team needs more damage, i press that 1 button again.
I don't have Factions, but surely anyone with a ranged attack or interrupts can take down things that need melee range targets or casters without any damage. 2 Rangers that have never even heard of barrage could take down an Afflicted by the sounds of it. Btw, are Afflicted the ones that explode after dieing?
Obviously you need to check again exactly how fast Skeleton Berserkers or Grasping Darkness can run. Those things are lethal, and you can't exactly catch them up and Throw Dirt on them to save your monk now can you? I'm not saying Pin Down is useful everywhere, but unless your using yourself as a decoy to lure things over traps, they do nothing but slow the group down.
Azmodan, i see your point. Keeping the same skill set for everything however useful it is is foolish. Although saying that i've kept about 7 skills the same on my ranger wherever i went with henchman and they worked everywhere

when "barraging", i dont just sit, wach TV and press 1... i LOOK. so if i see a mob that needs to be interrupted, like a mesmer, necro or a monk, i leave barrage alone for a while and concentrate on interrupting, when team needs more damage, i press that 1 button again.
jesh
Quote:
Originally Posted by Wyld Kard
The way to get a group is simple. Start one, or better yet, have your monk friend start one.
Quote:
Originally Posted by Ishmaeel
I never have any trouble finding players with my R/Mo. Never takes more than 5 mins. I start my own groups. I never even advertise what I do (barrage, interrupt, whatever).
My tips: * Advertise with witty lines. Don't just say "LFG". Say something like "R/X calling all would-be Protectors of Tyria for bonus only! (1/6)". Attracts the more sophisticated players. * Advertise with willingness to use henchies. "R & E gonna own the Thunderhead Keep. Wanna tag along? We got henchie monks! :P (4/8)". Weeds out the n00.. err.. more narrow-minded players. Not to mention attracts the more sophisticated players. * Exploit the human weaknesses ![]() ![]() Edit: Oh BTW, the (3/8) part is important. It is valuable information for people who lurk the local chat for missions. Post-Edit: Don't ever call "LF two more Monks for mission". I suspect the monks are irritated by it and if they were not drawn by your witty calls, they won't be lured by this either. If your party is up to (6/8) with no healers in sight, offer to take hench monks to your party. Kick anyone who objects ("OMFG n00b we need reel munks!") to make up more room and avoid a failed mission. I agree with everything said here. I will *not* join a group that just randomly invites me regardless of my character's class, regardless of how many monks they have. Also the bit about weeding out bad players is sound advice. Whether the motive is right or not, the logic is correct. An open minded team mate willing to cooperate is a hundred times more valuable than whatever specific build you're convinced you need for X mission. SnipiousMax
Quote:
Originally Posted by Evilsod
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Quote:
Originally Posted by Evilsod
I'd rather go for the 'LF 1 Healer 1 Prot monk for FoW' than the 'LF 2 1337 monkzorz to pwn FoW' anyday. Whats witty to you might not be to the people your trying to attract to your group, never forget that.
QFT
VGJustice
Quote:
Originally Posted by jesh
I find it ironic to no one that the once-hated necro class no has a place in the holy trinity, after they got nerfed. 10 minions? What the heck? And people want them more than ever. I'll never understand the mind of the average GW player. I also thought it ironic that after the AoE nerf, SS necros instantly became the thing to be.
Well, that's easy. SS is why they're popular, and SS doesn't trigger AoE. Also, I dare you to say that a level 26 flesh golem isn't damn sexy. Too bad you can't have both at once.
Ishmaeel
Quote:
Originally Posted by Evilsod
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Quote: Originally Posted by Evilsod ...1/6, that 1 might work, but calling for Bonus only normally gets the exact same affect if there are people around looking for the bonus.
4/8... The party numbers and the actual calls are examples. I'm not saying simply typing "1/6" are gonna pull all the good players. And I'm saying if you are looking for bonus only, you're better off with players with the same intention. I'm not saying call for bonus when you are simply out for skill capping and leaving.
Quote: Originally Posted by Evilsod just no, you don't add henchie monks until you've decided no-one can be arsed to wait for real ones. For one, I can't be arsed to wait for real monks when everybody and their grampa is "looking for two monks", especially when there are no monks in the outpost (that's always a laugh). IMO, anyone who is "afraid" to depend on henchie monks needs to build better playing skills and self/team confidence. BTW, this line is attractive to monks too. Just the previous day a monk (a pretty good player, and a funny guy too) invited himself after I pulled the line with henchie monks.
Quote: Originally Posted by Evilsod Besides anyone whos 'gonna own THK' sounds more like they don't have a clue whats going on. Did I mention I completed the THK on my first attempt with that exact line? Those who "dared" apply were great team players and fun people and the mission was a thrill. Also, we had to kick both Mhenlo and Lina because two monks (again, very good ones) invited themselves too. See above.
Quote:
Originally Posted by Evilsod
2/8... No that i just ignore. The only thing i can see that getting is little kids or your type of wamma that does /dance infront of you when sat down.
Well, that one was actually 30% serious. Normally I would ignore it too. Its inclusion here is simply because it sometimes works
although I think assassins have it worse
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I write down my monk builds, no shame in that ..
Quote: |
I'll take anyone advertising "non tanking assassin LFG"
Originally Posted by VGJustice
Also, I dare you to say that a level 26 flesh golem isn't damn sexy.
No. It isn't. I'm rather partial to female Necros myself, must be the outfit ("ooh, yeah, raise my lvl26 flesh golem") (note: that kind of 'witty call' may not work very well .. ) Quote:
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