29 May 2006 at 17:21 - 18
i'm not understanding how to make more
Quote:
If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
if you can only summon 1 flesh golem, how do you make it have no master?
and whats contemplation for? you arent going to have a hex or condition or enchantment on you.
29 May 2006 at 18:16 - 19
Quote:
Originally Posted by MrGuildBoi
i'm not understanding how to make more
if you can only summon 1 flesh golem, how do you make it have no master?
and whats contemplation for? you arent going to have a hex or condition or enchantment on you.
Veratas Aura is an enchantment correct? When that ends, the minion(s) under your control are hostile. Contemplation of Purity ends one enchantment and one hex, I believe. Casting CoP will end Veratas Aura and make the minion(s) hostile, which allows another necromancer to cast Veratas Gaze on the now hostile minion.
Maybe I missed something? If I did, my mistake.
EDIT: It seems this is about a solo necro making more than one minion? My bad. Still, taking Aura off..you now have a hostile minion. Animate another minion then cast Aura. Now you have two minions under your control. I imagine a few flesh golems going hostile on you would be a pain...
29 May 2006 at 19:30 - 20
Quote:
Originally Posted by ashed
Veratas Aura is an enchantment correct? When that ends, the minion(s) under your control are hostile. Contemplation of Purity ends one enchantment and one hex, I believe. Casting CoP will end Veratas Aura and make the minion(s) hostile, which allows another necromancer to cast Veratas Gaze on the now hostile minion.
Maybe I missed something? If I did, my mistake.
EDIT: It seems this is about a solo necro making more than one minion? My bad. Still, taking Aura off..you now have a hostile minion. Animate another minion then cast Aura. Now you have two minions under your control. I imagine a few flesh golems going hostile on you would be a pain...
yeah, it starts to really hurt after 3 without a monk, but with a good monk getting you prepped right after u CoP, its all good. However, I have been thinking about something. A 55 Necro back in Tyria could use this, then simply switch armor in an area with hexes. You dont really need the whole 55 setup, just 55 HP and prot spirit, and one henchy with you, to make your first corpse. Then go from there. I am going to give it a try today, I will report back on how things went.
29 May 2006 at 23:20 - 21
cool. This could make MF actually useful...........maybe............................ .
30 May 2006 at 18:15 - 22
Quote:
Originally Posted by Goats17
cool. This could make MF actually useful...........maybe............................ .
I have some good news, and I have some bad news. Good news, with a good group on VENT, this can clear out any area on both continents except Fire Island Missions (you can do outside Emberlight). HOWEVER, they nerfed this in 12v12. We tried to do a mini 4 man Golem Factory. The INSTANT you contemplate off aura inside your main spawn area, the golem dies, leaving its corpse. Happened 4x in a row last night. So PVP= no go.
12 Jun 2006 at 06:39 - 23
i tried this today, its not working at all, after i raise one and use veratas gaze first golem dies
12 Jun 2006 at 06:44 - 24
Well, I tried this with a friend today. No healing along with us at all. I was just watching him mess around.
He managed to get 5 up by himself until the original golem fell.
12 Jun 2006 at 10:53 - 25
Tried it just now. Doesn't work. The instant you cast aura, the first golem dies.
You can have a bunch of masterless golems running about, but you can't get them back under your control.
13 Jun 2006 at 00:44 - 26
Damn you Nerfbat!
13 Jun 2006 at 05:34 - 27
fun while it lasted eh?
13 Jun 2006 at 08:55 - 28
yep tried this earlier today on the isle of the nameless, doesnt work anymore
13 Jun 2006 at 13:54 - 29
They patched it. check the updates on Wiki.
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