any other suggestions on forums or are these 2 good enough?
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Dear Anet
Prophecies PvE combat was dull, completely lifeless and boring. Some people on the forums seem to think this was somehow more PvE friendly. I don’t understand the reasoning in which less of a challenge is more fun and I'm sure for every one person voicing their complaints on the boards there is at least 3 others playing and having a load of fun.
- The combat is faster and more intense - thank you (essentially what the other points are)
- The areas are smaller and more intense (difficult and a lot more fighting per square inch) - err.. not so much. Big areas were sorta fun in a way, I do agree that there is less to explore (MUCH less)... I seem to remember ages ago the ranger forum getting together and taking awesome screenshots from the more secluded areas in the game where no one went. That stuff was fun... and it was stuff like that, which led to the palaeontology threads - which were cool in their own weird way. But don’t destroy the intensity of combat while making the areas big and explorable again

Small areas bad, action-packed good!
The areas are harder - thank you, I no longer want to sleep while PvEing. A few guildies and me were talking about prophecies PvE long before factions was released, and we all felt the same way.
PvE was a means to and end
The end was PvP...
We felt slightly forced to go through the tedium of dull lifeless PvE in order to unlock skills for PvP (which us extremely casual players - at least during the semesters - do most of. Out of semester play habits are a different story

Please don’t take this away from those in your player base that crave a challenge and get their sense of accomplishment from a difficult task overcome. (Note: my personal definition for the word difficult does not apply to tasks that are time-consuming – at least ingame XD)
Not everyone thinks a lack of challenge is what makes you feel like a hero in PvE. A lot of people love the struggle because that makes the end reward all the greater.
The Factional conflict thing didn’t take off..
1) Some people don’t like to choose sides – not your fault no but…
Real issues
2) The whole warring factions thing was made horribly unnecessary because of earlier complaints by people... people were worried that you had to choose an allegiance in order to progress… and as point 1 said, people don’t like to choose sides. The end result being that you made picking sides completely pointless except for snappy looking armour.
This wasn’t a great move.
If you're going to have something like choosing sides, you either make it important or you don’t have it at all - one of the reasons why EQ2 was said to suck (never tried it, don’t want to - itemization based progression? eww). In EQ2 I read there being something about being good or evil but your choice ultimately being irrelevant to anything.
3) You introduced grind to a game that boasted no grind...
I'm mixed about this, you did what people asked you to in Prophecies which was give them something to do in PvE at end game... most of these people clearly have never played an MMO before so they didn't realise that end game in MMO is either PvP or PvE grind... and given that we don’t pay per month, its only understandable that you don’t release new quests and content (although it would be nice like you did for prophecies -**HINT HINT BETTER FINISH TO CRAPPY FACTIONS ENDING HINT**.
At the same time, you did stay true to your goal of not having necessary grind (unlike WoW *spits*) in that the only time you actually *need* faction to progress, you can earn all the faction you need from doing quests.
As for people complaining about the grind in the game, it is to my opinion that their complaints are baseless because –
The only reason you need to grind is for town control or armour. Both of which is not necessary (I say grind is not needed for amour because there is always non-factional armour options available. I have a hectic uni schedule this being my final year and all so between my subjects, thesis, and trolling XD I barely get time to play, yet I still manage to gain amber and so no one else has any excuse not to).
So like I said, I'm mixed about this but all in all I'm putting this in the 'good' column for GW: F - although I'm sure some others would disagree.
To these people I pose a question about the faction gain mechanism… if you don’t want to PvP, and you don’t want to quest and you don’t want to do challenge missions (both PvE), then why are they still playing the game?
But then the ‘grind’ is part of the factional conflict but has little bearing on the conflict itself… but this relates to the first point
This could get to big... I'll leave it simple.
Jeff said that each chapter would have its own unique thing, ergo no more factional conflict. Fine, but please have the 'unique thing' of the following chapters play a bigger role in the main plot - regardless of whatever apprehensions ‘some’ people have about choice
Please for the love of god dont make it as dull as it was before!!
Please!!
I'll love you for the rest of time!!
And possibly consider having your babies even though I'm a guy and Junior wasn't that good a movie!!
Bring back exploration
Keep the intensity
Keep the difficulty
Make the unique feature of each chapter worthwhile
Please keep the whole factions thing of rocket-line to 20. Some people complained that the journey to 20 was too short unlike prophecies etc etc... but right from the start the game was never about the journey, it was about what happened afterwards. Please keep it that way

You can slow the progression of people in the game and still have rapid attainment of 20 and exploration, you just need to make the story better
ok I'm done...
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Please kick the voice actress that did Countess (or something) Danika in the teeth and NEVER hire her again...
In an Asian landscape the germanish kurzicks, who love art, music and the divine… have a countess that sounds like an NYC American woman voice acting in a bad hentai >

Rhea was nearly as bad...