I just realised that ranger spikers use vamp bow + winnowing + read the wind + favourable winds to counter the damage reduction of dual shot. Wouldn't it be possible to do the same with a warrior, using a vampiric sword + winnowing + hundred blades for double + area damage ?? + apply poison for area poison (much like poison cyclone axe)
Using
Hundred Blades {E}
Sun and Moon Slash (a double attack)
Winnowing
Sever
Gash
Apply Poison
Troll Ungent
Res
High Swordsmanship
High Wilderness Survival
Rest in Strength.
This would work in PvE and PvP, and create a usefulness for hundred blades.
W/R - a use for hundred blades ??
fatboyslimerr
The Real Roy Keane
Sounds like a sub-par IWAY, to be honest.
fatboyslimerr
iway shmiway, this is for team arenas to pump up damage of swords and finally get some use out of the old school sword elite. Don't gimme any of this iway schnannegans
audioaxes
for ta, 100 blades is good for pumping adrenaline unforntunately your current build doesnt have nothing worth this
id get out of wilderness and either do a tigers fury build with lots of sword skills to power from 100 blades and sun/moon or go fear me warrior with frenzy and heal sig
id get out of wilderness and either do a tigers fury build with lots of sword skills to power from 100 blades and sun/moon or go fear me warrior with frenzy and heal sig
chumsy
If you want to spike with hundred blades, I'd say go with conjure flame/frost/lightning and berserker stance in between the hundred blades recharge.
If you really want to spike (high dmg in a small time frame), try Grenth spiking:
1) Grenth's balance
2) flurry
3) sever artery
4) gash
5) final thrust
6) shield stance
7) heal sig
8) res sig
use flurry to charge adrenal skills and to do minimal dmg while you wait for your health to degen or drop to 100ish then hit Grenth's Balance, flurry and unleash the sever+gash+final combo - you'll most likely drop your target in less than 5 seconds (or before flurry ends - if it does end, then your final thrust will be full dmg, so it's all good).
The beauty of this is that people won't run from you seeing the low dmg you're doing, and you dont have to stop to heal yourself
(or reapply poison or enchantments) until your target is dead (max degen on you? No problem, hehe).
One plus is that Grenth's Balance doesn't take any attribute point investment.
Another plus is that since sever and gash don't add dmg, the net returned health on a Reversal of Furtune is less, so you're still as likely to kill even if the enemy monk puts one in - only thing you have to worry about is the final getting reversed.
And finally if you're target blocks, evades, or runs, you can just use shield stance and heal sig to heal normally - so you can suprise him/her with Grenth's balance later.
If you really want to spike (high dmg in a small time frame), try Grenth spiking:
1) Grenth's balance
2) flurry
3) sever artery
4) gash
5) final thrust
6) shield stance
7) heal sig
8) res sig
use flurry to charge adrenal skills and to do minimal dmg while you wait for your health to degen or drop to 100ish then hit Grenth's Balance, flurry and unleash the sever+gash+final combo - you'll most likely drop your target in less than 5 seconds (or before flurry ends - if it does end, then your final thrust will be full dmg, so it's all good).
The beauty of this is that people won't run from you seeing the low dmg you're doing, and you dont have to stop to heal yourself
(or reapply poison or enchantments) until your target is dead (max degen on you? No problem, hehe).
One plus is that Grenth's Balance doesn't take any attribute point investment.
Another plus is that since sever and gash don't add dmg, the net returned health on a Reversal of Furtune is less, so you're still as likely to kill even if the enemy monk puts one in - only thing you have to worry about is the final getting reversed.
And finally if you're target blocks, evades, or runs, you can just use shield stance and heal sig to heal normally - so you can suprise him/her with Grenth's balance later.
Aussie AJMW
dude to much mana for warrior change it to zealous and dun RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOn worry about healing ur self with shitty vamps
fatboyslimerr
I think you were missing the point, but oh well. I can't use conjure because of how good a vampiric weapon would work with an adjacent attack. With winnowing + vamp thats +7 damage to everyone you hit (on top of the base damage) and +14 damage to your target (double hit them) + double base. Nothing againsts Grenth's but this is not what I'm asking about. Say you hit 3 people with hundred blades, you gain 12 health + area damage and poison. Then spam sever artery for total -7 degen

dgb
You're going to burn nearly all of your energy into apply poison, winnowing etc. before even thinking about paying for hundred blades. Apply poison on a warrior = 15 energy per 24 seconds... You regen 18 every 24 seconds. I'll let you think about how you're going to struggle with energy.
And it wouldn't work in PVP, because 95% of the time the AoE nature of hundred blades doesn't trigger because people are intelligent enough to spread out.
And it wouldn't work in PVP, because 95% of the time the AoE nature of hundred blades doesn't trigger because people are intelligent enough to spread out.
Katari
Conjure would be more than +7 damage. Judge's Insight just might add more than 4 damage, Brutal Weapon certainly adds more than 4 damaage. W/R isn't the optmial way to go if you want to multiply damage puffs with Hundred Blades.
fatboyslimerr
I actually like brutal weapon too, I'm try that out. Thanks for the comments
chumsy
Personally I like conjure better than straight up dmg boosts from strength of honor or attack skills because it gets ABSORBED by Reversal of Fortune instead of your main dmg.
And again here you don't have to invest any attribute points for this to work.
And again here you don't have to invest any attribute points for this to work.