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Originally Posted by Dove_Song
wasn;t refering to you hun...look at the guy above who quoted my post ^^
It's not all about you :P hehhee |

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Originally Posted by zakaria
When Anet make another access way to the elite missions the system will be pointless more and more. They have to implement more awarding features for alliances that holding cities (not just alliances that holding capitals)
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Originally Posted by trialist
Well, in my view, faction is pointless because of anet not really thinking the system through. By having the needed faction points to control a town be uncapped and can continually rise to infinity, you are not encouraging competition for control of towns, rather you are discouraging it. An alliance with only a few 100k faction isn’t going to bother competing with an alliance with a few million, there is no point, the gap is too wide.
Rather if anet set specific faction points needed for control of a town and that faction is actually used up on that alliance gaining control of a town, the system might actually work. Perhaps also put in a time period where someone else can’t try to gain control of the town immediately after your alliance has obtained it. By removing faction from your alliance when you gain control of a town, and with towns having specific set faction points needed for control, along with an enforced time period of control, you have a somewhat working faction system that encourages competition for towns, even for the lesser alliances cause the towns would have a set faction amount to aim for, that allows these lesser alliances to save up and control them, rather than the silly system in place now in which if your alliance is small you can forget about it. |
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Originally Posted by trialist
Well, in my view, faction is pointless because of anet not really thinking the system through. By having the needed faction points to control a town be uncapped and can continually rise to infinity, you are not encouraging competition for control of towns, rather you are discouraging it. An alliance with only a few 100k faction isn’t going to bother competing with an alliance with a few million, there is no point, the gap is too wide.
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Originally Posted by TheMadKingGeorge
why not have a 4vs4 alliance arena where kurzick and luxon can vs each other for faction of there alliance instead of balthazar faction. better still have a 1vs1 arena to settle those petty differences |
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Originally Posted by Snowman
But even then!.. I do agree, faction gaining is becoming HARD WORK, and there is very little to show for it.. certainly not worth all the work.
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