Faction: Completely Pointless

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Zinger314
Zinger314
Debbie Downer
#21
Quote:
Originally Posted by Dove_Song
wasn;t refering to you hun...look at the guy above who quoted my post ^^

It's not all about you :P

hehhee
He's also in the [oOo] Alliance.
c
croc
Ascalonian Squire
#22
just get anet to open the elite factions up to the public, but with an npc charging 1k for entry, with the proceeds going to the alliance.
Also 20% of the rpice of the merchants can go to the controlling alliance.
Just some suggestions as to what should be a perk of controlling a town.
Arkantos
Arkantos
The Greatest
#23
Quote:
Originally Posted by Dove_Song
well then Arkantos you're just not cool..and we won;t invite YOU to the parade and Bar-B-Q......
Thats ok, ill remind MY alliance not to ferry YOU to urgoz
Shadowfox1125
Shadowfox1125
Forge Runner
#24
Quote:
Originally Posted by Zinger314
A recommended change would be to allow Amber/Jade to be used to craft ideal weapons.
My thoughts exactly. Remember the Amber/Jade Weapons that occasionally drop? Why not?
zakaria
zakaria
Lion's Arch Merchant
#25
When Anet make another access way to the elite missions the system will be pointless more and more. They have to implement more awarding features for alliances that holding cities (not just alliances that holding capitals)
Arkantos
Arkantos
The Greatest
#26
Quote:
Originally Posted by zakaria
When Anet make another access way to the elite missions the system will be pointless more and more. They have to implement more awarding features for alliances that holding cities (not just alliances that holding capitals)
When ANet makes elite missions more open, there not gonna be considered elite.
D
Dove_Song
Lion's Arch Merchant
#27
So let me get this strait......Ark thinks earning faction is uncool yet is in a cool guild that earns tons of faction?

What?

Dove = pwned
g
generik
Desert Nomad
#28
Quote:
Originally Posted by Arkantos
When ANet makes elite missions more open, there not gonna be considered elite.
I can live with that.. So what if it is not elite.
t
trialist
Core Guru
#29
Well, in my view, faction is pointless because of anet not really thinking the system through. By having the needed faction points to control a town be uncapped and can continually rise to infinity, you are not encouraging competition for control of towns, rather you are discouraging it. An alliance with only a few 100k faction isn’t going to bother competing with an alliance with a few million, there is no point, the gap is too wide.

Rather if anet set specific faction points needed for control of a town and that faction is actually used up on that alliance gaining control of a town, the system might actually work. Perhaps also put in a time period where someone else can’t try to gain control of the town immediately after your alliance has obtained it.

By removing faction from your alliance when you gain control of a town, and with towns having specific set faction points needed for control, along with an enforced time period of control, you have a somewhat working faction system that encourages competition for towns, even for the lesser alliances cause the towns would have a set faction amount to aim for, that allows these lesser alliances to save up and control them, rather than the silly system in place now in which if your alliance is small you can forget about it.
N
Nightwish
Krytan Explorer
#30
Quote:
Originally Posted by trialist
Well, in my view, faction is pointless because of anet not really thinking the system through. By having the needed faction points to control a town be uncapped and can continually rise to infinity, you are not encouraging competition for control of towns, rather you are discouraging it. An alliance with only a few 100k faction isn’t going to bother competing with an alliance with a few million, there is no point, the gap is too wide.

Rather if anet set specific faction points needed for control of a town and that faction is actually used up on that alliance gaining control of a town, the system might actually work. Perhaps also put in a time period where someone else can’t try to gain control of the town immediately after your alliance has obtained it.

By removing faction from your alliance when you gain control of a town, and with towns having specific set faction points needed for control, along with an enforced time period of control, you have a somewhat working faction system that encourages competition for towns, even for the lesser alliances cause the towns would have a set faction amount to aim for, that allows these lesser alliances to save up and control them, rather than the silly system in place now in which if your alliance is small you can forget about it.
Your ideas are very practical indeed:

1.) Factions capped at X amount
2.) Max faction holders duke it out
3.) Winner lose all faction+holds town for 1 week
4.) Battle resumed after 1 week for a new owner
g
generik
Desert Nomad
#31
Quote:
Originally Posted by trialist
Well, in my view, faction is pointless because of anet not really thinking the system through. By having the needed faction points to control a town be uncapped and can continually rise to infinity, you are not encouraging competition for control of towns, rather you are discouraging it. An alliance with only a few 100k faction isn’t going to bother competing with an alliance with a few million, there is no point, the gap is too wide.
No I on the other hand am fairly sure they thought it through. In their anal mindedness they probably equated the whole situation to the following equations:

1000 factions = 1 gem
Controlling faction needed for town can range from zero to infinity
Faction decay per day = 10%

Potentially infinite money sink!

I made this observation in view of just what a$$holes the traders are (buy at 50 sell at 150? WTF!), in their warped distorted view Anet probably thought they can incite fools into wasting their times for essentially nothing; whatever they've earned would be "decayed" away the next day! Excellent! Keep those suckers hooked forever! They aren't even spending time in game farming for virgoods and fake gold, they are farming for nothing!

Good thing the community has better sense than to fall into their trap
T
TheMadKingGeorge
Banned
#32
i recently left TC alliance as it wasnt helpfull i mean all i was doing was donating my faction to keep deep open for everyone and all i was gettting was to go to deep without ferry noone was helping in missions or other players, so i left i can still e in deep through ferry and can use faction even though i dont farm it any more as i dont like the way you pvp it or the way you pve it.

as the pve quests are mundane glitched and easily done with henches or solo
i get bored and begin just farm greens.

pvp faction sucks also..

Hey anet everheard of the saying to many cooks spoil the broth.. 12vs12 is to fast moving and some times slow all you do is ru naround capping shrines trying to run away from 12 touch rangers.

why not have a 4vs4 alliance arena where kurzick and luxon can vs each other for faction of there alliance instead of balthazar faction.

better still have a 1vs1 arena to settle those petty differences
D
Dove_Song
Lion's Arch Merchant
#33
Quote:
Originally Posted by TheMadKingGeorge

why not have a 4vs4 alliance arena where kurzick and luxon can vs each other for faction of there alliance instead of balthazar faction.

better still have a 1vs1 arena to settle those petty differences
a cool idea!

they'd have to make it pretty random to avoid ppl abusing it though.
SpeedyKQ
SpeedyKQ
Krytan Explorer
#34
I dunno, I farm faction because Alliance Battles and Altruum Ruins are both challenging and lots of fun. And eventually I'll have a really cool set of armor to show for it.

Not pointless to me.
MSecorsky
MSecorsky
Furnace Stoker
#35
Faction used to control a town should be exactly that... used. It goes away and you have control of the town for [n] hours. Might be tough to implement (unless it was automatic... most faction gets "highest" town, faction total goes to zero and on until all towns are owned...)

Yeah... that's it.

After a set period of time, be it 24 hours, 12 hours, whatever... towns are automatically redistributed to the alliences in faction total order. Those alliances are reset to zero faction but have the town for the next 12/24 whatever hours.

Damn, I'm good.
l
lilnate22
Lion's Arch Merchant
#36
hey i got an idea.. maybe anet should no be anal about all of this and actualy deiliver a good game like prophesies was... they are trying to make 2 games per yea thus makin usless things like faction... its utterly pointless

w/e i still like the game any way.
Winds of Blood
Winds of Blood
Frost Gate Guardian
#37
Wow, If you have every skill, upgrade, and rune unlocked, props to you. If you dont, then thats what Balth Faction is for.
Snowman
Snowman
Jungle Guide
#38
I have to say I agree completly with everything on the OP Post!

However it IS a bit premature.. because we dont know exactly what ANET will do to provide this 'alternative means to access'

It maybe that a guild can pay for access using their faction points?...so if an alliance has 500k they can pay for a days access?

so until we know this 'new method' we cant yet say if it will increase the 'pointlessness' of faction gaining.

But even then!.. I do agree, faction gaining is becoming HARD WORK, and there is very little to show for it.. certainly not worth all the work.

and as has been said.. to control an outpost just for access to the merchant.. bleh, what reward is that?.. nothing really.
lyra_song
lyra_song
Hell's Protector
#39
Quote:
Originally Posted by Snowman
But even then!.. I do agree, faction gaining is becoming HARD WORK, and there is very little to show for it.. certainly not worth all the work.
Hey hey. Alliance battle is FUN (even if flawed) ^^; I gain 10k luxon faction repeatedly without even noticing it (working on my luxon friend title)

I do think we should be able to do MORE things with factions.

Faction speific Weapons, alliance only quests (only in the restricted zones!), alliance only pets (i dont care if its just another pet recolor),

Heck if i become friend of the Luxon, those guys better kneel everytime i talk to them!
Cymboric Treewalker
Cymboric Treewalker
Krytan Explorer
#40
Hmm...

Well...

Perhaps if they ranked the alliances on the web page the way they do the GvG guilds?

Maybe if they "open" the elite missions, but make it cost "faction" to get in for anyone not in the controlling faction? (which would be what they have planned)...

You people amaze me that you so quickly throw up complaints with not one suggestion on HOW you would fix it.