Quote:
Originally Posted by Mouse at Large
Kinetic Armour
Armour of Earth
Sliver Armour
Elemental Attunement[E]
Stone Daggers
Teinai's Crystals
Aftershock
Aura of Restoration
Earth 14
Energy Storage 12
No superior runes, mixed Drok's armour and Galigords Stone Staff
Fairly simple tactics wise - get just out of range of target group, cast EA, AoR and Kinetic. Aggro with SD, cast AoE. Then it's a case of SD, TC and Aftershock with the occasional SA to top it all off with some extra armour and damage. Providing you keep the enchants up (and Galigords is the real help here), you shouldn't have too many problems. Energy management is reasonably good as well, just watch that EA does not drop and AoR keeps health up. It takes a bit of practice to get the timing right, but as the pics show, it's workable, cheap, and doesn't require carrying around or muling special armour
I can't claim all the credit for this as it's been inspired by reading various other threads, but I haven't seen this exact build before. If it's been posted before, then all credit to the originator
P.S. Don't blame me if you get cr*ppy drops like I did

not a bad build but i personally prefer my build. its more robust does more damage and has better healing and allows me to take on over 6 hydras at a time ..
Geo-tank (hydra farming build)
E/X
Stats:
Earth Max (sup rune and hat)
energy storage max (minor rune if you like)
kit:
any rod with a 20% enchantment bonus. galigords staff is the obvious choice here.
Skills:
stone daggers
kinetic armour
armour of earth
obsidian flame
crystal wave
earth attunement
ward of stability
ether renewal
Tactics:
before initiating aggro cast earth attunement and kinetic armour. aggro with stone daggers to keep kinetic up (kinetic renews itself everytime you cast a spell). then cast armour of earth. hydras like to drop meteors and they will do so fairly early in the fight so get ward of stability up to avoid being KD'ed and interrupted. spam stone daggers as much as you like and recast your enchantments as necessary. use ether renewal only when you have all enchantments up for maximum effect and spam stone daggers to get max healing and energy back.
with this build and with practice it is fairly easy to take out a group of 3 hydras using just stone daggers as damage. for bigger groups use the bigger damage spells but be wary of the exhaustion from obsidian flame. with practice 8 hydras at a go is achievable.
points to remember:
never let kinetic armour drop in a fight
time your ether renewal so that it isnt interrupted by meteors (or make sure you have ward of stability up)
cast kinetic armour before aggro as it has a long cast time.
i prefer ether renewal to ele attunement as it acts a superb self heal and good energy management all in one. some sort of anti KD is vital imo because i really hate being interrupted

and ward of stability is good for that as it lasts a reasonable time.. silver armour is unnecessary in this build as armour of earth and kinetic armour will boost your AL to over 200 anyway and the dmg output from it is minimal. try swapping in another dmg skill or anti KD maybe instead?