I'm just messing around with skills, that sound good on paper.
(cant get on till Friday)
Class
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W/Rt
Skill's
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Pain (spirit- does 5-17 dmg. every once in a while for like a minute)
Signet of Strength (adds 5 damage to your X attacks)
Brutal Weapon (adds 7-13 damage to your attacks for X seconds)
Hundred Blades (Damage/Spike)
Sun and Moon Slash (Damage/Spike)
Galrath Slash (30-32 dmg + dmg form the skills)
Silverwing Slash (30-32 dmg + dmg form the skills)
Healing Signet ( Heal X health)
Attributes
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something like
10-12 communing
9-12 sword(+4 from runes/helm)
X strength
X Tatics
looks good for spikeing on paper, any suggestions?
(possibly kick pain?)
edit: added skill descriptions,
Critique Please
Darth Malak
Batou of Nine
Drop Pain for either either a warrior defense skill or another weapon skill for when Brutal Weapon is recharging, like Weapon of Warding. The usefulness of Pain in this build is really outweighed by the lack of defense that you have, so thats my suggestion...
enjoy.
enjoy.
Aussie AJMW
yeah drop pain is way more effective because u can just run in and drop it instead of getting owned in the first 3 seconds of fighting before u get rupted. and i would add a IAS in there somewere because if ur gonna spike ur gonna need it a bit more attacks
Darth Malak
Quote:
Originally Posted by Batou of Nine
when Brutal Weapon is recharging, like Weapon of Warding.
Brutal weapon i could use all round and Whats an IAS?
So drop pain for something like another attack or faster attack stance or "watch yourself"?
So drop pain for something like another attack or faster attack stance or "watch yourself"?
fatboyslimerr
IAS = increased attack speed e.g. flurry - crap, frenzy - great, berserkers stance - good but long recharge.