From 1 to 5, from the most important , from the least important( but of course, still important:P)
1) Deadly arts skills mostly unuseful, those needed to be improved
1) Assasins should have an easier life in pve. Almost anything can help.
2) More useful or better(just if Anet won't be able to come out with anything new) mods on armors, so that Assasin armor will be better or equal to Rangers(70 + 30 vs elemental), but of course still worse than Warriors. ( Let's say Sentinels here, 100 + 16 from shields + absorb)
2) Daggers should be swinged slightly faster than swords. We do know about double strikes, but that's simply not enough. Just slightly faster.
2) Improve several skills of the assassins so that healers (monks, or rits, or whatever) won't have to heal the assasins so much and be able to concentrate for doing something else (like healing other party members, not only assasin(s))
3) Critical strikes and double strikes are meant to have the same chance vs a 20 lvl foe, and vs higher than 20 lvl foe.
3) Bit higher shadowstepping radius, long bow range should be enough.
4) Make several combo skills of assasin to chain with each other better, to remove the opinion that 1 combo is better than another, or that there is one best combo to beat 'em all.
(for example, phoenix->horns of the ox->spider->twisting fangs)
5) Shadow refuge, remove the "healed when attacked" to "heals you for" or/and bring back "take half damage". Since, come on, its only mare 4 seconds, that can save assasins life.
5) Critical defences either take up the duration to 10 seconds, or the recharge to 15 seconds.
I just rely'd on my instinct, so dont' flame me for putting it in the wrong order:P. Oh yeah, all the ideas here i credit to those that were able to speak honestly about Assassins problems, and how to solve them. Link:
http://www.guildwarsguru.com/forum/s....php?t=3043557
Hope ya agree with me
