i did a search for a topic similar to the one im about to start and didnt come up with anything so if there is a similar topic please ppost and let me know.
So does any1 have any ideas or creative thoughts as to what some of the later chapters could be about or themed around?
id like to see an egyptian sort of feel to a new chapter. i know egyptian themes are done to death but i think they are pretty funky.
maybe....
an aztec jungle kinda feel, big temples lots of jungle to roam through. some pretty interesting things coul come of that.
maybe....
Cantha and tyria get wind of another nation who believe in a whole other set of gods and are planning to invade cantha and tyria?
maybe....
the gods begin to wage war against each other and you have to chose which god(s) you fight for?
maybe....
the gods summon you for a higher purpose and ask you to be their soldiers in a war against some other gods.
perhaps....
some1 is trying to ressurrect an evil creature which the gods sealed away 1000's of years ago.
perhaps
your characters settle down and have a family, 2 kids a wife/husband and a dog named skip or spot. [ lol ]
who knows. any other ideas?
Chapter ideas
malignant-heretic
TheMadKingGeorge
anything you can come up with a has to be better longer and more able to et you into the game the than
Guild Wars :factions
or as i like to call it
Guild Wars : Big Trouble In Little China Town
Guild Wars :factions
or as i like to call it
Guild Wars : Big Trouble In Little China Town
Undivine
Quote:
Originally Posted by malignant-heretic
i did a search for a topic similar to the one im about to start and didnt come up with anything so if there is a similar topic please ppost and let me know.
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All of these sound interesting. I think I would dig the egyptian idea too, or an arabian, or a scottish.
But I think the best idea you have there is:
Quote:
maybe.... Cantha and tyria get wind of another nation who believe in a whole other set of gods and are planning to invade cantha and tyria? |
Fitz Rinley
Themes:
1) Celtic/Scandinavian
2) Egyptian/Berber/Tuareg (North Africa)
3) Bantu/Zulu (East and South Africa)
4) Dahomey/Arruba/Hausa/Dogon (West Africa)
5) India and Zartoshti Persia.
6) Australia/Micronesia/Polynesia.
7) Inuit/Tlingit/Lakota(Sioux)/Dinde(Apache)
8) Toltec/Mexica(Aztec)/Incan
Possibilities for plot inclusions:
1) Hunt for the secret thing.
2) Rescue the renegade heir.
3) Descent into madness/fall of the hero.
4) Redemption.
5) Defend the nation.
6) War of the Gods.
7) Discover the Gods are mortal/transient beings.
It is not possible for a cultural hero to settle-down and have a family. Such a person must be free to be the hero, and failing one's obligations at home while heroing is not heroic. The sacrifice of being a mythological hero is the loss of family. Attaining a family ends one's ability to continue being the roving hero and forces one to become the father/mother hero to the little audience.
Often the hero's descent into madness comes exactly from this kind of loss. A classic fantasy novel for this is Elric of Melnibone by Michael MorrRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO. Elric suffers two permanent wounds, he is the first of his race born with a conscience and he uses a soul drinking weapon killing his one true love while intending to kill his rival cousin. If a chapter allows us the option of settling down, the next chapter must destroy our family and provide us a reason for becoming unsettled.
Fitz
1) Celtic/Scandinavian
2) Egyptian/Berber/Tuareg (North Africa)
3) Bantu/Zulu (East and South Africa)
4) Dahomey/Arruba/Hausa/Dogon (West Africa)
5) India and Zartoshti Persia.
6) Australia/Micronesia/Polynesia.
7) Inuit/Tlingit/Lakota(Sioux)/Dinde(Apache)
8) Toltec/Mexica(Aztec)/Incan
Possibilities for plot inclusions:
1) Hunt for the secret thing.
2) Rescue the renegade heir.
3) Descent into madness/fall of the hero.
4) Redemption.
5) Defend the nation.
6) War of the Gods.
7) Discover the Gods are mortal/transient beings.
It is not possible for a cultural hero to settle-down and have a family. Such a person must be free to be the hero, and failing one's obligations at home while heroing is not heroic. The sacrifice of being a mythological hero is the loss of family. Attaining a family ends one's ability to continue being the roving hero and forces one to become the father/mother hero to the little audience.
Often the hero's descent into madness comes exactly from this kind of loss. A classic fantasy novel for this is Elric of Melnibone by Michael MorrRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO. Elric suffers two permanent wounds, he is the first of his race born with a conscience and he uses a soul drinking weapon killing his one true love while intending to kill his rival cousin. If a chapter allows us the option of settling down, the next chapter must destroy our family and provide us a reason for becoming unsettled.
Fitz
Undivine
Quote:
Originally Posted by Fitz Rinley
Often the hero's descent into madness comes exactly from this kind of loss. A classic fantasy novel for this is Elric of Melnibone by Michael MorrRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO.
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