No Energy build

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

kk this is a good AB build because it is perfectly suited for brawlers.

Battle Rage (E)
Standing slash factions
Galrath slash
Silverwing slash factions
Sun and Moon strike factions
Healing signet
Live Vicoriously
Mending

8 Healing
8+1+3 Strength
12+1 sword
7+1 tactics
or u can take one out of sword and put into str and tact if u have sentinal armor.

This is pretty fckn effective and i use this heaps coz it doesnt waste time trying to survive and waiting for ur allies to gang them 4 on 1. Used effectivly it can rip peoples to shreds and with bat rag on u can actually spam slashs and use s+m (lol) last because u get double adren cos two attacks.

and b4 u going listing 100 reason y its sucks and could counter i realise it aint perfect but its bloody effective

bizarresk

bizarresk

Academy Page

Join Date: Jul 2005

nice one m8 gotta cap battle rage now :P

Mistermagoo

Mistermagoo

Frost Gate Guardian

Join Date: Dec 2005

In my computer room.

The Noob Elite [TnE]

N/Me

Isn't "Standing Slash" like +20 damage while stanced? Or is battle rage a stance? (Can't remember O_O)

Ganik Thress

Ganik Thress

Banned

Join Date: Apr 2006

Xen of Onslaught [XoO]

W/E

Mending Ftw!

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

standing is +x and +x if u stanced and yes battle rage is stance

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by Aussie AJMW
8 Healing
8+1+3 Strength
12+1 sword
7+1 tactics
or u can take one out of sword and put into str and tact if u have sentinal armor. If you're going to use one superior rune, always use it to boost what will be your highest atribute, same goes for the +1 on your helm. That being said, 13 swordsmanship is a loosing move in PvP, same goes for using three (and mending in particular is very poor) self heals.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Thanks, you just gave me an idea for a build to test.
Just without the 4 attribute split.

Its probably a decent pressure build, but I don't really see finishers in that. I'd Swap Final Thrust for S+M and have my 16SM

Drop the un-needed healing and put an IAS in there.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Switch a couple of those attack skills out and Sprint instead of Siggy (for 0 tactics) and you have my exact Ettin Farming build

Not really effective elsewhere. A single attack to remove a stance and there goes all your Adrenaline, too much enchantment removal in factions isnt there?

Wouldn't it be better to just drop all Tactics and use it somewhere else? Since Siggy stops Battle Rage i think, so using it mid battle just disables you.

lactatemike

lactatemike

Frost Gate Guardian

Join Date: Apr 2006

W/

Quote:
Originally Posted by Katari
If you're going to use one superior rune, always use it to boost what will be your highest atribute, same goes for the +1 on your helm. That being said, 13 swordsmanship is a loosing move in PvP, same goes for using three (and mending in particular is very poor) self heals. So certainly you have some sort of recommendation, then, instead of just pointing out problems? I mean, if not, that would make your reply just as useless as mine, right?
. . .

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

He said having three self-heals is a losing move. Logic would dictate that he's suggesting you have one or at the most two instead. In PvP making an invincible character like that is a straight up waste of energy. Who in their right mind would attack it? They'll just take down the rest of your team and leave you to do your 3 damage hits until you're the only one left.

If you want to survive in AB take a monk and only fight battles you know you can win. You earn more points by capping undefended/poorly defended shrines than getting into the usual full scale battle at the dragon shrine. Healing Signet is all the self heal you need in PvP, it doesn't matter how long YOU survive, there will always be a weaker link in the team.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Healing signet itself sould be sufficent if you take your points in healing prayers and add them to tactics. Battle Rage itself is a really sketchy run buff, since it stop and kills all adrenaline when you do anything besides attack.

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

Frenzy and Rush works fine in alliance battle. Obviously I wouldn't use it for taking the elite ele shrine but even with the Random System, most people are still sensible enough to attack soft targets first. Obviously it's a bad idea if you don't take a monk but it not a problem to cancel it when your taking double damage. I'd much prefer to have frenzy two thirds of the time than battle rage up constantly. Battle Rage would be bad enough for a non elite but it's jsut plain shocking considering it is.

If you're really against it, tiger stance is a reasonable alternative.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Nah, on testing, lack of IAS is a downer.

Ondo

Ondo

Lion's Arch Merchant

Join Date: Aug 2005

USA

Heavenly Shadows [milf]

W/R

What about dropping Healing Signet, and Mending. Throw all the points from tactics into healing and put in Vigorous Spirit. Then with the one slot left you could put in Signet of Strength, healing breeze, or orison of healing. Seeing as you are using adrenaline skills, what energy you have can be used for Orison of Healing.

Strength - 13 (9+3+1)
Swordsmanship - 10 (9+1)
Healing Prayers - 12
7 points left over from 200

Battle Rage -
Standing Slash - +15 dmg +15 dmg more in stance
Galrath Slash - +27 dmg
Silverwing Slash - +27 dmg
Sun and Moon Strike
Orison Of Healing - +60 health for 5 energy
Vigorous Spirit - +11 for each hit or spell cast for 30 seconds. Apply just before aggro
Live Vicarously - +14 for each hit

Just my 2 cents worth, not a big PvPer so...

chumsy

Academy Page

Join Date: May 2005

If the guy wants to do a 0 mp build, then let him do a 0 mp build.

The lack of an IAS buff is probably made up with auto-regen instead of wasted time using heal sig or doing something non-attacking.

Only thing I'd add is Purge Signet (removes all hexes and conditions at the cost of 10 energy each) to go along with the 0 mp gimmick.

It doesn't really matter if Purge Signet ends Battle Rage because hexes and conditions usually force you to fold anyways.

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

If he wanted to just do the build for the sake of having 0 "mp" then I'm sure he would. Making a thread about it has nothing at all to do with whether or not he "does it". He obviously posted it to be either critiqued or discussed.

Lol why else would he post it. For some sorta reason like "Hey, I thought I'd try this build in AB, I don't want replies I just thought I'd tell everyone".

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Jestah
Frenzy and Rush works fine in alliance battle. Thats what 1 of the warriors i fought during the FPE thought too. He didn't seem to think so though after i hit him with a surprise Ineptitude while he was fighting someone else. Moment Frenzy goes up its just asking for people to hit you in those sorta missions, 294 damage isn't easily shrugged off.

Also if your bringing an enchantment, your just asking for trouble if you come across a Ranger thats decided to pack Melandrus Arrows. And tbh, i can see that been VERY useful in those sorta battles. Extra damage vs enchantments and bleeding on hit? Same goes for a mesmer or anyone who can remove enchantments really, your gonna spend most your time recasting.
I always found going W/N and bringing Plague Touch was better, helps vs those Assassins that think they can win a war of attrition by degening you, countless times during the FPE i killed an assassin after he used Vipers Defence (whatever it is that teleports them and inflicts poison) by catching them back up and giving em poison back before they could heal it off.

Although if your determined to run it at 0 energy, cast Holy Wrath and hope a warrior comes for you Can be quite amusing, i made a gimmick PvP build using a signet monk once for the random arena. Was utterly useless but damn funny. You can return a surprising amount of damage back when fighting rangers/warriors/assassins.

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

Oh please, making points with one skill that counters another is so random arenas. If you didn't run things for a risk of there being counters you may as well not even play at all. A monk wouldn't have any trouble healing up one frenzied ineptitude and after that you'd have to find a pretty dumb warrior to even trigger ineptitde at all let alone while he was frenzied. It's a 10 second wait at best once he knows you're carrying it.

Quote:
Moment Frenzy goes up its just asking for people to hit you in those sorta missions... I've played countless battles with frenzy and that just isn't true in practice nor is it sensible in theory. It's a waste of time trying to catch a frenzy warrior offguard more than once in an unorganised 4v4 situation. You won't finish him off the first time and it only takes one attempt for it to be predictable.

No offense but ineptitude is probably on a par with Peace and Harmony for trashy elites.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I haven't played them recently, but i hear there are still the occasional huge brawl at the Dragon area. If you think you can tab at the speed of light to check what all people nearby are doing then you obviously aren't concentrating on the person your attacking.

So it takes a dumb warrior to get hit with Ineptitude these days does it? Ever wonder why i said SURPRISE Ineptitude? I'm not talking about the dumb warriors that you cast Inep on, carry on running at your for 5 seconds and still hit through it. 9/10 if you catch a warrior building up adren, you can either catch him there and then or wait till he uses Eviscerate since you can nearly guarantee he'll be thinking about his next move more than 'I wonder if that mesmers nearby'. Also 294 isn't healed that quickly you know, WoH/Other gets about 220/230. And on top of that, 294 damage has quite a good chance of killing you if the monk was slow healing you before it.

Trashy elite? It may not be the elite Eviscerate or E-surge are, but its hardly trashy.

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

Here's the PvE build I was running in Prophecies...could easily be altered for an AB...

Healing 8
Axe 16 (12+1+3)
Strength 11 (10+1)

Battle Rage [e]
Penetrating Blow
Dismember
Executioners Strike
Disrupting Chop
Live Vicariously
Mending -> Vigorous Spirit -> Something Else
Res Sig -> Mend Ailment -> Purge Signet (?) -> Something Else

That would probably do it.....AB's are pretty forgiving...

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

Quote:
Originally Posted by Evilsod
I haven't played them recently, but i hear there are still the occasional huge brawl at the Dragon area. If you think you can tab at the speed of light to check what all people nearby are doing then you obviously aren't concentrating on the person your attacking.

So it takes a dumb warrior to get hit with Ineptitude these days does it? Ever wonder why i said SURPRISE Ineptitude? I'm not talking about the dumb warriors that you cast Inep on, carry on running at your for 5 seconds and still hit through it. 9/10 if you catch a warrior building up adren, you can either catch him there and then or wait till he uses Eviscerate since you can nearly guarantee he'll be thinking about his next move more than 'I wonder if that mesmers nearby'. Also 294 isn't healed that quickly you know, WoH/Other gets about 220/230. And on top of that, 294 damage has quite a good chance of killing you if the monk was slow healing you before it.

Trashy elite? It may not be the elite Eviscerate or E-surge are, but its hardly trashy. How do you plan on "suprising" a warrior over and over with the same tactic, he'll just stop running frenzy until you're either dead or somewhere else. Like I said, Frenzy is worth having on your bar for times you can use it without some RA player inepting you. True enough, it's easy to get off an ineptitude on an IAS'd warrior but you can usually hit escape fast enough if you're expecting it with no IAS.

You shouldn't even be in a situation where there's so much going on you can't watch the mesmer. Getting into 12v12s at the dragon shrine is dumb. In fact, why not just attack the damn mesmer. You get a good 3 seconds warning for ineptitude then and even if you're not watching him you get a second.

I can't believe you're telling me what does and doesn't happen in an average AB when I've played most of mine as frenzy warrior.

Btw, I've changed my mind, Ineptitude is the trashiest elite there is, even worse than PnH. The 20 second recharge and the fact you can only realistically use it on melee characters just kills it. What do you do when the warrior goes down, ineptitude the monk lol. Anti-class characters are for modes which actually have a metagame and even if AB had one ineptitude would still suck.

CrispyCritter

Ascalonian Squire

Join Date: Mar 2006

Save The Dolyaks

I've run a build like this in RA, and it worked pretty well. My setup looked like this:

16 Sword
11 Strength
8 Healing

Sever Artery
Gash
Final Thrust
Battle Rage {E}
Mending
Live Vicariously/Watchful Spirit
Purge Signet
Res Sig

It's true that you don't have an IAS, but with Battle Rage you've effectively got a constant speed boost so it makes you difficult to kite. Additionally, you're building adrenaline twice as fast as normal, which is considerably faster than you would be building with an IAS.

It's true that Healing Signet is a better heal, but it does have disadvantages:

1) you have to stop attacking for 2 seconds to use it, which gives your opoponent time to run away
2) it can be interrupted
3) it gives you -40 armor, which basically makes it useless as a self-heal if you're under attack.

Of course, your enchants can be stripped, but in GW any skill can be countered.

Purge Signet is a very useful way to remove disabling hexes and conditions, and the fact that it doesn't cost any energy makes it perfect for this kind of build.

I generally don't use this build outside of RA, although it could probably work in an Alliance Battle. That said, it seems like Alliance Battles are a little more like TA. Since you can actually set up a team, your build doesn't need to be quite so self-sufficient, and hence you should probably tend to focus more on doing damage than on keeping yourself alive.

Oh, and Ineptitude isn't a trashy elite. If you want a trashy elite, check out Mind Freeze.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Ineptitude does 120+ armour ignoring damage and blinds for 10 seconds. 1 second cast, 10 second recast. As far as warrior hate goes, its far from trashy.

But frenzy's upsides way over balances its down side. True you must be careful, but otherwise how else will the skill be balanced. Rush is less good for AB since you need the on-demand speed buff. (you can always have the luxury of taking 4 swings at someone.)

The fact that you lose all your adren as you recast it is annoying, but I suppose necessary. Its a decent pressure build. It lacks KD and disruption though, if we overlook the IAS since you are right the adren buildup is fine w/o it.

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

Well unless the place I got the info from hasn't updated their skills, it's a 20 second recast not 10. I wouldn't know off hand because it's so trashy I haven't seen the stats ingame for a while.

Ok take this comparison. Forget the blind, blinding every 20 seconds won't pressure a team with a monk in the slightest.

Images of remorse: 55 Damage and -5 degen (10 second duration) every FIVE seconds. For the same energy as Ineptitude that's 210 damage in half the time. In the same period of time for double the energy it's 420 damage.

Ineptitude can't even match up to non-elites for damage and there are much better ways than a 20 second recharge blind to kill a Warrior's damage. I'd take up 2 slots on my bar and a good elite over a pitiful elite like that 10 times outa 10.

fb2000

Desert Nomad

Join Date: Apr 2006

dude, stop thinking of your ultra leeet all-star teams.. its far from reality, im not that good a player myself, yet in any of those alliance battles and the quarry/aspenwood, everyone is pretty suxy (and ultra arrogant while hes at it)

and i wouldnt use ur argument about "How do you plan on "suprising" a warrior over and over with the same tactic, he'll just stop running frenzy ". in the midst of the fight, its more than likely hes not even gonna see he got ineptitude'd

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

lol sorry but if you find a warrior that doesn't notice he just lost 300 health then you dont need anything special to kill him. If youre gonna discuss the tactical use of skills then you have to assume your opponent isn't braindead, otherwise you probably don't even need tactics.

I only replied to the guy cuz his tone suggested he'd jus "owned" my point or something. Yeah ineptitude is fine for the average player in AB but if you're gonna start trying to "prove me wrong" then I'll assume you're talking about high level PvP unless you're more specific.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by Jestah
I've played countless battles with frenzy and that just isn't true in practice nor is it sensible in theory. It's a waste of time trying to catch a frenzy warrior offguard more than once in an unorganised 4v4 situation. You won't finish him off the first time and it only takes one attempt for it to be predictable. lol are you sure? i caught a frenzied warrior at ft aspenwood with just a lil bit below 50% health, i had a FULLY charged FINAL THRUST, lol it wasnt very pretty, make sure you cancel out frenzy people even below 50% health, you dont want to this to happen to you, i know i would be pissed if someone hit me with a 218 critical final thrust and woudn me up dead

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

Quote:
Originally Posted by chumsy
If the guy wants to do a 0 mp build, then let him do a 0 mp build.

The lack of an IAS buff is probably made up with auto-regen instead of wasted time using heal sig or doing something non-attacking.

Only thing I'd add is Purge Signet (removes all hexes and conditions at the cost of 10 energy each) to go along with the 0 mp gimmick.

It doesn't really matter if Purge Signet ends Battle Rage because hexes and conditions usually force you to fold anyways. only person who actually read the title

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

and to crispy critter i started of with sever and gash but theres always the monk with completaion of purity so i thougth fck it lets c u reversal of fortune 80+ damage every strike

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

btw this post is for people stating about my build. If u wonna to talk about ineptitude do it in mesmer or a separete post in warrior

Dejii

Ascalonian Squire

Join Date: Apr 2006

California, USA

Rulers of Ascalon

W/

if your not using energy, take succor for your team monk + nuker. they will appreciate it.

if you stay this build either drop the points in tactics or healing, 4 way split isnt good. Also put the +3 rune on your highest stat. Another tip is that while you do alot of damage, you must use it all before battle rage ends meaning after one full spike (all your attacks) you must reapply battle rage and start over. Battle rage is a great move for a sword build though

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

i understand about the 4 way split but no energy and this is the only way unless monk get a new way of healing with out energy. and the only reason i put sup on str is because i wonted an extra second on battle rage (trust me i get another attack in otherwise i wouldnt bother) and i usually get about 7-10 on stationary and 4 if massive kiter unless they aswell got faster movement then i just flank off and wait till they return

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

Quote:
Originally Posted by Xaero Gouki Kriegor
lol are you sure? i caught a frenzied warrior at ft aspenwood with just a lil bit below 50% health, i had a FULLY charged FINAL THRUST, lol it wasnt very pretty, make sure you cancel out frenzy people even below 50% health, you dont want to this to happen to you, i know i would be pissed if someone hit me with a 218 critical final thrust and woudn me up dead Yes very sure, can't really prove a point by using dumbasses as a reference.

CKaz

Jungle Guide

Join Date: Feb 2005

thread hijack ftw!

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

It's a dead thread anyway. Close ftw.