kk this is a good AB build because it is perfectly suited for brawlers.
Battle Rage (E)
Standing slash factions
Galrath slash
Silverwing slash factions
Sun and Moon strike factions
Healing signet
Live Vicoriously
Mending
8 Healing
8+1+3 Strength
12+1 sword
7+1 tactics
or u can take one out of sword and put into str and tact if u have sentinal armor.
This is pretty fckn effective and i use this heaps coz it doesnt waste time trying to survive and waiting for ur allies to gang them 4 on 1. Used effectivly it can rip peoples to shreds and with bat rag on u can actually spam slashs and use s+m (lol) last because u get double adren cos two attacks.
and b4 u going listing 100 reason y its sucks and could counter i realise it aint perfect but its bloody effective
No Energy build
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Quote:
Originally Posted by Aussie AJMW
8 Healing
8+1+3 Strength
12+1 sword
7+1 tactics
or u can take one out of sword and put into str and tact if u have sentinal armor. If you're going to use one superior rune, always use it to boost what will be your highest atribute, same goes for the +1 on your helm. That being said, 13 swordsmanship is a loosing move in PvP, same goes for using three (and mending in particular is very poor) self heals.
8+1+3 Strength
12+1 sword
7+1 tactics
or u can take one out of sword and put into str and tact if u have sentinal armor. If you're going to use one superior rune, always use it to boost what will be your highest atribute, same goes for the +1 on your helm. That being said, 13 swordsmanship is a loosing move in PvP, same goes for using three (and mending in particular is very poor) self heals.
j
Switch a couple of those attack skills out and Sprint instead of Siggy (for 0 tactics) and you have my exact Ettin Farming build 
Not really effective elsewhere. A single attack to remove a stance and there goes all your Adrenaline, too much enchantment removal in factions isnt there?
Wouldn't it be better to just drop all Tactics and use it somewhere else? Since Siggy stops Battle Rage i think, so using it mid battle just disables you.

Not really effective elsewhere. A single attack to remove a stance and there goes all your Adrenaline, too much enchantment removal in factions isnt there?
Wouldn't it be better to just drop all Tactics and use it somewhere else? Since Siggy stops Battle Rage i think, so using it mid battle just disables you.
Quote:
Originally Posted by Katari
If you're going to use one superior rune, always use it to boost what will be your highest atribute, same goes for the +1 on your helm. That being said, 13 swordsmanship is a loosing move in PvP, same goes for using three (and mending in particular is very poor) self heals.
So certainly you have some sort of recommendation, then, instead of just pointing out problems? I mean, if not, that would make your reply just as useless as mine, right?
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J
He said having three self-heals is a losing move. Logic would dictate that he's suggesting you have one or at the most two instead. In PvP making an invincible character like that is a straight up waste of energy. Who in their right mind would attack it? They'll just take down the rest of your team and leave you to do your 3 damage hits until you're the only one left.
If you want to survive in AB take a monk and only fight battles you know you can win. You earn more points by capping undefended/poorly defended shrines than getting into the usual full scale battle at the dragon shrine. Healing Signet is all the self heal you need in PvP, it doesn't matter how long YOU survive, there will always be a weaker link in the team.
If you want to survive in AB take a monk and only fight battles you know you can win. You earn more points by capping undefended/poorly defended shrines than getting into the usual full scale battle at the dragon shrine. Healing Signet is all the self heal you need in PvP, it doesn't matter how long YOU survive, there will always be a weaker link in the team.
J
Frenzy and Rush works fine in alliance battle. Obviously I wouldn't use it for taking the elite ele shrine but even with the Random System, most people are still sensible enough to attack soft targets first. Obviously it's a bad idea if you don't take a monk but it not a problem to cancel it when your taking double damage. I'd much prefer to have frenzy two thirds of the time than battle rage up constantly. Battle Rage would be bad enough for a non elite but it's jsut plain shocking considering it is.
If you're really against it, tiger stance is a reasonable alternative.
If you're really against it, tiger stance is a reasonable alternative.
j
What about dropping Healing Signet, and Mending. Throw all the points from tactics into healing and put in Vigorous Spirit. Then with the one slot left you could put in Signet of Strength, healing breeze, or orison of healing. Seeing as you are using adrenaline skills, what energy you have can be used for Orison of Healing.
Strength - 13 (9+3+1)
Swordsmanship - 10 (9+1)
Healing Prayers - 12
7 points left over from 200
Battle Rage -
Standing Slash - +15 dmg +15 dmg more in stance
Galrath Slash - +27 dmg
Silverwing Slash - +27 dmg
Sun and Moon Strike
Orison Of Healing - +60 health for 5 energy
Vigorous Spirit - +11 for each hit or spell cast for 30 seconds. Apply just before aggro
Live Vicarously - +14 for each hit
Just my 2 cents worth, not a big PvPer so...
Strength - 13 (9+3+1)
Swordsmanship - 10 (9+1)
Healing Prayers - 12
7 points left over from 200
Battle Rage -
Standing Slash - +15 dmg +15 dmg more in stance
Galrath Slash - +27 dmg
Silverwing Slash - +27 dmg
Sun and Moon Strike
Orison Of Healing - +60 health for 5 energy
Vigorous Spirit - +11 for each hit or spell cast for 30 seconds. Apply just before aggro
Live Vicarously - +14 for each hit
Just my 2 cents worth, not a big PvPer so...
c
If the guy wants to do a 0 mp build, then let him do a 0 mp build.
The lack of an IAS buff is probably made up with auto-regen instead of wasted time using heal sig or doing something non-attacking.
Only thing I'd add is Purge Signet (removes all hexes and conditions at the cost of 10 energy each) to go along with the 0 mp gimmick.
It doesn't really matter if Purge Signet ends Battle Rage because hexes and conditions usually force you to fold anyways.
The lack of an IAS buff is probably made up with auto-regen instead of wasted time using heal sig or doing something non-attacking.
Only thing I'd add is Purge Signet (removes all hexes and conditions at the cost of 10 energy each) to go along with the 0 mp gimmick.
It doesn't really matter if Purge Signet ends Battle Rage because hexes and conditions usually force you to fold anyways.
J
If he wanted to just do the build for the sake of having 0 "mp" then I'm sure he would. Making a thread about it has nothing at all to do with whether or not he "does it". He obviously posted it to be either critiqued or discussed.
Lol why else would he post it. For some sorta reason like "Hey, I thought I'd try this build in AB, I don't want replies I just thought I'd tell everyone".
Lol why else would he post it. For some sorta reason like "Hey, I thought I'd try this build in AB, I don't want replies I just thought I'd tell everyone".
Quote:
Originally Posted by Jestah
Frenzy and Rush works fine in alliance battle.
Thats what 1 of the warriors i fought during the FPE thought too. He didn't seem to think so though after i hit him with a surprise Ineptitude while he was fighting someone else. Moment Frenzy goes up its just asking for people to hit you in those sorta missions, 294 damage isn't easily shrugged off.
Also if your bringing an enchantment, your just asking for trouble if you come across a Ranger thats decided to pack Melandrus Arrows. And tbh, i can see that been VERY useful in those sorta battles. Extra damage vs enchantments and bleeding on hit? Same goes for a mesmer or anyone who can remove enchantments really, your gonna spend most your time recasting.
I always found going W/N and bringing Plague Touch was better, helps vs those Assassins that think they can win a war of attrition by degening you, countless times during the FPE i killed an assassin after he used Vipers Defence (whatever it is that teleports them and inflicts poison) by catching them back up and giving em poison back before they could heal it off.
Although if your determined to run it at 0 energy, cast Holy Wrath and hope a warrior comes for you
Can be quite amusing, i made a gimmick PvP build using a signet monk once for the random arena. Was utterly useless but damn funny. You can return a surprising amount of damage back when fighting rangers/warriors/assassins.
Also if your bringing an enchantment, your just asking for trouble if you come across a Ranger thats decided to pack Melandrus Arrows. And tbh, i can see that been VERY useful in those sorta battles. Extra damage vs enchantments and bleeding on hit? Same goes for a mesmer or anyone who can remove enchantments really, your gonna spend most your time recasting.
I always found going W/N and bringing Plague Touch was better, helps vs those Assassins that think they can win a war of attrition by degening you, countless times during the FPE i killed an assassin after he used Vipers Defence (whatever it is that teleports them and inflicts poison) by catching them back up and giving em poison back before they could heal it off.
Although if your determined to run it at 0 energy, cast Holy Wrath and hope a warrior comes for you
Can be quite amusing, i made a gimmick PvP build using a signet monk once for the random arena. Was utterly useless but damn funny. You can return a surprising amount of damage back when fighting rangers/warriors/assassins.J
Oh please, making points with one skill that counters another is so random arenas. If you didn't run things for a risk of there being counters you may as well not even play at all. A monk wouldn't have any trouble healing up one frenzied ineptitude and after that you'd have to find a pretty dumb warrior to even trigger ineptitde at all let alone while he was frenzied. It's a 10 second wait at best once he knows you're carrying it.
Quote: Moment Frenzy goes up its just asking for people to hit you in those sorta missions... I've played countless battles with frenzy and that just isn't true in practice nor is it sensible in theory. It's a waste of time trying to catch a frenzy warrior offguard more than once in an unorganised 4v4 situation. You won't finish him off the first time and it only takes one attempt for it to be predictable.
No offense but ineptitude is probably on a par with Peace and Harmony for trashy elites.
Quote: Moment Frenzy goes up its just asking for people to hit you in those sorta missions... I've played countless battles with frenzy and that just isn't true in practice nor is it sensible in theory. It's a waste of time trying to catch a frenzy warrior offguard more than once in an unorganised 4v4 situation. You won't finish him off the first time and it only takes one attempt for it to be predictable.
No offense but ineptitude is probably on a par with Peace and Harmony for trashy elites.
I haven't played them recently, but i hear there are still the occasional huge brawl at the Dragon area. If you think you can tab at the speed of light to check what all people nearby are doing then you obviously aren't concentrating on the person your attacking.
So it takes a dumb warrior to get hit with Ineptitude these days does it? Ever wonder why i said SURPRISE Ineptitude? I'm not talking about the dumb warriors that you cast Inep on, carry on running at your for 5 seconds and still hit through it. 9/10 if you catch a warrior building up adren, you can either catch him there and then or wait till he uses Eviscerate since you can nearly guarantee he'll be thinking about his next move more than 'I wonder if that mesmers nearby'. Also 294 isn't healed that quickly you know, WoH/Other gets about 220/230. And on top of that, 294 damage has quite a good chance of killing you if the monk was slow healing you before it.
Trashy elite? It may not be the elite Eviscerate or E-surge are, but its hardly trashy.
So it takes a dumb warrior to get hit with Ineptitude these days does it? Ever wonder why i said SURPRISE Ineptitude? I'm not talking about the dumb warriors that you cast Inep on, carry on running at your for 5 seconds and still hit through it. 9/10 if you catch a warrior building up adren, you can either catch him there and then or wait till he uses Eviscerate since you can nearly guarantee he'll be thinking about his next move more than 'I wonder if that mesmers nearby'. Also 294 isn't healed that quickly you know, WoH/Other gets about 220/230. And on top of that, 294 damage has quite a good chance of killing you if the monk was slow healing you before it.
Trashy elite? It may not be the elite Eviscerate or E-surge are, but its hardly trashy.
Here's the PvE build I was running in Prophecies...could easily be altered for an AB...
Healing 8
Axe 16 (12+1+3)
Strength 11 (10+1)
Battle Rage [e]
Penetrating Blow
Dismember
Executioners Strike
Disrupting Chop
Live Vicariously
Mending -> Vigorous Spirit -> Something Else
Res Sig -> Mend Ailment -> Purge Signet (?) -> Something Else
That would probably do it.....AB's are pretty forgiving...
Healing 8
Axe 16 (12+1+3)
Strength 11 (10+1)
Battle Rage [e]
Penetrating Blow
Dismember
Executioners Strike
Disrupting Chop
Live Vicariously
Mending -> Vigorous Spirit -> Something Else
Res Sig -> Mend Ailment -> Purge Signet (?) -> Something Else
That would probably do it.....AB's are pretty forgiving...
