Level 26 Flesh Golem?

Willy Rockwell

Willy Rockwell

Lion's Arch Merchant

Join Date: May 2005

In a PUG, a necro ridiculed my level 18 Flesh Golem and told me not to use it, that he had level 26 Flesh Golems and level 24 Bone Fiends. How is that possible?

Justin_GW

Justin_GW

Krytan Explorer

Join Date: Sep 2005

Mo/Me

A level 26 flesh golem is possible with 16 Death Magic, but level 24 fiends are impossible

gou

Lion's Arch Merchant

Join Date: Mar 2005

globally warmed england

the discarnate

if you have a death magic +1 item, then you will raise a level 28 golem if it kicks in.

Not had a chance to try it with the favour of grenth blessing that gives a further +1 to all necro attributes

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Basically what he's telling you is "You're a worthless MM if you don't have 16 Death Magic".

Which is just silly anyway, and would be even more silly if you were a Ritualist primary. Spawning Power should not be underestimated.

Eragon of Ileria

Eragon of Ileria

Pre-Searing Cadet

Join Date: Feb 2007

Battle May Cry

N/Mo

Quote:
Originally Posted by gou
if you have a death magic +1 item, then you will raise a level 28 golem if it kicks in.

Not had a chance to try it with the favour of grenth blessing that gives a further +1 to all necro attributes
It is possible to get that Grenth's favor, Ghial's staff combo and I believe the level can go up even higher with the lunar fortune power that boosts all of your attributes by one. Here is an attached pic. of my lucky LV.29 Flesh Golem, took a while to get it!

xiaotsu

Desert Nomad

Join Date: Feb 2006

Doomlore Shrine

Just Us Gamers [JUGs]

R/

There's an SS on here somewhere of a level 31 Flesh Golem. This was achieved by using a +1 weapon, the grenth favor, and the lunar token buff that gives +1 to all attribtues.

silara_jorinset

Frost Gate Guardian

Join Date: Oct 2006

AoFT

E/Me

Quote:
Originally Posted by VGJustice
Basically what he's telling you is "You're a worthless MM if you don't have 16 Death Magic".

Which is just silly anyway, and would be even more silly if you were a Ritualist primary. Spawning Power should not be underestimated.
True, though if we are talking about a necro primary, death magic is one of those attributes that is good to max out for an mm as it determines the level (and thus health and damage) of minions and the number controlled. If the op is using a level 18 golem it may be worth trying to get another point in death magic for 8 minions. But agreed you don't NEED max level.

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

But it costs an arm and a leg!!!

Not to mention the damn insignia.

Tromador

Academy Page

Join Date: Apr 2006

Monks Unleashed [MU]

We don't know what level of character the OP was playing, however being as Flesh Golem is an Elite only capturable in Xaquang Skyway, we should assume a level 20.

Minions is something you want to concentrate on or not bother with. Either as a primary Necro playing a traditional MM you want as many as possible and as tough as possible. Even as a Rit using maybe minion bombs (as in http://gw.gamewikis.org/wiki/Build:R...osive_Creation ) you want lots of them.

And that doesn't mean you can't split out to do other stuff. I have a build I like to play as a N/Me. Max death with Fleshy, Shambling, Fiends, Botm - then I add a few mesmer interrupts from Domination and prolly a res sig. I don't need many points in Dom to make the interrupts run, so I can still keep a decent amount in Soul Reaping.

10 max minions, plus I can shutdown the enemy necro who is stealing my corpses for his wells of annoyance or whatever.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by VGJustice
Basically what he's telling you is "You're a worthless MM if you don't have 16 Death Magic".

Which is just silly anyway, and would be even more silly if you were a Ritualist primary. Spawning Power should not be underestimated.
Stop been picky. Necro MMs should have 16 (or at least 14 is they can't afford the sup/major). Rit should have 12.

Theres no 2 ways about it, your a shit MM if you don't have it maxed. You wouldn't enter a GvG with 13 in Axe if you should have it 16 would you?

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

But a Rt/N MM wouldnt have Soul reaping, so no neverending supply of energy. A MM could just reanimate a new minion after the death of his old.

Anyway, Flesh Golem can be lvl 31! Just get lucky with Lunar Fortune, have 16 DM with runes/headset, use a Shrine of Grenth and have a +1 DM 20% item. DM 19 = lvl 31 Flesh golem ftw!

NickelPlate

NickelPlate

Academy Page

Join Date: Dec 2006

N/E

Quote:
Originally Posted by Willy Rockwell
In a PUG, a necro ridiculed my level 18 Flesh Golem and told me not to use it, that he had level 26 Flesh Golems and level 24 Bone Fiends. How is that possible?
As far as I know, lvl 24 bone fiends aren't even possible, either a typo or he/she is feeding you a line of bull. I have 16 death magic and I get lvl 26 golem and lvl 18 bone fiends. As mentioned, it is possible to get higher with things like a Ghial's staff or other mods that gives %chance to add +1 death, but IMO these generally don't happen enough to make it worth it and I prefer to use my Nightbringer for the health/fast cast bonus and give my Ghials to Master of Whispers.

Don't feel bad, before I got all the necessaries to get my Death magic to lvl 16, I had been in groups with other necros that criticized me too. Do what you want and have fun and ignore the idiots that think they know everything.

Yuhe Ji

Yuhe Ji

Lion's Arch Merchant

Join Date: Jan 2008

Los Angeles

E/

Quote:
Originally Posted by Guildmaster Cain
But a Rt/N MM wouldnt have Soul reaping, so no neverending supply of energy. A MM could just reanimate a new minion after the death of his old.
Rits still have Boon of Creation though. That gives quite a bit of energy and doesn't only activate three times every 15 seconds (or whatever the soul reaping limit is).

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Basically, if you are going to summon minions, then you need the most you can get and you need them to be as high level as possible. In the late game, you are facing enemies over level 20. If you are trying to combat them w/ level 12 minions, they will just get splattered en mass. At 16 DM, you get 18 normal minions, and a 26 golem, which can survive long enough to get the job done. Anything less, and you might as well just go w/ curse or even blood magic. Hell, you may be better off going rt as your secondary and just being a spirit spammer who has soul reaping to keep your energy topped off.

The only exception would be if you're going w/ a minion bomber build; in that case, a minor or major DM rune will suffice, and you can use the disposable minions for death nova fodder...

Game Master Guru

Game Master Guru

Banned

Join Date: Feb 2008

Mo/E

Level 34 Is Possible

Huge Golem.jpg open this for proof

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

Yeah, Death Magic is probably the most (and some say the only) attribute worth putting a Superior Rune for. Which is why it is so expensive. Everyone puts one on their MM hero.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

Quote:
Originally Posted by Evilsod
Stop been picky. Necro MMs should have 16 (or at least 14 is they can't afford the sup/major). Rit should have 12.

Theres no 2 ways about it, your a shit MM if you don't have it maxed. You wouldn't enter a GvG with 13 in Axe if you should have it 16 would you?
"I'm casting Searing Flames on Troll!"
Really do you need to insult the OP just because you disagree with him. Plus bringing 16 into any pvp if you are a warrior is just wrong.

L33TNeMiSiS

L33TNeMiSiS

Academy Page

Join Date: Sep 2007

Graveyard of Undying Heroes

E/

quick question .. HOW THE HELL did Game master Guru get a Level 34 Golem?
Am I the only guy intressed in it here? A level 34 golem would require a something close to level 24 in Death Magic. Crazy stuff

BladeDVD

Wilds Pathfinder

Join Date: Jul 2006

Hawaii

Clan Of Elders

N/

How to lvl 34

Quote:
I've been able to make a lvl 34 flesh golem by stacking 3 (skill) consumables, getting a blessing, and +1 skills 20% wand

Since another Canthan new year rolled around, I added one Lunar Blessing to my last entry above, and the golem stayed at lvl 34. Looks like that's the max. BTW at Death Magic lvl 20 and soul reaping lvl 20 You get the following: lvl 34 golem (provided u get the 20% +1 skills), lvl 23 minions (provided u get the 20% +1 skills), 12 minions total allowed.
Have not tested or checked above, so I am assuming the quoted information is correct.

Rothaga

Rothaga

Lion's Arch Merchant

Join Date: Mar 2007

D/W

Dang, thats a big golem.

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

Quote:
Originally Posted by Rothaga
Dang, thats a big golem.
You need to raise it from the corpse of a long dead thread.