Veratas sacrifice useless should be balance

sigried

Lion's Arch Merchant

Join Date: Feb 2006

Honduras

Ye Old

W/Mo

Veratas sacrifice should be remake again now its a so useless skill maybe they can increase the or decrease the recharge time 60 sec to big 9 sec use to low should be balance now no one uses this skill

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

/Signed

I think this has been brought up many times before, though.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

If you use the flesh golem factory build you can maintain 3 flesh golems with it easily. I think its fine.

Selena_Lionheart

Selena_Lionheart

Lion's Arch Merchant

Join Date: Apr 2005

Nova Alliance [Nova]

R/

Yea, its not a multi minnion skill, its for three or less. Preferably Flesh Golems ^_^

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

How do you get 3 flesh golems at a time, I thought you could only have one at a time, do you steal them from teamates with veratas gaze? I thought that only worked with Hostile or uncontrolled minions. Does a second necro summon a flesh golem, and then sac? If so this seems like a lot of work.

rollntider

Lion's Arch Merchant

Join Date: Sep 2005

anarchy

Me/Rt

/signed they should have a recarge time of 30 seconds and a duration of 20 sec. I think thats a fair balance along with the minion limit. veratas will be useful again with a skill like that

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by frickett
How do you get 3 flesh golems at a time, I thought you could only have one at a time, do you steal them from teamates with veratas gaze? I thought that only worked with Hostile or uncontrolled minions. Does a second necro summon a flesh golem, and then sac? If so this seems like a lot of work.
Vereta's Aura + Contimplation of Purity + Vereta's Gaze

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/signed

Replicant

Lion's Arch Merchant

Join Date: Jan 2006

R/Me

/signed

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

If its so useless, why do I see MM's still using it? I'd rather 10 seconds of 10 minions not suffering -10 degen then nothing.

/notsigned

Fr_3_aK

Fr_3_aK

Wilds Pathfinder

Join Date: Dec 2005

Australia

It is useless, that's why i never play as a MM anymore.

Definently needs a fix of some sort.

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

I think its fine. I'm still able to keep 10 minions alive with just sacrifice and blood of the master.

/notsigned

Brother Gilburt

yarddog

yarddog

Wilds Pathfinder

Join Date: Aug 2005

Philadelphia-Go Eagles

Raptor Five [Five]

W/

i dont even carry veretas sacrifice anymore because of its useless recharge time. i think it needs to be re worked . please gives us back our veretas sacrifice.

/signed

TheMadKingGeorge

Banned

Join Date: Dec 2005

None

Mo/W

/signed
they nerf how many minons i can have they nerf how i can heal them

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Ok, here goes with a personal opinion that you guys will probably hate. MM's are too strong anyway, so any Anet nerfing that cuts back the power of minion masters is ok by me.

I like to play in balanced groups, I like the game to be a challenge, I like different PvE adventures on different days to be done with different combinations of professions in the parties and for the individual professions to be using different types of skills occasionally. That is, I like variety and I like a challenge.

But lately, whenever I enter a PUG group, it seems all too often that one or two in the party is a Necro, and those necros usually wind up being MM's, and so the adventure usually turns out to be one of simply tagging along behind a hoard of minions.

For me the game becomes too easy and too much the same. With MM's in the party, once they have their minion armies established, it seems that I don't even need to do anything except run along behind and pick up my drops.

So again, my opinion only, any nerfing to cut back the power of MM'ing is fine by me.

rollntider

Lion's Arch Merchant

Join Date: Sep 2005

anarchy

Me/Rt

Quote:
Originally Posted by BrotherGilburt
I think its fine. I'm still able to keep 10 minions alive with just sacrifice and blood of the master.

/notsigned

Brother Gilburt
yeah and you can do nothing else your constantly healing the minions, the sacrifice is too long of a recharge for a short time of usage. I have been playing as a SS or blood since to me you cant keep them alive. I do think the 10 minion limit is fine, but the sacrifice is to long to recharge for a short amount of time.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

glyph of renewal >_> One of my guildies used it and it really did help a LOT, but in the end it was pointless cause he was rolling in so many minions and with constant corpses that it didn't matter.

Anyways I would personally like to see it go back to the way it was or at least down to 30-40 recharge.... It's really not worth taking without an echo or glyph of renewal *shrugs*