Invisible would be a condition that makes the character un-targetable for a duration, effectively removing all hate, and stopping damage. It would also make the character disappear from other players screens. It would end if a character got within touching distance of a monster or an opposing player in PvP.
Vanish - 7 energy, 20 recharge, 0 cast time
Your character becomes invisible and moves 25% faster for 2-5 seconds. Invisibility ends and you are knocked down if any attack or skill is used.
Hide In the Shadows - 10 energy, 30 recharge, 8 cast time
Your character becomes invisible for 5-25 seconds. Invisibility ends if any attack or skill is used.
I believe these skills would provide both a viable escape route, and a different method of attack and movement, improving the survivability of assasins. Plus it would be freakin sweet to run up behind your opponent, and appear out thin air to deliver a swift, painful combo. The skills could count as either enchantments or stances also.
If these are unbalanced, a certain health sacrifice, or degeneration could be applied upon use of the skill. I also think that invisibility could add a fun new game mechanic. I think it would be cool for some monsters to have this ability, and to apear out of nowhere in some areas. It would keep everyone on their toes.
Invisibility could work for other classes also. This status effect could also be put to good use (and still remain in context) for the mesmer profession. It fits in with their illusion magic. And so, I offer this skill for them:
Veil of Invisibility - 8 energy, 30 recharge, 2 cast time
Target character (self or ally) becomes invisible for 2-5 seconds. When invisibility ends, all skills must take 5-3 seconds to recharge. If interrupted, all skills take 5-3 seconds to recharge.
I have searched the forums, and I've only found this mentioned once before (and not in any detail) by Aeon_Xin.
http://www.guildwarsguru.com/forum/s...ad.php?t=80738
Skill ideas: Ignore armor(or do a % on armor reduction) Invisibility/cloaking while standing still Invisibility/cloaking while on the run |