30 May 2006 at 21:30 - 2
If you have this stuff unlocked, try:
Mesmer/*
Fast Casting: 9 (8+1)
Inspiration Magic: 11 (10+1)
Illusion Magic: 16 (12+4)
- Images of Remorse (Illusion Magic)
- Conjure Phantasm (Illusion Magic)
- Clumsiness (Illusion Magic)
- Ineptitude [Elite] (Illusion Magic)
- Spirit of Failure (Inspiration Magic)
- Distortion (Illusion Magic)
- Drain Enchantment (Inspiration Magic)
- Ether Feast (Inspiration Magic)
Make sure you keep spirit of failure on him constantly - cover it with conjure initially, in case he has smite hex. If you do, then when he misses due to distortion, you'll lose one energy, but gain 4 for the miss. Drain enchant will make life difficult if he has live vicariously / mending, and ether feast will top off your health. The other skills add in -9 degen, blind (which also gives you +4 energy per miss due to it), and some more damage.
IMO, this should work much better than necro. However, you could also try:
Necromancer/Mesmer
Curses: 16 (12+4)
Domination Magic: 11
Inspiration Magic: 6
- Spiteful Spirit [Elite] (Curses)
- Insidious Parasite (Curses)
- Reckless Haste (Curses)
- Parasitic Bond (Curses)
- Enfeebling Touch (Curses)
- Empathy (Domination Magic)
- Complicate (Domination Magic)
- Drain Enchantment (Inspiration Magic)
Just off the top of my head, not tested. Use complicate to stop healing signet, if he tries it. Enfeeling touch will ensure that you can soak up his hits, and add some damage. Reckless haste makes SS even more deadly, and parasitic helps heal and offers a cover hex for it all. Drain enchant for energy and to get rid of mending.