1v1 with a warrior

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R
Rainstorm13
Frost Gate Guardian
#1
This guy in my guild challenged me: his warrior agaisnt any of my characters. My best are my necro and my ranger. I wanted to try necro, but I need a build to use. The possibilities are:

1. SS+Insidious Parasite+Empathy- Just let m=him kill himself because he can be kind of nub like that

2. FoC Spike- Spam hexes with degen, Arcane echo FoC and then spike him

3. 55- I highly dount it will work but there's always a chance.

Any suggestions?
A
Aehron
Academy Page
#2
If you have this stuff unlocked, try:

Mesmer/*

Fast Casting: 9 (8+1)
Inspiration Magic: 11 (10+1)
Illusion Magic: 16 (12+4)

- Images of Remorse (Illusion Magic)
- Conjure Phantasm (Illusion Magic)
- Clumsiness (Illusion Magic)
- Ineptitude [Elite] (Illusion Magic)
- Spirit of Failure (Inspiration Magic)
- Distortion (Illusion Magic)
- Drain Enchantment (Inspiration Magic)
- Ether Feast (Inspiration Magic)

Make sure you keep spirit of failure on him constantly - cover it with conjure initially, in case he has smite hex. If you do, then when he misses due to distortion, you'll lose one energy, but gain 4 for the miss. Drain enchant will make life difficult if he has live vicariously / mending, and ether feast will top off your health. The other skills add in -9 degen, blind (which also gives you +4 energy per miss due to it), and some more damage.

IMO, this should work much better than necro. However, you could also try:

Necromancer/Mesmer

Curses: 16 (12+4)
Domination Magic: 11
Inspiration Magic: 6

- Spiteful Spirit [Elite] (Curses)
- Insidious Parasite (Curses)
- Reckless Haste (Curses)
- Parasitic Bond (Curses)
- Enfeebling Touch (Curses)
- Empathy (Domination Magic)
- Complicate (Domination Magic)
- Drain Enchantment (Inspiration Magic)

Just off the top of my head, not tested. Use complicate to stop healing signet, if he tries it. Enfeeling touch will ensure that you can soak up his hits, and add some damage. Reckless haste makes SS even more deadly, and parasitic helps heal and offers a cover hex for it all. Drain enchant for energy and to get rid of mending.
The Real Roy Keane
The Real Roy Keane
Wilds Pathfinder
#3
1v1's are pointless if you know what they're going to run..you're going to pick scissors if you know your opponents using paper.
K
Kijik Oni Hanryuu
Desert Nomad
#4
Hmm just for kicks try this,
N/R
Death Magic 16
anything else pref high soul reap
Deathly Swarm
Death Chill
Bitter Chill
Fetid ground
Rising Bile
Flesh GOlem
Charm animal

Just spike the hell outta him, bring a pet, let him(the pet) die, raise a golem (personal tank) then proceed casting
necr0mancer
necr0mancer
Academy Page
#5
16 death (12+1+3)
15 blood (12+3)

aura of the litch
dark aura
demonic flesh
blood renewal
touch of agony
wallows bite
dark pact
plague touch


...i HIGHLY doubt he'll be able to kill you
ikickedbutt
ikickedbutt
Academy Page
#6
n/rt binding chains and degen/lifesteal. that will own about ANYTHING that direct attacks. Lifesteal and degen don't count as damage so chains doesnt end.
the only thing i can think of is CoP on a wammo that would beat this but he would need alot of cover enchants to remove the stuff
F
Francis Crawford
Forge Runner
#7
Gotta have a way to actually kill him. He will have Healing Signet, after all.

I don't see any of these builds doing that except maybe the Death/Ranger one.

That said, here are some thoughts.

1. You could try lifestealing. Bring a lot of vampiric spells, plus something to stop kiting and something to stop Healing Signet. I guess that means N/Me.

2. What if he brings a hammer and pulls a knockdown chain on you? That could be ugly. Hmm. SV might protect against that.

3. The hex strategy also lets you either go Ne/Ele for slowdown, or Ne/Me as above.

4. A ranger can own a warrior -- crip shot and barbed trap.

5. He doesn't HAVE to kill your pet. That interferes with the beast/MM strategy.

6. If I were given this challenge I'd probably bring my elementalist in an Air build. Dual Attunements, Aura, Lightning Strike, Lightning Javelin, Blinding Flash, and two snares. I'd hold back Lightning Strike to shoot through his Healing Signets. Or maybe Rust instead of Lightning Strike. Maybe Ether Prodigy instead of the Attunements. Blinding Flash is the key.
T
TheMadKingGeorge
Banned
#8
spitefull spirit, price of failure, reckless haste, conjure phantasm ,images of remorse, illusion of weakness, distortion


this is the build i came up with to solo chkkr locust lord on my necro


**also one extra slot left for you in this build
Manic Smile
Manic Smile
Desert Nomad
#9
http://www.guildwarsguru.com/forum/s...ad.php?t=89768

works well in a 1v1 situation without monk support
G
Glad Baasje
Frost Gate Guardian
#10
Quote: Originally Posted by Rainstorm13
This guy in my guild challenged me: his warrior agaisnt any of my characters. My best are my necro and my ranger. I wanted to try necro, but I need a build to use. is there any 1vs1 arena then
j
jummeth
Wilds Pathfinder
#11
Quote: Originally Posted by Glad Baasje
is there any 1vs1 arena then There isn't, as this thread adequately proves, it would be pointless.

EDIT: Just off the top of my head...
LT/LS/Para/Ignorance/SV/Phantasm/ShadowStrike/Gaze // 16blood, 10illu, rest in dom. 2 15,-1 weapons.
18degen.... so even with mending/breeze thats 8 degen.

Spice up the degen with the life steals, kite a bit.... oh hes fallen over.
P
Pick Me
Forge Runner
#12
In a 1 on 1 situation:

Since you are a N/Me (or Me/N)

Have the following spells:

Cry of Frustration
Enfeeble
Insidious Parasite
Parastic Bond
Plague Touch
Price of Failure
Spirit of Failure
Sympathetic Visage

Reason:
Enfeeble - reduces (non-magical) damage by 66% (does not affect +damage)
Insidious Parasite - every attack made by target foe gives you health
Parasitic Bond - life degen -1; gives you health once its gone
Price of Failure - 25% chance to miss; each miss causes damage
Spirit of Failure - 25% chance to miss; each miss gives you energy
Sympathetic Visage - whenever you are hit by melee, all adjacent foes lose all adrenaline and 3 energy
Plague Touch - send a condition to target foe

Warriors will try to give you conditions, use adrenaline to hurt you and interupt you. Unless he's a Ranger as well, this should give you the advantage. If he's a ranger, then remove price of failure and price of failure for Conjure Phantasm and Shatter Hex. The reason is because the Ranger has an elite that will give health regen for every hex on him. So use conjure phantasm and once he uses that elite, shatter the hex. The elite is useless and the warrior takes damage. Then recast conjure phantasm and all of your other hexes.

Hope this helps.
T
TheMadKingGeorge
Banned
#13
just add plague touch to my build as you have a spare slot anyway and if his attacks do ge through 77% miss 75% evade and that attack is a condition then you can send it back
necr0mancer
necr0mancer
Academy Page
#14
Quote: Originally Posted by jummeth
There isn't, as this thread adequately proves, it would be pointless. you can set up a 1v1 scrimmage in your guild hall
holden
holden
Wilds Pathfinder
#15
roy keane said it all but i can't help myself....

signet of midnight-blind
plague touch-blind, bleeding etc
price of failure/empathy-dps
cry of frustration-heal sig
leech sig-heal sig

phantom pain
energy burn
shatter delusions-killer



we're in lala land so no res sig.


as someone said before, a dark aura build would nuke a wammo pretty good. but for me there's nothing better thank slapping blind on the warrior and watching him remove it just to have me put it back on.

i'd use the pp/shatter combo just because you need something to take out a big chunk of life when the time came.
Beat_Go_Stick
Beat_Go_Stick
Wilds Pathfinder
#16
There are so many builds that could destroy pretty much any Warrior combo 1v1 if he decides to go melee. I wouldn't even know where to begin....
Hella Good
Hella Good
Desert Nomad
#17
15 Curses
12 Illusion
rest-> Reaping

Soul Barbs
Recurring Insecurity (e)
Faintheartedness
Conjure Phantasm
Clumsiness
Parasitic Bond
Enfeeble
*open*
ZenRgy
ZenRgy
Zookeeper
#18
Necro/Ele

Curses 16 (12 +3 +1)
Air Magic 11
Soul Reaping 7 (6 +1)

Insidious Parasite
Blinding Flash
Enervating Charge
Price of Failure
Spiteful Spirit

- Essentially you don't need a full skillbar to watch him take himself out in a few seconds, but yeah - those 5 skills make a good anti-war combo.
G
Glad Baasje
Frost Gate Guardian
#19
Quote: Originally Posted by necr0mancer
you can set up a 1v1 scrimmage in your guild hall how can you set up one?
Carinae
Carinae
Forge Runner
#20
Wail of Doom

Permanent warrior shutdown, then use your other skills to finish him off.