1v1 with a warrior

Rainstorm13

Frost Gate Guardian

Join Date: May 2006

New York

[KrZy]

Mo/

This guy in my guild challenged me: his warrior agaisnt any of my characters. My best are my necro and my ranger. I wanted to try necro, but I need a build to use. The possibilities are:

1. SS+Insidious Parasite+Empathy- Just let m=him kill himself because he can be kind of nub like that

2. FoC Spike- Spam hexes with degen, Arcane echo FoC and then spike him

3. 55- I highly dount it will work but there's always a chance.

Any suggestions?

Aehron

Academy Page

Join Date: May 2005

Frogs In The Ghetto Say Moo [DaWg]

Me/E

If you have this stuff unlocked, try:

Mesmer/*

Fast Casting: 9 (8+1)
Inspiration Magic: 11 (10+1)
Illusion Magic: 16 (12+4)

- Images of Remorse (Illusion Magic)
- Conjure Phantasm (Illusion Magic)
- Clumsiness (Illusion Magic)
- Ineptitude [Elite] (Illusion Magic)
- Spirit of Failure (Inspiration Magic)
- Distortion (Illusion Magic)
- Drain Enchantment (Inspiration Magic)
- Ether Feast (Inspiration Magic)

Make sure you keep spirit of failure on him constantly - cover it with conjure initially, in case he has smite hex. If you do, then when he misses due to distortion, you'll lose one energy, but gain 4 for the miss. Drain enchant will make life difficult if he has live vicariously / mending, and ether feast will top off your health. The other skills add in -9 degen, blind (which also gives you +4 energy per miss due to it), and some more damage.

IMO, this should work much better than necro. However, you could also try:

Necromancer/Mesmer

Curses: 16 (12+4)
Domination Magic: 11
Inspiration Magic: 6

- Spiteful Spirit [Elite] (Curses)
- Insidious Parasite (Curses)
- Reckless Haste (Curses)
- Parasitic Bond (Curses)
- Enfeebling Touch (Curses)
- Empathy (Domination Magic)
- Complicate (Domination Magic)
- Drain Enchantment (Inspiration Magic)

Just off the top of my head, not tested. Use complicate to stop healing signet, if he tries it. Enfeeling touch will ensure that you can soak up his hits, and add some damage. Reckless haste makes SS even more deadly, and parasitic helps heal and offers a cover hex for it all. Drain enchant for energy and to get rid of mending.

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

1v1's are pointless if you know what they're going to run..you're going to pick scissors if you know your opponents using paper.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

Hmm just for kicks try this,
N/R
Death Magic 16
anything else pref high soul reap
Deathly Swarm
Death Chill
Bitter Chill
Fetid ground
Rising Bile
Flesh GOlem
Charm animal

Just spike the hell outta him, bring a pet, let him(the pet) die, raise a golem (personal tank) then proceed casting

necr0mancer

necr0mancer

Academy Page

Join Date: May 2005

127.0.0.1

N/

16 death (12+1+3)
15 blood (12+3)

aura of the litch
dark aura
demonic flesh
blood renewal
touch of agony
wallows bite
dark pact
plague touch


...i HIGHLY doubt he'll be able to kill you

ikickedbutt

ikickedbutt

Academy Page

Join Date: Sep 2005

I Final Fear I[FeaR]

n/rt binding chains and degen/lifesteal. that will own about ANYTHING that direct attacks. Lifesteal and degen don't count as damage so chains doesnt end.
the only thing i can think of is CoP on a wammo that would beat this but he would need alot of cover enchants to remove the stuff

Francis Crawford

Forge Runner

Join Date: Dec 2005

Gotta have a way to actually kill him. He will have Healing Signet, after all.

I don't see any of these builds doing that except maybe the Death/Ranger one.

That said, here are some thoughts.

1. You could try lifestealing. Bring a lot of vampiric spells, plus something to stop kiting and something to stop Healing Signet. I guess that means N/Me.

2. What if he brings a hammer and pulls a knockdown chain on you? That could be ugly. Hmm. SV might protect against that.

3. The hex strategy also lets you either go Ne/Ele for slowdown, or Ne/Me as above.

4. A ranger can own a warrior -- crip shot and barbed trap.

5. He doesn't HAVE to kill your pet. That interferes with the beast/MM strategy.

6. If I were given this challenge I'd probably bring my elementalist in an Air build. Dual Attunements, Aura, Lightning Strike, Lightning Javelin, Blinding Flash, and two snares. I'd hold back Lightning Strike to shoot through his Healing Signets. Or maybe Rust instead of Lightning Strike. Maybe Ether Prodigy instead of the Attunements. Blinding Flash is the key.

TheMadKingGeorge

Banned

Join Date: Dec 2005

None

Mo/W

spitefull spirit, price of failure, reckless haste, conjure phantasm ,images of remorse, illusion of weakness, distortion


this is the build i came up with to solo chkkr locust lord on my necro


**also one extra slot left for you in this build

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

http://www.guildwarsguru.com/forum/s...ad.php?t=89768

works well in a 1v1 situation without monk support

Glad Baasje

Frost Gate Guardian

Join Date: Jan 2006

Watch the Wankers

N/Me

Quote:
Originally Posted by Rainstorm13
This guy in my guild challenged me: his warrior agaisnt any of my characters. My best are my necro and my ranger. I wanted to try necro, but I need a build to use. is there any 1vs1 arena then

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Quote:
Originally Posted by Glad Baasje
is there any 1vs1 arena then There isn't, as this thread adequately proves, it would be pointless.

EDIT: Just off the top of my head...
LT/LS/Para/Ignorance/SV/Phantasm/ShadowStrike/Gaze // 16blood, 10illu, rest in dom. 2 15,-1 weapons.
18degen.... so even with mending/breeze thats 8 degen.

Spice up the degen with the life steals, kite a bit.... oh hes fallen over.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

In a 1 on 1 situation:

Since you are a N/Me (or Me/N)

Have the following spells:

Cry of Frustration
Enfeeble
Insidious Parasite
Parastic Bond
Plague Touch
Price of Failure
Spirit of Failure
Sympathetic Visage

Reason:
Enfeeble - reduces (non-magical) damage by 66% (does not affect +damage)
Insidious Parasite - every attack made by target foe gives you health
Parasitic Bond - life degen -1; gives you health once its gone
Price of Failure - 25% chance to miss; each miss causes damage
Spirit of Failure - 25% chance to miss; each miss gives you energy
Sympathetic Visage - whenever you are hit by melee, all adjacent foes lose all adrenaline and 3 energy
Plague Touch - send a condition to target foe

Warriors will try to give you conditions, use adrenaline to hurt you and interupt you. Unless he's a Ranger as well, this should give you the advantage. If he's a ranger, then remove price of failure and price of failure for Conjure Phantasm and Shatter Hex. The reason is because the Ranger has an elite that will give health regen for every hex on him. So use conjure phantasm and once he uses that elite, shatter the hex. The elite is useless and the warrior takes damage. Then recast conjure phantasm and all of your other hexes.

Hope this helps.

TheMadKingGeorge

Banned

Join Date: Dec 2005

None

Mo/W

just add plague touch to my build as you have a spare slot anyway and if his attacks do ge through 77% miss 75% evade and that attack is a condition then you can send it back

necr0mancer

necr0mancer

Academy Page

Join Date: May 2005

127.0.0.1

N/

Quote:
Originally Posted by jummeth
There isn't, as this thread adequately proves, it would be pointless. you can set up a 1v1 scrimmage in your guild hall

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

roy keane said it all but i can't help myself....

signet of midnight-blind
plague touch-blind, bleeding etc
price of failure/empathy-dps
cry of frustration-heal sig
leech sig-heal sig

phantom pain
energy burn
shatter delusions-killer



we're in lala land so no res sig.


as someone said before, a dark aura build would nuke a wammo pretty good. but for me there's nothing better thank slapping blind on the warrior and watching him remove it just to have me put it back on.

i'd use the pp/shatter combo just because you need something to take out a big chunk of life when the time came.

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

There are so many builds that could destroy pretty much any Warrior combo 1v1 if he decides to go melee. I wouldn't even know where to begin....

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

15 Curses
12 Illusion
rest-> Reaping

Soul Barbs
Recurring Insecurity (e)
Faintheartedness
Conjure Phantasm
Clumsiness
Parasitic Bond
Enfeeble
*open*

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Necro/Ele

Curses 16 (12 +3 +1)
Air Magic 11
Soul Reaping 7 (6 +1)

Insidious Parasite
Blinding Flash
Enervating Charge
Price of Failure
Spiteful Spirit

- Essentially you don't need a full skillbar to watch him take himself out in a few seconds, but yeah - those 5 skills make a good anti-war combo.

Glad Baasje

Frost Gate Guardian

Join Date: Jan 2006

Watch the Wankers

N/Me

Quote:
Originally Posted by necr0mancer
you can set up a 1v1 scrimmage in your guild hall how can you set up one?

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Wail of Doom

Permanent warrior shutdown, then use your other skills to finish him off.

Balance

Balance

Frost Gate Guardian

Join Date: Feb 2006

NYC, US

red basilica [isis]

R/

You set up a 1v1 scrimmage by entering your Guild Hall, clicking Enter Guild Battle, host a scrimmage match (while you're not in a party/team). Then the opposer clicks enter Guild Battle, enter scrimmage w/ ------, and you're there, fighting amongst yourselves in the guild hall. It is usually played without picking up a flag or destroying footmen or other foes, just 1v1 at the flag stand or whatever meeting place.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

You have to realize that most warriors in a 1 vs. 1 match will NOT attack through hexes, and will either (1) try to remove the hex or (2) will wait until the hex expires to attack.

Therefore, you need SOMETHING else (other than anti-attack hexes) to stop him.

Try a N/Me Curses/Domination build. It should give you the best of both worlds.

Diversion to disable Healing Signet for 80 seconds.
Wastrel's Worry to force him to use skills or die.
Spiteful Spirit, Price of Failure and Empathy just in case he decides to attack to avoid Wastrel's.
Faintheartedness to cause some armor-ignoring degeneration/slow him down.

There are a variety of other skills that you can substitute for these as well, but again your primary objectives should be to (1) disable healing signet (2) attack preventing hexes (3) damage (better if armor-ignoring) if he decides not attack.

Francis Crawford

Forge Runner

Join Date: Dec 2005

Assume he'll come either as

A. W/Mo with at least two hex removal skills, one of which is Holy Veil.
B. W/E or some other all-offense build.

Assume he'll bring Sprint and Healing Signet in any case.

Hmm. That's a lot easier for an elementalist to beat than a necro.

N/E maybe? Blood and water, and maybe some energy glyphs? Rust, two Water Magic snares, Ice Spear, Parasitic Bond, and three vampiric skills would add up to a great skill bar except for the small matter of energy management. Not sure how to get around that.

Sientir

Sientir

Lion's Arch Merchant

Join Date: Mar 2006

At DigiPen.

Biscuit of Dewm [MEEP]

Well, a degen necro will be able to win provided that said necro has some way to prevent Healing Signet. I'd recommend some sort of heavy degen and weakness along with something to prevent healing signet. The key here is that you want something to shut it down, not just interrupt it. For that, I'd recommend going with /R just for Distracting Shot.

On a side note, if he has Purge Signet, interrupting that could be a VERY high priority, as that signet is amazing vs. any sort of hex build. It will destroy any degen build based around Life Transfer. Anyway, those are my thoughts.

damkel

damkel

Lion's Arch Merchant

Join Date: Nov 2005

W/

When is this little duel going to happen??

I wanna here what happens.

P.S. does this warrior think he can win, when he doesnt even know what character you're going to play??