I must be dreaming...
dgb
Quote:
Originally Posted by Avarre
Not if diversion disables the inspired hex that is being used to try and remove it. From what I remember, diversion will whack inspired to +50s recharge and be gone, and inspired will swish through empty air.
Of course that assumes diversion is the only hex on you and therefore inspired has nothing to remove and eats + recharge. If you have another hex inspired can take off, then youll get the standard 20s other skill. I think. This is correct. Inspired needs to change into a hex to avoid the diversion.
Of course that assumes diversion is the only hex on you and therefore inspired has nothing to remove and eats + recharge. If you have another hex inspired can take off, then youll get the standard 20s other skill. I think. This is correct. Inspired needs to change into a hex to avoid the diversion.
Eaimirth Etaivella
I'm pretty sure running against a "hex heavy build" like Hella suggested we could find ourselves another hex.
Beat_Go_Stick
Hey Avarre,
You are (without a doubt) a better overall Mesmer than I since it's probably in my 2nd or 3rd least used slot. I would be curious to see you run your standard E-denial build for a while with the one change of using AL in the place of your elite skill. Maybe tweak Fast Casting so it lasts longer, but basically just Random/Team Arena it a bit and use it like you would a second Diversion that only works on casters.
I know my team build works (and I couldn't get a anyone to help me test out Equinox last night because my friends suck
) but I would think that even just the combination of AL, Diversion, and standard e-denial would be a devastating combination. Even with a medium-high rank in Fast Cast and a high rank in Dom, that's around 12 seconds of severe harassment right there where the enemy can either choose exhaustion or a darkened skill for a minute.
You seem to have significant skill using Mesmer in PvP from the sound of your posts...give it a try and let us know what you think
-Billy
You are (without a doubt) a better overall Mesmer than I since it's probably in my 2nd or 3rd least used slot. I would be curious to see you run your standard E-denial build for a while with the one change of using AL in the place of your elite skill. Maybe tweak Fast Casting so it lasts longer, but basically just Random/Team Arena it a bit and use it like you would a second Diversion that only works on casters.
I know my team build works (and I couldn't get a anyone to help me test out Equinox last night because my friends suck

You seem to have significant skill using Mesmer in PvP from the sound of your posts...give it a try and let us know what you think

-Billy
Siren
Quote:
Originally Posted by dgb
Quote: A remove hex on a mesmer with MoR. You really need a recharge shorter than 7 seconds? Why bring Mantra of Recovery?
Quote:
Quote:
There you go, four characters, all with viable hex removals. That's not counting the potential of CoP on the monks
It's not that viable. You're disabling your Monk's team hex removal for at least 20 seconds each time they use it. Your Mesmer is blowing an Elite slot on MoR...and I should hope their skill bar actually necessitates using MoR. Otherwise, that hex removal is even worse than I thought. The Emo's hex removal is severely limited by range--especially if they're the flaggot. Quote:
I carefully skipped your post to avoid confrontation but got caught on this line, so I went back and reread it.
![]() ![]() Quote: Quote:
|