I did a search to see if people had tried to do signet based mesmer and i saw a few that were pretty cool so I thought I would try one out with some alterations. So here's the build:
Mesmer/Monk
Level: 20
Fast Casting: 12 (11+1)
Inspiration Magic: 14 (10+4)
Smiting Prayers: 10
- Mantra of Signets (Inspiration Magic)
For 24 seconds, the next time you use a Signet, it recharges immediately.
Energy:15 Cast:0 Recharge:30
- Mantra of Inscriptions (Inspiration Magic)
For 86 seconds, your Signets recharge 48% faster.
Energy:10 Cast:0 Recharge:20
- Signet of Humility (Inspiration Magic)
Target foe's elite skill is disabled for 15 seconds.
Energy:0 Cast:2 Recharge:20
- Leech Signet (Inspiration Magic)
Interrupt target foe's action. If that action was a Spell, you gain 14 Energy.
Energy:0 Cast:0.25 Recharge:45
- Signet of Judgment [Elite] (Smiting Prayers)
Target foe is knocked down. That foe and all adjacent foes take 55 holy damage.
Energy:0 Cast:2 Recharge:25
- Bane Signet (Smiting Prayers)
Target foe takes 46 holy damage. If that foe was attacking, he is knocked down.
Energy:0 Cast:2 Recharge:25
- Purge Signet (Monk other)
Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed.
Energy:0 Cast:3 Recharge:20
- Holy Veil (Monk other)
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
Energy:5 Cast:0.62 Recharge:12
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I only have prophecies, so I didn't have access to factions skills though I will mention some variations that might be possible using this build. I did this in PvE but haven't tested it in PvP, so I can't say how well this would work in 4v4 or GvG.
The basic idea is to have mantra of sigs up almost all the time, and then to be able to cast intrrupts like leech sign, bane, and sig of judgement quickly. purge can help clear of conditions, and holy veil is for hexs which takes a burden off your monks. of course you can use mend ailment or inspired hex if you prefer. I think purge works better then mend ailment because this isn't a very energy dependent build so losing energy for each condition isnt huge at least in pve plus it is a "monk other" skill so no need to put points into protection, but again do what you feel most comfortable with.
obviously you might ask why have mantra of sig and mantra of inscription. i found that if i was using mantra of sigs and got hit with skills like distracting shot or disrupting chop which disable it, it significanlty hindered the effectiveness of the build, and having inscriptions as a backup is a god send.
Variations: For pvp, you could switch out sig of humilty for sig of weariness if you want to do energy drain on spell casters (signet of disrutption can help too). If you already have someone focusing on knockdowns, then drop bane and judgement for distortion (to avoid melee) and use keystone sig (which would allow you to drop mantra of inscriptions and still be effective if mantra of sigs is disabled and fill in inscriptions with something else of your choosing). another variation is to use sig of midnight to replace judement if you prefer. hex eater sig could be used instead of holy veil though you may have to move into harms way to use it. lastly, a monk might be able to use this sort of build that spams sig of rejuvination, sig of devotion, and boon signet, the two mantras, leech signet/distortion, mend ailemnt/purge, and holy veil (mesmers wouldn't be able to effectively use the divine spells). Sorry for the crappy grammer and lack of capitalization, I will fix it in a bit.
Any thoughts? I realize that there are many spells that can counter signets, so please don't list them off. Rather constructive criticism such as possible possble skill variations would be appreciated.
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