16 Earth
11 ES
8 Deadly (or shadow for 2nd variation)
Armor of Earth
Obsidian Flame
Shockwave {E}
Tenai's Crystals
Crystal Wave
Aftershock (2: Shadow Refuge)
Scorpian Wire (2: Death's Charge)
Rez Sig/Dark Prison (2: Return)
Armor of Earth then Scorpian wire a foe, Aftershock thm when u KD/TELE to them, then spike, this should be about 500 damage to squishy things, Obby Flame them if not dead, USE SPARINGLY. I suggest dark prison because they can run from a 1.5sec aftercast spells quite easily, especially at 12% slower, might even add Ward against foes in there.
feedback?
Earth ELE Spike (kinda)
Trylo
Francis Crawford
1.5 second aftercast? Seems like an urban legend to me, and I use Aftershock a lot.
LightningHell
Aftershock has over 1s aftercast. I think.
Ultimate Sacrifice
I was monking for this Rank 7+ team in TA and they ran a pretty good Earth Spike. It basically went, AoD > Shock > Aftershock > Obsidian Flame, it worked for awhile until we faced a degen team.
torquemada
Inserting ward vs foes might be a good idea...and rez of course...
Francis Crawford
Why do people like Ward Against Foes over Ward Against Melee? I'd rather stop half the hits right up front than make kiting easier.
Jeremy Untouchable
because he wants them to stay put..........
Francis Crawford
Quote:
Originally Posted by jeremy untouchable
because he wants them to stay put..........
For when the damage spells go off? OK, I guess I can see that ...