Earth ELE Spike (kinda)

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

16 Earth
11 ES
8 Deadly (or shadow for 2nd variation)

Armor of Earth
Obsidian Flame
Shockwave {E}
Tenai's Crystals
Crystal Wave
Aftershock (2: Shadow Refuge)
Scorpian Wire (2: Death's Charge)
Rez Sig/Dark Prison (2: Return)

Armor of Earth then Scorpian wire a foe, Aftershock thm when u KD/TELE to them, then spike, this should be about 500 damage to squishy things, Obby Flame them if not dead, USE SPARINGLY. I suggest dark prison because they can run from a 1.5sec aftercast spells quite easily, especially at 12% slower, might even add Ward against foes in there.

feedback?

Francis Crawford

Forge Runner

Join Date: Dec 2005

1.5 second aftercast? Seems like an urban legend to me, and I use Aftershock a lot.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Aftershock has over 1s aftercast. I think.

Ultimate Sacrifice

Lion's Arch Merchant

Join Date: Jan 2006

I was monking for this Rank 7+ team in TA and they ran a pretty good Earth Spike. It basically went, AoD > Shock > Aftershock > Obsidian Flame, it worked for awhile until we faced a degen team.

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Inserting ward vs foes might be a good idea...and rez of course...

Francis Crawford

Forge Runner

Join Date: Dec 2005

Why do people like Ward Against Foes over Ward Against Melee? I'd rather stop half the hits right up front than make kiting easier.

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

because he wants them to stay put..........

Francis Crawford

Forge Runner

Join Date: Dec 2005

Quote:
Originally Posted by jeremy untouchable
because he wants them to stay put.......... For when the damage spells go off? OK, I guess I can see that ...