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Originally Posted by generik
This is something that I always find puzzling, missions with objectives such as "Mhenlo must survive", "Master Togo must survive".
Let's put this in perspective.
In this game world people die all the time, but there is a magically thing known as a resurrection signet! Sure, rez skills usual state in their description that they are meant for fallen party members only, but since there is nothing special behind the concept of a "party" (strictly speaking they are just 7 other buffons you find in town, who are "friendly" to you), it should go on to follow that you can resurrect ANYONE who is "friendly" to you.
Heck, biologically there is no difference between a person who is "friendly" to you and "unfriendly" to you, so I don't see why you can't even rez a fallen ENEMY even!
So here comes the question, in spirit that people can actually be revived from deaths in this game, how then would keeping an NPC alive be a legitimate quest objective?
You died? No biggie! Someone else walking by will resurrect you!
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I always found this amusing (and aggravating) - You can rez your fallen teammates - but not their pets nor your allies even if theyd appear in the party window. The problem I have with "Keep such and such alive" is that in many quests and missions, some of the NPCs do not appear in your party window, so you can't even keep track of their status except through in the main window. This problem really became apparent to me when I took my characters through the second two Kryta missions (D'Alessio and the other one after Gates). In order to not only to complete the bonus, but to unlock the bonus to begin with, you have to save some NPCs. I had to repeat these missions at least a dozen times each before I completed the bonuses as a result of this (no one in my party died even once). To me, that doesn't make a mission challenging, only an aggravating waste of time.
In the one mission, I actually had to consult the guide book in order to find out who gave out the bonus (at least it was good for something) after my first few runs turned up nothing. Maybe it's me, but I find something wrong with having to consult an outside source in order to complete a task in a game. In the end, I don't have a problem with the task, but the base mechanic needs to be reworked - some quests and missions have your needed NPC in the party window, others do not. This needs to be reworked so that all necessary NPCs appear in your party window. GW has always claimed to be about lessening the grind - when I have to repeat a mission a dozen times to complete it (party deaths notwithstanding), then that tells me there is an update in order.
Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace