Good MM skill choices/att. point usage?

Fuergrussa Osdrueka

Pre-Searing Cadet

Join Date: May 2006

Utah

Sons of Alma

N/Mo

I was just wondering about your opinions on this build for a Necro/Monk MM build...

Necromancer / Monk
Attribute Rank

Death Magic
12 + 3 + 1
Soul Reaping
9 + 1
Blood Magic
8 + 1

1 Offering of Blood

2 Blood of the Master

3 Verata's Sacrifice

4 Infuse Condition

5 Dark Bond

6 Animate Bone Horror

7 Animate Bone Fiend

8 Rebirth

SirHughJazz

Pre-Searing Cadet

Join Date: Sep 2005

Angelz of Evil

W/Mo

Necromancer/Elementalist

Death Magic 12+1+3 = 16
Soul Reaping 12+1 = 13

1. Animate Bone Fiends

2. Animate Bone Horrors

3. Glyph of lesser energy

4. Glyph of Renewal {Elite}

5. Veratas Sacrifice

6. Blood of the Master

7. Taste of Death

8. Consume Corpse/Necrotic Transversal/Rez Sig

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by Fuergrussa Osdrueka
I was just wondering about your opinions on this build for a Necro/Monk MM build...

Necromancer / Monk
Attribute Rank

Death Magic
12 + 3 + 1
Soul Reaping
9 + 1
Blood Magic
8 + 1

1 Offering of Blood

2 Blood of the Master

3 Verata's Sacrifice

4 Infuse Condition

5 Dark Bond

6 Animate Bone Horror

7 Animate Bone Fiend

8 Rebirth

It looks like you took every MM skill in the game except Malign Intervention and Verata's Gaze/Aura.

I generally use:Rotting Flesh (initial corpse) Life Siphon Vamp Gaze (quick HP) Offering of Blood (energy management) Animate Horror Animate Fiend/VHorror Blood of the Master/Verata's Sac Rez Sig/Rebirth/Restore Life/Etc
It's a pre-adjustmemt build, but it still works very well. Also, you can swap Offering of Blood for Animate GOlem if you have it. Golems are nice tanks and you can usually set them and forget them.

how786

Ascalonian Squire

Join Date: Apr 2006

Where does one get the Golem skill?
Thanks
How

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Xaquang Skyway

Look for Ghial the Bone Dancer.

Easy cap if you pull the mesmers and elementalists from him before trying to attack. Also, manage corpses. He'll animate that golem @ lvl 22 whenever he can, so you need to use corpses faster than he can to take him down easier.