Alright, this build is essentially a take on the common "ReckleSS Haste" idea that's been going around. It seems to work well in PvE and PvP, especially in Alliance Battles and Random Arenas. Basically, it's a Warrior/Assassin/Ranger Killer.
Warrior's Bane
Necromancer/Mesmer
Level: 20
Soul Reaping: 9 (6 + 3)
Curses: 15 (11 + 4)
Illusion Magic: 12
- Reckless Haste (Curses)
For 20 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks.
Energy:10 Cast:2 Recharge:25
- Enfeebling Blood (Curses)
Sacrifice 10% max Health. Target foe and all adjacent foes suffer from Weakness for 20 seconds.
Energy:10 Cast:2 Recharge:5
- Price of Failure (Curses)
For 30 seconds, target foe has a 25% chance to miss with attacks and takes 30 damage whenever that foe fails to hit in combat.
Energy:10 Cast:3 Recharge:10
- Arcane Echo (Mesmer other)
If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Energy:15 Cast:2 Recharge:30
- Spiteful Spirit [Elite] (Curses)
For 20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 35 shadow damage to that foe and all adjacent foes.
Energy:15 Cast:2 Recharge:10
- Ethereal Burden (Illusion Magic)
For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 20 Energy.
Energy:15 Cast:3 Recharge:45
- Conjure Phantasm (Illusion Magic)
For 12 seconds, target foe experiences Health degeneration of 5.
Energy:10 Cast:1 Recharge:5
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
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Basically, the idea is get as many SS out there as you can. If you can get it on two warriors in a mob of people, then you'll be dealing good damage.
As soon as you hit a Warrior with SS, hit him with Reckless Haste and Price of Failure. This ensures that not only will he miss often and hurt himself alot from SS, but he will also damage himself from PoF. Enfeebling Blood is useful for if a caster is the one bieng pounded on, or if there is a Jaundicized Gaze Blood Necro on your team. Etheral Burden's purpose is twofold; first of all, it's good Energy Management. Hit it on one of the warriors, and now you've got a slow moving, energy-giving time bomb. Conjure Phantasm is for those times where that little bit of degen is the difference between killing your target and having them barely survive.
As I said, this works well with Assassins and Rangers, as well. In addition, any character that spams spells (Touch Rangers, Blood Spikers) is also susceptible.
Basically, your SS target order is such:
Warrior / Assassin - Tend to clump, deal damage to themselves and teamates quickly if SS'd.
Ranger - Uses attack skills; particularly painful if they are using barrage.
Healing Monks - Tends to be a killer to healing monks, though be warned: They tend to have Contemplation of Purity.
Other Fast Casters - Mesmers, Touch Rangers, Etc.
Your thoughts on the build are appreciated.
S

(All in good humor).