New Combo Ideas

Trixz

Frost Gate Guardian

Join Date: May 2006

Mo/

Due to the fact that assassin's only use about two combos right now, I have started a thread to submit new combo ideas.
Please don't spam this thread, simply fill it with constructive comments. Please quote the combo you are comenting on.
To start:

Impale-Black Lotus Strike-Critical Strike-Dancing Daggers-Mantis Touch-Twisted Fangs

I'm trying to use only deadly arts and Criticals in this combo and Shadow for defense. This is just a very rough idea so please don't flame.
Comments are encouraged and welcome .

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

Little heavy on the offense, 6 attacks, leaves only 2 spots for defense/shadow arts, and 1 of these should be res sig if pvping. But keep up the good work, need people to think outside the box on this char. Take criticism with a grain of salt, as someone has said before, assassins are very flexable if the combo works for you go with it.

Trixz

Frost Gate Guardian

Join Date: May 2006

Mo/

I have another idea, since BLS has such a long recharge time and all of these skills will cost you a fair amount of energy, you swap AoD with Assassin's Promise. This would also recharge your skills. This would be very very hard for me because I'm so used to AoD, and doing Dark Prison would feel hard. But since they are buffing heart of shadow perhaps what they intended all along: for us to be constantly teleporting to dodge? Any ideas on this? Thanks for the comment btw clay.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

Mark of Instability --> Black Lotus Strike --> Twisting Fangs --> Falling Spider --> Horns of the Ox ... is one of my fav. combo's right now

Symir

Ascalonian Squire

Join Date: May 2005

Xen of Onslaught Ladder

From my post on using Assassin's Promise in a build:

Mark of Instability
Dark Prison/Death's Charge (DP to prevent kiting, DC to save 5 energy)
Black Lotus Strike
Assassin's Promise
Twisting Fangs
Falling Spider
Death Blossom (or any other dual attack, such as Horns of the Ox)
Return

The time in the combo that you cast AP largely depends on how much health/armor your target has. Ideally, you should cast it just before the target dies so as to reduce the risk of it being removed by a mesmer or monk, or having it run out of time. The whole idea of my build is that it's okay to use long recharge time skills like BLS and Dark Prison/Death's Charge since Assassin's Promise will recharge them all (and itself!) anyways.

Trixz

Frost Gate Guardian

Join Date: May 2006

Mo/

Good ideas, I've seen both of your builds in this forum(i mess around on this site at school) and i thought both to be good. and with the nerf on GPS there may actually be a reason to use BLS. my major concern is mainly missing the benifit from AoD or does Assassin's promise make up for it.
Also how are ur stats spread out. Does anyone think that heart of shadow has real potential for healing and defense?

Symir

Ascalonian Squire

Join Date: May 2005

Xen of Onslaught Ladder

I currently use 14 crit strikes, 12 dagger mastery and 11 deadly arts. You can fiddle with the stats, but I like having 13+ crit strikes for the extra energy and more energy from BLS. Assassin's Promise more than makes up for the loss of benefit from AoD, since your shadowstep skills will recharge once the enemy dies.

vash

Pre-Searing Cadet

Join Date: Apr 2006

well I have been using this build for some time:

siphon speed (for the hex)
iron palm
falling spider
twisting fangs
black lotus
horns
plague touch
shadow ref

usually have lil or no energy probs and keeps enemies down..
usually able to combo in falling spider twice..

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

My personal favorite combo at the moment is:
MoI(Mark of Instability)
Bls(Black Lotus Strike)
Cs(Critical Strikes)
PS(Palm strike)
TF(Twisting Fangs)

Ensured knockdown and damage comparable to the all-mighty AoD spiker.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

/e genuflect

Hail the all-mighty AoD spiker

(no, seriously I love that spike...)

ogami_ito

Lion's Arch Merchant

Join Date: Mar 2006

I have been experimenting with this for PVE. The same principle works in PVP too I guess:

Palm Strike 10e/10c
Twisting Fangs 10e/12c
Jagged Strike 5e/4c (or Leaping Mantis Sting in pvp 5e/8c
Wild Strike 5e/4c
Critical Strike 10e/6c
Way of the Lotus 5e/20c

The goal with this is to get a good balance between fast attacks (low cool downs), and the best energy management. Its actually not what the assassin is about, as usually the goal should be to spike, and get out of town. Since my timeing is not very good with shadow-step attacks now, I wanted to create a build that will give me 10 seconds of combat before a shadowstep out.

Cycle A
Start with Way of the Lotus>Palm Strike > Twisting Fangs. You burned through 25e right there. But with regen, a possible critical, and around 14e from WoL, you are close to full energy. The target is bleeding, has deep wounds, and probably took around 100 hits in the first 2 seconds.

Cycle B
Jagged strike>wilde strike>critical strike is the plan for the next 3 seconds. I use them because they have low cool-downs, and low energy. Again, you will be close to full energy after that second round. The target is still bleeding, and you did around 100-120 damage, Plus, he has bled for an additional 30 points.

Do Cycle A. Cycle B. Cycle B again (but with extra 1 second waiting for critical strike to recharge), and then Cycle A is ready. (although I think good assassins should not go through more than 3 cycles unless fighting a boss...2 actually should be max)

Jagged Strike is not great because the target is already bleeding from twisting fangs. I guess you can subsitute Unsuspecting strike (10e/6c) for Jagged Cycle B would cost more energy and be slower, but you would do about +26 more damage. If you only want to do Cycle A > Cycle B > sprint/shadowstep out combo, Leaping Mantis Sting (5e/8c) will do +18 more than Jagged and will cripple the target.

There are actually a lot of variations. The point is to have low cool-downs and quickly get dual-attacks in in order to quickly recharge energy while doing some decent damage.

Kyle

Krytan Explorer

Join Date: Jun 2005

Legends Of Teh Industry [XXX]

since nobody posted it. ill post the obvious even though it kinda got nerfed it is still useable.

Golden pheonix strike
Horns of the ox
Falling Spider
Death Blossom/Twisting Fangs
Dfense
Dfense
Heal
Sig

the cookie cutter build

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Palm Strike [E]
Horns of the Ox
Falling Spider
Twisting Fangs

I know, real original, but this combo offers the same nasty punch as the GPD spike, without needing the Enchantment part. Somewhat more stable, and really takes off with the new Major rune updates. Rune a Major each in CS and Dagger to get the best unblockable damage from Palm and most punch from Fangs. Works great, though Energy can get tight in a long battle.

Kyle

Krytan Explorer

Join Date: Jun 2005

Legends Of Teh Industry [XXX]

Major Rune Update?? sorry

Infinite Minds

Infinite Minds

Ascalonian Squire

Join Date: May 2006

Ocean City, MD

Dark Grenth Terminators

R/Mo

i dont really think that update is really going to change much, i know it hasnt bothered me, im still using AoD+Gps

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

Quote:
Originally Posted by Kyle
Major Rune Update?? sorry
Quote:
Decreased the Health penalty on attribute-boosting major runes from 50 to 35. Existing runes are unaffected. yeah

What if...

What if...

Frost Gate Guardian

Join Date: Jan 2006

Me/

I don't know if anyone's mentioned this yet, but one I've been considering is...

Weaken Knees -> Black Mantis Thrust -> Falling Spider -> Twisting Fangs/Dual Attack of choice

The Weaken Knees should make the falling spider connection completely unconditional because Black Mantis Thrust should trigger Weaken Knees, and at the same time the Weaken Knees triggers BMT. The opponent should be crippled and KD so the rest of the combo works. I haven't tested this yet though, just thought about it.

ogami_ito

Lion's Arch Merchant

Join Date: Mar 2006

I’m currently running a very basic build for PvE:
Dancing Dagger>Fox Fangs>[optional Blinding Powder]>Twisting Fangs > Assassin’s Promise > run a way.

I like it because a) since I have points in Deadly arts to use Assassin’s Promise, so it makes sense to use Dancing Daggers, and b) since Dancing daggers lets you damage and start-off the set from range, so you can abort the full set if it looks too crazy. And only recharge of 5/5 e means that if it misses (or Fox Fangs misses for that matter), you are not screwed. You will be at near full energy and twisting fangs will be up for the next attack (due to Assassin’s promise).

( I also like to add in Blinding Powder, Heart of Shadow, or course Shadow Refuge, and res sig or cap sig here)

A variant I like is:
Iron Palm >[Optional Entangling Asp]> Fox Fangs > Twisting Fangs > Assassin’s Promise.

You will be screwed if the target does not die, but you are more likely to hit overall. Note in both of these, I’m fine with a critical strike skill of just 8. Twisting Fangs will do around 160 damage over 10 seconds to 500 hp mob (assuming it dies while deep wounds is till on)…and you are not sticking around to get crits to get energy up…that’s the job of Assassin’s Promise.

Shred Dread

Shred Dread

Frost Gate Guardian

Join Date: Mar 2006

...wouldn't u like 2 know...

Tha Skullz

This may or may not be one that people know. It does an excellent amount of damage, and allows you to seamlessly go from enemy from enemy, if performed correctly. I only wish there was space on the skillbar to add more defensive/healing skills.

Assassin's Promise--> Mark of Instability--> Black Lotus Strike-->Twisting Fangs--> Falling Spider--> Death Blossom

If you want to bring a rez, then there's really only one space left for healing/defensive, which I will usually fill with either Shadow Refuge or Vigorous Spirit. You don't necesarily need to use Assassin's Promise at the beginning. Use it when you know the enemy will die soon, or this build becomes almost useless.

ogami_ito

Lion's Arch Merchant

Join Date: Mar 2006

^^^
Not sure what I think about that. Why not the standard Hex (Assassin's Promise)> Horns > Falling Spider > Twisting Fangs?

Also, something I don't really get is why people seem to put a high priority on KDs. It delays action by, what...2 seconds or so? I understand that this could be good against spell casters though.

ogami_ito

Lion's Arch Merchant

Join Date: Mar 2006

Another pretty simple combo:

Palm Strike > dual of your choice (best Twisting Fangs); Black Lotus Strike | Golden Phoenix Strike > another dual of your choice (Critical Strike if you are running Crit Def, or Death Blossom otherwise).

The point here is that you have two off-hand attacks and two duals ready, so if one fails or is on cool-down, you have the next one ready. You need to have an enchant or a hex ready depending on if you use GPS or BLS. This way you are less likely to mess up your chain.

If you want to be able to hit multiple targets, then GPS and Critical is the way to go (for 8 second cooldown). Otherwise its 12 seconds for Palm Strike>Death blossom.

ogami_ito

Lion's Arch Merchant

Join Date: Mar 2006

Crippling Dagger > Dancing Daggers > Jungle Strike > Twisting Fangs>Assassin's Promise

Again...if you want to use Assassin's Promise and therefore want to utilize damaging attacks from Deadly Arts tree. Low-energy, low cooldown. Starting from range so you can choose the best time to jump into the melee. You are always ready for attack.

Another different combo for PvE:

Enchantment> Golden Phoenix Strike > Blinding Powder > Signet of Darknes > Twisting Fangs > Assassin’s Promise. This will do high damage quickly while preventing melee opponent from damaging you. Again, don’t need much invested in Critical. I tend to like this better than Hex>BLS because GPS has a smaller cool-down for just in-case something misses.

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

my favorite combos are

leaping mantis sting - jungle strike - death blossom - moebius strike - death blossom (most direct damage)

leaping mantis sting - temple strike - twisting fangs (5 conditions)

also i often bring dash in my skillbar to catch up with kiters and continue my combo. (insert it anytime before or after a dagger attack)

Cold

Frost Gate Guardian

Join Date: Dec 2005

UK

I use this combo in PvE: Jagged Strike - Wild Strike - Death Blossom - Jagged Strike - Wild Strike - Blades of Steel.

The build is:
Critical - 13
Daggers - 16
Shadow - 4

Jagged Strike
Wild Strike
Death Blossom
Blades of Steel
Critical Eye
Falshing Blades[elite] <- must have in PvE
Shadow Refuge
Res/Cap

Shred Dread

Shred Dread

Frost Gate Guardian

Join Date: Mar 2006

...wouldn't u like 2 know...

Tha Skullz

Quote:
Originally Posted by ogami_ito
^^^
Not sure what I think about that. Why not the standard Hex (Assassin's Promise)> Horns > Falling Spider > Twisting Fangs?

Also, something I don't really get is why people seem to put a high priority on KDs. It delays action by, what...2 seconds or so? I understand that this could be good against spell casters though. To answer your first question, I don't like Horns of the Ox because it requires an enemy to be isolated, which often is not the case. To answer your second question, assasssins don't put high priority on KD for the sake of KD. All these builds use KD so they can use Falling Spider, which only works on an enemy that is knocked down.

Ruhern

Ruhern

Ascalonian Squire

Join Date: Jan 2006

Darkstone Azure

W/N

Here is my favorite combo:

Palm Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike -> Repeating Strike

Works really good but I have a problem with energy management.

Cold

Frost Gate Guardian

Join Date: Dec 2005

UK

Quote:
Originally Posted by Ruhern
Here is my favorite combo:

Palm Strike -> Repeating Strike -> Repeating Strike -> ...
Works really good but I have a problem with energy management. Of course you do, silly
Get zealous daggers, put 16 in critical stirkes, use Critical Eye and it's impossible to run out of energy

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by Cold
Falshing Blades[elite
<- must have in PvE
Shadow Refuge
Res/Cap I used to use Flashing Blades in PvE, but now I use AoD, much better IMO. My build is:

15 Dagger Mastery
13 Critical Strikes
8 Shadow Arts

AoD
Golden Phoenix Strike
Horns of the Ox
Falling Spider
Twisting Fangs
Shadow Refuge
Dark Escape
Rez

art of war

art of war

Ascalonian Squire

Join Date: Nov 2005

maryland

way of the phoenix

A/W

well i use this build allaince battles its mostly for spell caster


skill set
unspecting strike,temple srtike{e},twisting fangs,crippling dagger,shadow refuge,healing breeze and fox fangs.


well during battles if i see running enemy ill use crippling daggers and then ill use unspecting strike as lead. If there a spell caster ill use temple strike to daze them and finish them off with twisting fangs. I use fox fangs to replace temple strike while it's recharging or if I dont have the energy for it. Use healing breeze and shadow refuge when needed.

ogami_ito

Lion's Arch Merchant

Join Date: Mar 2006

Question: if you are going to go with repeating strike, why not just make a A/Me with illusionary weapons. I think there is a thread somewhere about that but I have not heard of any reports on how good it is. A sin with 15 or so Dagger mastery can get one attack a second. And since the attacks don't hit, Dark Escape can be on so the sin will take half damage.

tuik

Pre-Searing Cadet

Join Date: Jun 2006

Finland

zeal

W/N

I've tried a sort of high dam / degen 'sin out. It's decent IMO.

Dagger Mastery 12 (minor rune)
Critical Strikes 13 (minor rune)
Shadow Arts 9 (minor rune)

Equipment: zealous daggers are very handy

Unsuspecting Strike (for high initial damage)
Fox Fangs (no evade / block)
Twisting Fangs (to get 'em bleeding)
Seeping Wound (to enhance twisting fangs' effect)
Viper's Defense (in, poison)
Death's Charge (out, heal)
Shadow Ref (heal)
Rez / Capt

It's quite good in PvP. In PvE with full group you don't get to use seeping wound very often because the opponent is dead before you get to that point You can also use viper's defense before seeping wound cos' you don't have to be so close to the foe when using it. Tell me what you think and if you have any ideas for changes to make the build better.

Kyle

Krytan Explorer

Join Date: Jun 2005

Legends Of Teh Industry [XXX]

as stated the KD triggers falling spider. But also enemies cant attack when they are on their back. Which then leads to about 2 more seconds of assasin survivability. And it just makes people mad.