i just created a Ranger.
I want this one to be good i markmanship and with
traps, so i dont put anything on beast mastery.
All i wonder is what i should pick as second?
This one is suppose to do much dmg.
What do you think?
R/ what? Traps! Markmanship!
Multifaros
Calrisian Nantos
I personaly love haveing Elemental as my secondary,nothing like having lightning strike and chain lightning to liven up the situation(chain lightning is available at Maguma Stade outpost skill trainer)
Also I have a Ranger/Mesmer that I have alot of fun with,maybe aswell you should think about Monk as secondary,those would be my choices
Also I have a Ranger/Mesmer that I have alot of fun with,maybe aswell you should think about Monk as secondary,those would be my choices
rotor
I made a ranger/necro. The necro line has so many choices for skills for extra damage, support, heals, etc.
Another option that I looked at was ranger/mesmer, but since I had mesmer for sub for my monk I didn't whant to unlock the same skill twice.
Also ranger/elementalist is a good option.
Also remember that Wilderness Survival has 2 healing spells for ranger class.
Another option that I looked at was ranger/mesmer, but since I had mesmer for sub for my monk I didn't whant to unlock the same skill twice.
Also ranger/elementalist is a good option.
Also remember that Wilderness Survival has 2 healing spells for ranger class.
crazy diamond
Quote:
Originally Posted by Calrisian Nantos
I personaly love haveing Elemental as my secondary,nothing like having lightning strike and chain lightning to liven up the situation(chain lightning is available at Maguma Stade outpost skill trainer)
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free4all
If you want damage:
R/Mo (Smiting) for Judge's Insight (and maybe Strength of Honor)
R/N (Curses) for Barbs, or Mark of Pain (and maybe even weaken armor)
R/E (Air/Fire/or Water) for Conjure (Element)
R/Mo (Smiting) for Judge's Insight (and maybe Strength of Honor)
R/N (Curses) for Barbs, or Mark of Pain (and maybe even weaken armor)
R/E (Air/Fire/or Water) for Conjure (Element)
rotor
Expertise reduces the costs of all Attack Skills, Preparations, Traps, Stances, Rituals, Glyphs, and Shouts by 4% per attribute level.
Khift
R/Mo works well if all you want is a pure ranger. It's what I use it for -- Expertise/Marksmanship/Wilderness Survival, plus Ressurect.
Fye Duron
I love my Ranger/necro. I mainly run straigh ranger though. I take the necro skills more for the creature with insaine AC. Ranger/Warriors are suppose to be pretty good, since Expertise applies to all attack skills its quite nice to have close and ranged attacks.
Multifaros
I made a R/Mo, hes lvl 6 now.
If you see me, hes name is Bob Himlings
If you see me, hes name is Bob Himlings
aismailuk
Quote:
Originally Posted by Fye Duron
I love my Ranger/necro. I mainly run straigh ranger though. I take the necro skills more for the creature with insaine AC. Ranger/Warriors are suppose to be pretty good, since Expertise applies to all attack skills its quite nice to have close and ranged attacks.
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I am runnning a Ranger/Warrior and can confirm they are a good choice! Getting the choice between a ranged bow attack and a melee attack is invaluable!