Glass Arrows

Gandalf The Monk

Academy Page

Join Date: Feb 2006

Forsaken Wanderers

Mo/Me

Glass Arrows
For 10...30 seconds, your arrows strike for +5...13 damage if they hit and cause Bleeding for 10...18 seconds if they are Blocked.

Now look at that..that isnt very good at all i thin Anet should change the bleeding and make teh skill desciption look more like this

For 10...30 seconds,you arrows strike for +5...13 and cause bleeding.if they are blocked all foes adjacent to your target are struck for 4...11 damage and begin bleeding

this elite at this time shouldnt be elite with 15 expertise it only adds 15 damage that is not very much for a elite lets lookt some other preperations with 15 in their att

Kindle Arrows: with 15 wilderness it adds 24 damage per hit AND makes all your damage fire thus making it much more effective vs wars

Ignite Arrows:with 15 it adds 18 damage(more then glass arrows) and does damage wether the arrows are blocked OR evaded and do aoe damage

Read the Wind:with 15 marks they add 10 damage not very much at all but your arrows move twice as fast making them much more effective for interupting

These are all the damage preperations i think anet should make glass arrows more effective or make them not elite

~Gandalf

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

^ Who in they're right mind runs 15 in Wilderness survival besides a trapper. You have to look at things in a larger, more practical way. In order to do any type of damage build with a ranger automatically requires you to put points into both Marksmanship and Expertise, Wilderness survival would be a THIRD attribute were you to run Ignite or Kindle. I'm not saying they're bad, so don't misunderstand me, but if your going to do a true, practical comparison, use what your NORMAL attribute spread would be.

I don't run Ignite/Kindle because I like having most of my points squarely in Marks and expertise, in that kind of case, there isn't anything wrong with Read the Wind. I do have a problem with Glass Arrow's elite status, but in of itself, its not a bad skill.

Gandalf The Monk

Academy Page

Join Date: Feb 2006

Forsaken Wanderers

Mo/Me

with my ranger i do 14/12/12 with 14 being marks and the twelves being wilderness and expertise kindle does 20 with 12 wilderness and that severely outshines glass arrows

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Quote:
Originally Posted by Gandalf The Monk
makes all your damage fire thus making it much more effective vs wars ...Uh, what?

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

Ragers are useless for DPS builds, with the exception of bunny thumpers. Glass Arrows is popular with some ranger spikes these days as it's a cheap, long lasting damage buff preparation that, unlike Kindle Arrows, is usable with orders.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

The difference is the damage is unreducable. Unlike Kindle/Ignite.

It still sucks though, i'll take Melandrus Arrows over that thing anyday, more damage if they're enchanted, which happens often enough and bleeding whatever the weather. How often do things actually block attack on this game?

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

In PvP there are guardians, shields up, and cycled aegis'es thrown all around..

and most of the time enchantments are the ones causing the blocks, guess you just gotta pick one and pray you get people that like to bunch up and use blocking skills with this elite..

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

My only thought is:
More often then not Aegis, Guardian, Magnetic Aura, etc are blocking arrows.
These are ALSO enchants.

Melandru's Arrows ftw.

Maybe I'm just being simple minded....

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Hehe. Even if the opponents have Shields Up up, it gives 50% block (i think). Meaning you block arrows 50% of the time and they begin bleeding, and hit them 50% of the time and do bugger all added damage. Or you hit then 50% of the time and cause bleeding but no added damage, unless, they most likely have some form of enchantment on. Otherwise you hit for nothing, unless your using Precision Shot, in which case you get both enchantment bonus from Melandrus and Precision Shot.
Glass Arrows just sucks.

Gandalf The Monk

Academy Page

Join Date: Feb 2006

Forsaken Wanderers

Mo/Me

yes glass arrows suck...badly i hope anerf gives them a boost at the end of the next tourny

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

A closely related Prophecies-only skill is Melandru's Arrows.

Benefits of Glass Arrows:

Linked to Expertise, so easier to max out.
Arrows are more likely to be blocked than they are to hit enchanted targets, as often it is the enchantment itself that is preventing the hit.


Benefits of Melandru's Arrows:

Higher bonus damage.
Causes bleeding when they hit. Bleeding is a good primer condition as it can help sword warriors with Gash or Virulence necromancers



Picked on GuildWiki

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Your still not taking into account that almost any Enchantment that allows you to block arrows/attacks is 50% or less. You'll do alot more damage with Melandrus Arrows than you will with Glass Arrows against someone with Guardian on.

Also Expertise is not easier to max out, i dunno where wiki got that from. Expertise is limited, you either bring it at 9 or 13 in most cases since thats where the main 5 and 10 energy cost reductions lie. You don't just boost it to help you with the skills attached to it. I run at 9Exp12WS usually, i wouldn't switch those stats round just to help Glass Arrows when i still need more to get the reduction of energy costs.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

I already use Glass Arrow in my builds so, sometimes, I really hope not getting a block or evade monster/player. Maybe it suck for many, but since I did over 100 dmg with Marauder shot without Judge inside on a caster, I say ouch.

Everyone will follow the one who think what he/she said is true.... and I'm not someone will follow this troup. I try to find a better way to make these skills useful and say "They dont suck". It easy to say negative effect on one skill and make it less popular than others.

This skill is really like Melandru arrow, if they do something right in this skill, felow its consequence..... useful against Whirlwind Defense's thought.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Thats just the thing. Practiced Stance sucks. Quick Shot sucks. But at least they have builds that can make them useful and make them actually not suck.

All Glass Arrows is is a poor version of Melandrus Arrows with a different description. Melandrus Arrows can be useful anywhere you have casters that use enchantments. Glass Arrows is only useful in an area with enemies with the odd skill to enable them to block attacks occasionally. The only single area i can think of in Tyria is Minotaurs in the desert. Use an attack skill to get Wary Stance to block it to cause bleeding, then go back to attacking normally.

Melandrus conditions happens quite a lot, Glass will have so few areas to make it useful. it may only have 1 area in the game where it can be truly effective. Thats the major difference, been useful in many areas with a specific build, been useful in 1 area with no particular build.

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

Quote:
Originally Posted by Gandalf The Monk
with my ranger i do 14/12/12 with 14 being marks and the twelves being wilderness and expertise kindle does 20 with 12 wilderness and that severely outshines glass arrows 14/12/12?

You using a major rune? You would have to be...

Use 2 superiors and get your expertise to 13 before using a major rune. Majors suck big time and 13 expertise is actually much better than 12

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

Actually I beleive that this skill, although looking bad on Paper, is actually a very viable and useful skill. As I said in the Mesmer forum, some people on these forums don't think far enough out of the box to try some skills before flaming them. I used both Melandru's Arrows and Glass Arrows. I thought that Glass Arrows was actually more effective, since there is added damage v.s. everyone, instead of only the enchanted enemies, although bleeding is always a boost. I don't know about any of you, but both of these preperations are definately going on my favorites list, regardless of what anyone has to say.

Cyan The Archer

Cyan The Archer

Jungle Guide

Join Date: Dec 2005

Denmark

R/

Quote:
Originally Posted by SnipiousMax
^ Who in they're right mind runs 15 in Wilderness survival besides a trapper. You have to look at things in a larger, more practical way. In order to do any type of damage build with a ranger automatically requires you to put points into both Marksmanship and Expertise, Wilderness survival would be a THIRD attribute were you to run Ignite or Kindle. I'm not saying they're bad, so don't misunderstand me, but if your going to do a true, practical comparison, use what your NORMAL attribute spread would be.

I don't run Ignite/Kindle because I like having most of my points squarely in Marks and expertise, in that kind of case, there isn't anything wrong with Read the Wind. I do have a problem with Glass Arrow's elite status, but in of itself, its not a bad skill. I use 15 Wilderness Survival and i'm not a trapper. I dont see why you shouldnt have high WS, because with WS you get the ONLY decent self heal(Heal as One and Healing Spring as joke)

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

I've experimented with it on a 16 expertise/13 marksmanship build. It's actually a pretty damaging build against casters. If you throw in things like Point Blank Shot, Savage Shot, Hunter's Shot you can score some decent damage.

I ran something like this:

Glass Arrows {E}
Point Blank Shot / Favorable Winds
Hunter's Shot / Pin Down
Savage Shot
Needling Shot
Whirling Defenses
Throw Dirt
Troll Ungent or Secondary Class heal

For my money it's not the most potent build out there and I tend to prefer a marksmanship build over this one for damage.

Anyway, it's still kinda fun to switch up and see what happens.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

with 10 expertise and 15 marksmanship.

Glass Arrow + Marauder Shot will be +48 dmg.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Cyan The Archer
I use 15 Wilderness Survival and i'm not a trapper. I dont see why you shouldnt have high WS, because with WS you get the ONLY decent self heal(Heal as One and Healing Spring as joke) Personally, I think troll ungent is very overated. One, it takes three seconds to cast. If you 'need' a heal at any point in whatever you doing, stopping your movement to use troll ungent is ridiculous. Then having to wait to regen your health is not going to help you if you still recieving damage. That said, you really only need a few points in WS to make Troll Ungent as effective as you would need for what it's good for... If you are putting 15 into WS for Troll, you're wasting attribute points. Those points would be better spent in whatever else you are running.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Francis Demeules
with 10 expertise and 15 marksmanship.

Glass Arrow + Marauder Shot will be +48 dmg. The only advantage that Glass Arrows has is that as you inadvertantly showed there is that you don't HAVE to use WS leaving you a spare load of attributes. But you stil have to take into account that the conditional effect to cause bleeding happens ALOT less than the conditional effect to cause almost double the added damage, so even if you cause, with 10 expertise around 13 (someone tell me the numbers) unconditional damage, the unconditional bleeding caused by Melandrus will be causing just as much damage in the 2 seconds it takes you to re-fire. Considering that elementalists almost always have enchantments, be it PvP or PvE. Necros in PvE usually have Blood Renewal as a self heal.

My main point is, that the damage caused by Glass Arrows unconditionally can be quite easily compared to the damage done by Bleeding. And typically in PvE, what do enemy monks use to counter degen? A regen based enchantment. Even if they start spamming some form of condition removal it only gets reapplied next attack.

roselan

Ascalonian Squire

Join Date: May 2005

in a montain, switzerland

R/W

In RA, I use troll unguent mainly to counter degens/conditions. It is the main hex, if not only ranger defense against hexes, and a monks can expect that from a ranger.

For phisical damage, I now prefer throw dirt. First rangers shoot at each others only when there is nothing else to shoot. But overall i can help others too with it. If you fail to save your monk from wamos ganging him, then whirling defense will only make you loose 18 seconds later...

glass arrows I can't tell I don't have factions yet...