23 Jun 2006 at 19:04 - 29
Quote:
Originally Posted by dilapodated
A few things to think about....
One, Horns of the ox is very situational. All it takes is one person to be nearby and the knockdown doesn't go off. With that being your only knockdown it's a bit risky that you won't get your full combo off.
Two, A single enchantment removal renders your build useless Cryptic as GPS requires you to be enchanted.
Three, One word, Aegis, the good ol' Prot monk best friend. If your opponent blocks a single hit, you fail. What makes it worse, GPS now has a longer recharge than before. You miss, you're waiting 20 seconds before you can try again.
Four, Blinding flash,throw dirt, blackout, migrane.. Just a few other "No, your tricks won't work here" that your character has no counter for.
Five, Shield of judgement, now it's you doing the falling.
Six, Spell breaker.. Look mom, my spells didn't go off.
Seven, Bonetti's defense, a VERY common skill for monks to carry. Again, your combo fails.
One - Horns works as long as the target isn't standing DIRECTLY next to someone, I would have to say 90% of the time, your probably not standing DIRECTLY next to your ally.
Two - After the GPS nerf, I swapped wild strike as my offhand, (Shakes an angry fist at ANet, not gonna bitch, just gonna have to change things a bit...)
Three - Again, swapped out GPS, also, if my combo fails, i skimper away, rest, get my nrg up, heal, and go back at it, IM NOT TRYING TO TANK :-P
Four - Same as Three, this is an Ambush build
Five - I don't exactly think that skill is used too too often for it to make me worry, but if it is, i fell down, excuse my whilst i skimper away, recharge, heal, and try again.
Six - Spell breaker, laugh, I bring ONE targeted spell, which is the SECONDARY NUKE, not the primary nuke bed of coals, so the monk is STILL going to get KD'ed, set on fire, and eat a rather nasty combo, GG :-D
Seven - Bonnittis... hrmm... Seems like I can STILL nuke that monk, meaning if that monk dosn't move, that monks gonna be in pain, if the monk is moving, the monk's not healing, so seems like I still am having a good effect on the battle, works for me.
EIGHT - THIS IS AN AMBUSH BUILD, its why its so teleport heavy, if i catch you off guard, focusing on somthing else, casting a large spell, your screwed, plain and simple!