Frustrated Mesmer in Cantha

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

I finally found a Mesmer build I enjoy -- an Me/Rt mage stomper with spirit support. She can solo some tough areas on the starting island, went through several quests, and is now in Zen Daijun.

And I can't go any farther.

I've won the mission before, so I know what needs to be done. I have no problem henching it until the two final end bosses, where the henchies commit suicide in the most amazing ways.

So I go looking for a group, and no one wants me. Not because of my level, but because I'm a Mesmer. Yes, I've been told, more than once -- "Mesmers Suck" or "You need a better secondary class."

I'm getting *very* tired of the poor attitudes I'm finding on this game, especially the "attitude" I get from W/Mos.

I have a great ressurect spell; I can heal; I can spike; I can interrupt. I list these qualifications looking for a group -- heck, I even offered to PAY a group to take me, but no interest. None.

Is this the story of all Mesmers?

Themis

Themis

Frost Gate Guardian

Join Date: Oct 2005

LcB

Mo/Me

Fortunately, no !!!

Probably you're VERY unlucky or your time window is a poor one (too many inexperienced players around you when you play ?)

Anyway, i would suggest you not to insist, neither beg, still less pay. There is a risk that many players interpret such an attitude as a sign of inexperience. Try to stay self-confident, simply. Make an announcement that would look like "Domination Mesmer lfg". Nothing more, not too many details, appear competent.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by Themis
Fortunately, no !!!

Probably you're VERY unlucky or your time window is a poor one (too many inexperienced players around you when you play ?)

Anyway, i would suggest you not to insist, neither beg, still less pay. There is a risk that many players interpret such an attitude as a sign of inexperience. Try to stay self-confident, simply. Make an announcement that would look like "Domination Mesmer lfg". Nothing more, not too many details, appear competent. I've played an awful lot of this game, and have *never* had a hard time finding a group until I went with a Mesmer. I use the following line when hunting for a group...

"Me/Rt Interrupter/Dominator LFG"

That's it, no begging. And not even a nibble. One group looked me over, then said "yeah, but mesmers suck".

My goal is simple: I want off the blasted Island so I can do some fun PvE in Tyria.

Themis

Themis

Frost Gate Guardian

Join Date: Oct 2005

LcB

Mo/Me

I've had my Mesmer for a year, now, and rarely had to face such a situation. But i often do missions teaming with my guildmates : it's so much more fun !

How about trying it with guildies ?

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

God this game has the same problems as real life. When a mending warrior tells you (mesmer) that you suck, you know that there is no more logic or sense in the world lol. As a mesmer, try to play mind games with such individuals, confuse them beyond all reason so they send you their parents credit cards in the mail. lol nah seriously just use big words like 'Nuke' or 'Spike' or 'Super' or Ownzzzzz (not sure on the spelling) to impress their primitive brains. If your still struggling, find a friendly guild of experienced players who'll help you PvE and who are clever enough to realise the importance of mesmers.

I'm making these generalisations as there seems to be far too much class discrimination in this game, assassins in HA, mesmers in PvE etc etc. I hear rangers are having trouble sometimes too. I'm probably ranting on but I realised this situation awhile ago which is why I have a PvE warrior to PvE with and my wonderful PvP mesmer who only shows his face to worthy folk.
Warrior = Pve
Mesmer = PvP
If there wasn't the mesmer class in this game, it wouldn't be half as fun.

In the short term, join a guild or find more experienced players

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Anyway those who say "That Profession sucks" are generally jerks. I know the feeling against the two boss at Zen Daijun (Ritualist and Ranger). I suggest kill the Ritualist quickly because she can insanly kill the team party in few seconds. The Ranger boss will try to kill one char but the Ritualist Boss does area spike dmg.

I know you can do it... just dont give up.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

I lacked patience.

First, I brought in my daughter to play her very experienced Mo/Me 20. Then we found a group of inexperienced players who wanted help on the mission.

They died a lot, screwed up, and learned. So we got to teach some new players the ropes, I got my mission, and my Mesmer is now in Tyria.

Patience is a virtue.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Generally later on people begin to see the use of Lyssan classes, although they are still the least preferred in PvE. I advise not using 'interrupter' too much in advertising because from what I've seen, most players consider rangers to be interrupters. I blame the [Interrupt Henchman] for that assumption.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Well, there is a Domination hench, which granted doesn't interrupt as well (basically because of poor choice of skills) but is nevertheless a nice team member on the Kurzick side. I think if I ever get the time to move my Mesmer through PvE, I'll just run a FC Ele- this way I can get in groups faster and I can cap all the Ele elites.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Domination hench doesn't interrupt well? He's 100x as good as the ranger, the only difference is he actually hits skills that are less than 1s rather than just camping mobs with choking gas and waiting. Cry-Leech-Powerleech henchie ftw!

Fc Ele = not good once you reach areas with levels... up to desert in Tyria, on Shing Jea in Cantha. A good group (I hope) wouldn't accept a FC nuker because 20 damage fireballs do not an effective team member make.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Avarre
Domination hench doesn't interrupt well? He's 100x as good as the ranger, the only difference is he actually hits skills that are less than 1s rather than just camping mobs with choking gas and waiting. Cry-Leech-Powerleech henchie ftw!

Fc Ele = not good once you reach areas with levels... up to desert in Tyria, on Shing Jea in Cantha. A good group (I hope) wouldn't accept a FC nuker because 20 damage fireballs do not an effective team member make. Though then again a 80 damage, repeated, AEcho + Glyph of Sac of Starburst isn't bad to see occur... I personally love running up to a mob and bursting them, not efficient but fun as hell. Though then I find myself utterly energy spent :P

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

And also, you find you self at melee range with an oh-so-delightful assortment of mobs

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Wait...Hella is trying to argue the usefulness of a fc ele without using one; well then I see no point in argueing further!

I stand by that elementalists need one of two things that have been thought of to make them semi-viable...damage wise that is.
1. Practically double the damage of all their spells. (I'm not kidding)
2. Give them a "divine boon" type skill for elemental damage. Might want to tweak it so it does not work on projectile attacks but buff projectile attacks so that they are still usable (yea we don't want 100x2 stone shards lol...although they do need it in pve we don't want that in pvp)

I personally like the divine boon idea; as it shows how much different healing and damage dealing are. People are fine with a healer having a broken skill but when it comes to the other classes they are not ok with it. People fear change, and most of all they fear high damage output classes. Of course if they got this buff mesmers would be highly popular as a indirect result to deal with them but neh =/ I don't see mesmers ever being "highly popular" just as I don't see elementalists ever being "good" in pve.

Ironic isn't it? Everyone springs for the ele and leaves the mesmer sitting on the bench. Even for fow groups...my highest pride is being able to deal 444 damage to the enamies before the ele's meteors even touch the ground. Yea that ele is doing a ton of damage yep doing such a good job. SS finishes off the mobs the mobs die before the meteors hit and what happens? Great Job ELE fastest kills I have ever seen! You are da man great job on kills didn't have to heal warrior near at all; the enamies didn't even land a hex on him!

...I feel so loved.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Avarre
And also, you find you self at melee range with an oh-so-delightful assortment of mobs Pash that doesn't scare me and Distortion spam!!!!SHIFT1!! Though AEcho + GoS with Unsteady Ground (I think thats its name, the ele elite) can be funny to watch... they get up fall back down, they get up fall back down, they get up fall back down... and you're not surrounded by mobs! Unless they can teleport O-o

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Eaimirth Etaivella
People fear change, and most of all they fear high damage output classes
No, we fear silly changes.

Quote:
Originally Posted by Theos
Pash that doesn't scare me and Distortion spam!!!!SHIFT1!! Though AEcho + GoS with Unsteady Ground (I think thats its name, the ele elite) can be funny to watch... they get up fall back down, they get up fall back down, they get up fall back down... and you're not surrounded by mobs! Unless they can teleport O-o Omg it is Dunham! Nuu~!

There are some areas where fc nuking has advantages... as you said, with knockdowns isn't bad. Dual meteor showers (with glyph of energy) can keep mobs down and scattering badly, 40~ damage per hit or not.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Still wondering why the elementalist sucks so bad in terms of damage haha =p
Having Anet back up what their book supports would not be a silly change; having people back up what they say would be nice for a change imo. Anet made elementalists the "main damage dealers" not me =p

So if a "silly change" would be to make them this guess I'm lost with the times.

prodigy ming

prodigy ming

Lion's Arch Merchant

Join Date: May 2005

It terms or people disliking a certain class, assassin probably has it worst. Most groups will take a mesmer over sin anyday simply because there are too many sin and they die qutie fast if not use properly. Mesmer at least are caster and can stay in the back line, so the monk wouldn't be complaining.
Personally i think mesmer are great... both my assassin and warrior use mesmer as secondary. ( i just don't like how mesmer primary look so i didn't choose it)

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Avarre
No, we fear silly changes.



Omg it is Dunham! Nuu~!

There are some areas where fc nuking has advantages... as you said, with knockdowns isn't bad. Dual meteor showers (with glyph of energy) can keep mobs down and scattering badly, 40~ damage per hit or not. Dunham is a tanking god!

Actually I have run around with Unsteady Ground a few times, its alot better than MS, sadly... its elite and restricts energy management severly. It also seems to cause little scattering... well actually the mods do scatter somewhat but find themselves replanted on the ground quickly.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I partially blame the Sorrows Furnace farming build for attitude against mesmers. It used to be that you'd have a [mending] tank, nuker, MM, bonder and healer... and rangers and mesmers didn't come in to the equation. Its easy to assume that because the above classes could clear SF that the other two are obsolete in PvE. However since the 'book/cog/gear-trick' was fixed somebody needs to interrupt, shatter hexes, slow enemies down and prevent them from casting. Let's see your average wammo do that.

frickaline

Frost Gate Guardian

Join Date: Dec 2005

Quest Of Ages

If the dom mes lfg line isnt working, and you find that the main obsticle is wammos, try flipping to illusion. I'm sure that the wammos have a harder time claiming that they dont die to illusion than to domination. Clumsiness and Images of Remorse are lovely wammo killers at that low level area.

While I am only luke warm on dom myself (mostly due to the slow cast times and relatively few options for taking on melee and rangers), I personally would take an illusion mes over a nuker any day.

ak347

Frost Gate Guardian

Join Date: Aug 2005

Two very good Me/E builds for cantha:

Wards/Interrupter - Everyone loves wards, even nubs, and for once they're actually right. Dump 12 into earth, bring WaM, WaE (tyrian only, so you need to port to sergio in LA to get it, but its worth it, especially against those insane ele and rit bosses), Armor of Earth, glyph of lesser energy, and some domination interrupts like complicate and the power spike (? not sure of name). Arcane larceny and diversion are fun too. You're useful and you have obvious benefits to the party (for the blind wamos). Later on you can bring ward of stability or switch to water and use Ward against harm (which kicks ASS vs all ele bosses and especially argo and his ilk).

Earth disruptor - basically a damage build for those who don't like to sit on the sidelines and protect/defend. Unsteady ground does in fact kick ass. Skills (used in this order): Auspicious incantation, arcane echo, unsteady ground, glyph of lesser energy, dragon stomp, unsteady ground. If you're packing ele offhands and wand, you ahve a good chance taht you can recast both unsteady grounds again, making for a VERY nice stream of knockdowns. Dragon stomp also has a short recast, though exhaustion is a pain. Maybe pack a quick kd like tenai's wind, though this would force you to enter melee range.
Alternate build - using tenai's wind, aftershock, crystal wave, and shockwave. You can dish out MASSIVE damage, though your energy will plummet. Make sure you have earth attunement. Echoing shockwave or ashock and using tenais wind + whirlwind can multiply your dmg output, but put your energy out of commission sooner.

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

Well, I can certainly tell you the last 2 bosses in the 2nd Shing Jea mission are henchable because I took my lvl 14 earth ele on a run of the mission without dying. The henchies did pretty good, too.

I don't know what skills are actually available that early because I have so many of them unlocked, but when I did a masters run with my Tyrian mes, I was 1 hit killing the warriors with lvl 15 Ineptitude (ch1 elite + frenzy = 270 dmg, Clumsiness is its little brother). I doubt anyone noticed or cared. Mantra of Lightning allowed me to tank the rit boss at the end (max armor helped too, of course).

Illusion/degen with at least one interrupt is going to be your best bet that early in the game.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by prodigy ming
It terms or people disliking a certain class, assassin probably has it worst. Most groups will take a mesmer over sin anyday simply because there are too many sin and they die qutie fast if not use properly. Mesmer at least are caster and can stay in the back line, so the monk wouldn't be complaining. Assassins die *so* easily. In almost every group, the assassin is the first to die -- unless a necro beats him to the dirt nap.

I've pushed my Me/Rt to level 16 in 11 hours -- Cantha is a great place to ramp characters -- and she's having little trouble finding groups. However, at places the Hell's Precipice in Tyria, I don;t see any Mesmers around. Lots of W/MOs, N/? and R/? -- plus the usual popular Mo/? -- but few Mesmers, even fewer than assassins.

I'm enjoying the Mesmer -- she kicks some serious mage butt. My only grumble is the lack of a decent spammable spell for when I need to do fast targeted damage.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by ChaoticCoyote
Assassins die *so* easily. In almost every group, the assassin is the first to die -- unless a necro beats him to the dirt nap
i've seen soooo many SS necros draw aggro and not know what to do. i just dont get it. cast the spell and run away.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Wastrel's Worry~ (Awaits for Avarre to appear from the heavens with denravi+prenerf molder cast IW and begin an epic battle which would involve alot of running away from IW...)

WW+Powerspike+Powerblock+cry of frustration
^^

Raptox

Raptox

Frost Gate Guardian

Join Date: Oct 2005

Huntington Station, NY

Une Annee Sans Lumiere [UASL]

E/Me

As a former Wammo, I can at least admit that I was pretty ignorant when I started the game.

After playing an E/Me for a while and using all mesmer skills, I won't even go back to using Ele skills, much less W/Mo. :P

Don't give up, now.

Oh, something else: Want to know why all you see are W/Mo's in Hell's? Because all the (experienced AND competent) players are done with it. That only leaves new competent people, of which there are few, and total idiots, of which there are many. This is a terrible combination because it gives new players, who otherwise would breeze through and feel great, a terrible attitude towards the engame content In Prophecies.

You can extend this to Sorrow's and ToPK too. All that's left are farmers and idiots, so anyone trying to actually complete it for the first time is SOL.

sega_rt

Pre-Searing Cadet

Join Date: Mar 2006

i really dont have a problem at all tryin to find a group...when i do have trouble finding one...theres usually 5 people spamin "bla bla LFG" over and over again.....for some reason peope are really lazy to get a group started...so i just start addin people to my group. im the type of person that dont care about findin that PERFECT GROUP and dont spam LFG MONK for 30 mins...if i got 7 peeps already and if theres no monk in the group..no biggie..get the henchie....imo...they do just fine...because all they do is heal...anyways...if u have hard time find a group...just start ur own...

frickaline

Frost Gate Guardian

Join Date: Dec 2005

Quest Of Ages

Quote:
Originally Posted by ChaoticCoyote
I'm enjoying the Mesmer -- she kicks some serious mage butt. My only grumble is the lack of a decent spammable spell for when I need to do fast targeted damage. Images of remorse <3

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by holden
i've seen soooo many SS necros draw aggro and not know what to do. i just dont get it. cast the spell and run away.
Thats how they draw aggro. They need to wait for all mobs to have selected the target (the tank, who should be 1 aggro zone in front of group), then they can safely move up and spite everything. Lots of necs (and eles) run up and cast their spells first, triggering aggro and getting everyone hit.

Quote: Originally Posted by Theos Actually I have run around with Unsteady Ground a few times, its alot better than MS, sadly... its elite and restricts energy management severly. It also seems to cause little scattering... well actually the mods do scatter somewhat but find themselves replanted on the ground quickly. MS causes no scatter (damage and kd every 3s doesn't trigger aoeflee), but unsteady is damage and kd if enemy is attacking every second. So causes fleeing, best target is a pack of mobs hitting someone.

Quote: Originally Posted by frickaline
While I am only luke warm on dom myself (mostly due to the slow cast times and relatively few options for taking on melee and rangers), I personally would take an illusion mes over a nuker any day. EMPATHY

Quote:
Images of remorse <3 Excellent skill, in all parts of the game.

Quote:
Originally Posted by Eaimirth Etaivella
Wastrel's Worry~ (Awaits for Avarre to appear from the heavens with denravi+prenerf molder cast IW and begin an epic battle which would involve alot of running away from IW...)

WW+Powerspike+Powerblock+cry of frustration
^^ *WW splashes on hex breaker, powerspike tries to stop recast, power block tries and fails to instictively stop signet of humility, and cry of frustration hits a mob behind EE*

Wastrel's ain't cool, unless you're a) fighting a mesmer in scrimmage, b) fighting an enemy with no skills (Kanaxai aspect, wurms). Either way, bringing 1 specific skill to kill them is a waste generally. Only in dunes of dispair and the deep you might be forgiven :O

In standard areas though, 'tis inferior, especially at lower att pnt levels.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Quote:
Originally Posted by Avarre
*WW splashes on hex breaker, powerspike tries to stop recast, power block tries and fails to instictively stop signet of humility, and cry of frustration hits a mob behind EE* Crap! *runs indefinatly to restore lost hp* Though I would never miss with my Pblock ^^;and I would save it at all costs ^_^ (Fear the powerblock of doom! ^_^)

Yea if you are doing illusion magic go with images (the best spell in illusion magic hands down imo)
Or if domination I will stick with WW if you already empathy spammed the daylights out of everything (40% recharge gear rules)

Thats the problem with mesmer duels; should always end in a stalemate. With hex breaker and no real way to do damage that isn't interruptable...theoretically stalemate is the only option. However all sorts of silly things happen like purposly canceling spells mid cast; or purposly casting through guilt like it wasn't there in order to cast another spell more quickly; or plowing said hex breaker wastrels worry. In a mesmer duel all skills function completely differently...and everything over a 1 sec cast time is...bad. 3 main skills in a mesmer duel; echo, hex breaker, wastrels worry...perhaps shatter hex and inspired hex; as said all sorts of crazy things in mesmer only pvp...in fact screw those main skills...everything is completely different now.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

MS causes scatter like mad for me, I cast it KD once... and poof they run everywhere. Unsteady is used in those situations when the battle has already started, its a defensive, semi offensive skill, AoE is also larger than that of MS... or I am just going mad.

Northrog

Academy Page

Join Date: Mar 2006

Me/

I finished the game with my mesmer without problem in finding groups... Probably because people want to make groups faster ? And there is almost noone in the last outposts...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Theos
MS causes scatter like mad for me, I cast it KD once... and poof they run everywhere. Unsteady is used in those situations when the battle has already started, its a defensive, semi offensive skill, AoE is also larger than that of MS... or I am just going mad.
Flee is only triggered by AoEd/s. If you aoe a target 2 times within 3 seconds, there is a chance some will flee. Some don't (try with zealots fire). Meteor shower does damage every 3s, so it doesn't trigger. If you hit them with another aoe while meteor shower is hitting them, THEN it triggers.

Quote:
Originally Posted by Eaimirth Etaivella
Crap! *runs indefinatly to restore lost hp* Though I would never miss with my Pblock ^^;and I would save it at all costs ^_^ (Fear the powerblock of doom! ^_^) *feigns ether feast, causing powerblock to hit empty air*

Sorry, what was that?

Quote:
Thats the problem with mesmer duels; should always end in a stalemate. With hex breaker and no real way to do damage that isn't interruptable...theoretically stalemate is the only option. However all sorts of silly things happen like purposly canceling spells mid cast; or purposly casting through guilt like it wasn't there in order to cast another spell more quickly; or plowing said hex breaker wastrels worry. In a mesmer duel all skills function completely differently...and everything over a 1 sec cast time is...bad. 3 main skills in a mesmer duel; echo, hex breaker, wastrels worry...perhaps shatter hex and inspired hex; as said all sorts of crazy things in mesmer only pvp...in fact screw those main skills...everything is completely different now. Most damage in a mesmer duel comes from wands. Introduce dueling without wands! Also, the dance of HexBreaker + Wastrel's is fun. Cancelling midcast is devastating if you know the enemy is watching, I've seen people fire 2, even 3 interrupts to constantly recasting feast and cancelling it. It's a gimmick to an extent but it really helps versus instinctive interrupters.

Shatter hex is nasty in duel as well But the real winner is someone with low lag who can interrupt constantly... I lose to that alot, and I lag more so I can't stop stuff sometimes

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Hehe of course that only works if you can cancel before I interrupt =p
If you could somehow get an empathy to land...that would be huge. However then you have to face shatter hex, inspired hex, "insert other hex removal spell that would severly hurt you here" while they reapply hex breaker. I suppose you could use a mantra of concentration to get it through after plowing hex breaker with WW...but even then shatter will hurt. So much for that idea; I would suggest IW but that spell will not work without a movement buff, and a cover enchantment...or a slow hex. Hexes are out of the question, so you have to rely on the mesmer not interrupting IW, your cover (likely illusion of haste) and even then kiting will be annoying. You still severly underestimate my powerblock ^_^;

I agree; on the mesmer hate list though
1. Lag
2. Boon prots
3. Wammos

frickaline

Frost Gate Guardian

Join Date: Dec 2005

Quest Of Ages

Quote:
Originally Posted by Avarre
EMPATHY
Quote:
Originally Posted by frickaline
mostly due to the slow cast times and relatively few options for taking on melee and rangers

However, even still, empathy isnt really that devastating of a skill to most rangers/warriors. They tend to fight through it and just heal it off without much of an issue. So unless you add more anti-melee/ranger into the mix, its not going to help you one-on-one vs melee or ranger. But, illusion will. ^^ Maybe if you added complicate and shatter enchant in there ....

Seban Anu

Ascalonian Squire

Join Date: Sep 2005

Hm, melee destruction...

I love my mesmer probably above all my other characters, and iroicially I probably play her the worst. Certainly not near up to par with those posting on this forum (how do you interrupt things faster than rebirth again? :|), but thats part of whats fun, I suppose. A challenge and such. Oh, and Avarre's my gw hero.

Anyways, even despite that I can make a decent caster killer, err, disabler. Ive tried running wammo death builds in things like RA before, and it usually only ends up sort of funny if not only slightly productive. (Had a war call me a nub for using sig of midnight or something to that affect. Eh, maybe it is a nub skill, I dont know, but it was awful fun.) Ineptitude and clumsiness are fun skills, as someone mentioned. Capped in prophecies, though. In my humble opinion, however, with a few exceptions, anti melee mesmer skills seem to be more 'disable the lugs and watch them run around helpless while the rest of my team kills it, or, while I wand it to death' than 'make wammo go boom.' But then again im the nub who used sig of midnight in pvp.

Goodluck with your mes. ;D

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Eaimirth Etaivella
If you could somehow get an empathy to land...that would be huge. However then you have to face shatter hex, inspired hex, "insert other hex removal spell that would severly hurt you here" while they reapply hex breaker. I suppose you could use a mantra of concentration to get it through after plowing hex breaker with WW...but even then shatter will hurt. So much for that idea; I would suggest IW but that spell will not work without a movement buff, and a cover enchantment...or a slow hex. Hexes are out of the question, so you have to rely on the mesmer not interrupting IW, your cover (likely illusion of haste) and even then kiting will be annoying. You still severly underestimate my powerblock ^_^; You just thought I would use empathy in PvP. You hereby lose all further arguments.

This thread = PvE. Your chatter = PvP.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Well of course when I said you I ment the mesmer class as a whole; which is why I said "they" and not myself etc etc. However your point remains valid of course; yet I doubt I would lose all further arguements so easily.

Yet back to the topic of spammable spells;
domination:
Wastrels Worry, empathy if you have frc gear
illusion:
Images of Remorse, clumb if you have frc gear

Themis

Themis

Frost Gate Guardian

Join Date: Oct 2005

LcB

Mo/Me

... and Conjure Phantasm, an all-situations' classic spam

Btw, WW isn't a prophecies spell ?

Another high spammable spell is Overload. As a direct damage spell, it's much better than WW (I hope this thread won't turn ww vs overload, now... ).

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

It won't (or it shouldn't; I won't start it in the least anyway); however it will likely become a bash conjure phantasm in pve thread -.-(which I don't mind personally(the bashing of conjure phantasm in pve, not the changing of thread part) been preaching that for eons. Conjure Phantasm gives a bad name to pve mesmers imo)