Skill Discription Idea

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

In many cases the elementalist's skills and spells say... lets use flare...

Flare 5e, 1s, 1r
Target foe is hit for 41 fire damage.
(12 fire magic)

The hidden aspect is ...
Flare 5e, 1s, 1r
Target foe is hit for 41 fire damage, on 60 armored foes.
(12 fire magic)

I would like to know what im hitting on foes before i even buy the skill on 70, 75, 80 and 100 AL foes. Maybe the damage numbers actually change depending on your target (sounds a little hard). Maybe you can set it to the armor of the foes in the area, so 70AL vs sins, or 80AL vs wars and make it nice and easy because i hate doing averages just to find a boss who screws all my calculations for the other bosses

Preferred:
Flare 5e, 1s, 1r
Target foe is hit for 41(XX) fire damage.
(12 fire magic)

Where XX = vs 70, 75 or 80 AL foes (100AL isnt that common i dont think), your choice. I dont think it would take to long to do some simple calculations, personally.

Anet help?

Kaguya

Desert Nomad

Join Date: Jan 2006

Moon

Mo/

Every skill shows the damage vs same amount of armor, it's not elementalist hate :P

You can test out your skills at the Isle of the Nameless against the practise targets, showing the target's AL on the skill is somewhat unbalanced as well pee-vee-pee-wise.. And what part of armor would this AL show on? What if the player has 110AL on his chest, and 60AL on his feet, and the flare would hit on his feet? :P

What about AL bonus from the shields, shouts, stances, absorbtion runes, weapon armor mods, enchantments etc?