Inate Weapon abilities

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

I have an idea about inate weapon abilities. These would be mods on weapons (either just something that is on the weapon, or even upgrades-- whichever) that would give the weapon specific abilities. There would be a percentage chance with each attack that would activate this ability.

For example.
Poisonstrike Longsword
Poisonstrike [3-7] (20%chance) twenty percent of the time, this weapon causes the target to be come poisoned for [3-7] seconds.

Flameburst Wand
Flameburst [3-7] (20%chance) There is a 20 percent chance that the target will be set on fire for [3-7] seconds.

Others could be
Shatterstrike, which causes the damage to carry over to adjacent foes of target.
or
Skinbreaker, which causes bleeding.

These mods could be for wands, staves, swords, axes, hammers, bows, and daggers. Every profession would have access to these.

I don't think they would be overpowered. But I don't know, what do you guys think?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Interesting...weapons with inherent condition causing effects..

so lets get this straight:

Poisonous Poisonstrike Longsword

woult have chance for poison of 3-7 seconds (20%) PLUS the poison mod would allow poison duration to extend by 33%?

So this effectively removes the need for skills like apply poison?

/notsigned

Theres a reason apply poison costs 15. And poison arrow is only a projectile. Even chillbains is very specific in its use.

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

Ok thanks for responding, I guess maybe it is overpowered.

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

I'd say we want to keep these kinds of things in skills, not in gear. If these were added then we'd need armor with 20% chance of blocking poison/bleeding/etc. Not good.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

It wouldn't be overpowered.

You can't have a range on the mod because how would you get the innate ability to change in it's duration. If the condition duration is fixed for example 4 seconds, then a Poisoner's Poisonstrike Longsword would last for 5 seconds at 33% longer. If the innate ability is part of a mod/upgrade you would never get that situation.

Regarding the necessity of armor to block the condition has no bearing on the innate ability of the weapon. There is currently no armor that will do that, so why should one be added if weapons have an innate ability. Use you regular condition removing skills or items that reduce the duration of conditions (which already exist).

I think it would be a good idea to have mods that could cause conditions. These mods would have short durations and a 20% probability with a max mod. This way you could have a character that normally could not give poison that ability.

Would really be interesting like when you fight against the scarabs in Prophet's Path. As you can't turn off the pison application of the weapon. You'd have to switch it out.

ColaManiac

ColaManiac

Lion's Arch Merchant

Join Date: Nov 2005

DISNEYLAND!

R/Mo

overpowered for rangers...

I'm wielding poisonstrice longbow
I'm using Barrage!
jey! 2 poisoned enemies with 1 shot!

it might be only 3-7 secs put you can hit with barrage every 2,5 sec...

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Quote:
Originally Posted by ColaManiac
overpowered for rangers...

I'm wielding poisonstrice longbow
I'm using Barrage!
jey! 2 poisoned enemies with 1 shot!

it might be only 3-7 secs put you can hit with barrage every 2,5 sec...
How exactly do you justify that constant poisoning is overpowered?

With a spammable 3en cost, 19 sec duration poison (not counting a Poisoner's bowstring) - I can keep up to 20 flesh monsters constantly poisoned!

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

I wouldn't have enough storage for all those ='(

sgtclarity

sgtclarity

Lion's Arch Merchant

Join Date: Jul 2005

I Can Break These C[uffs]

W/

Why don't we just strap lasers and machine guns onto our swords too?
Ok, a gross exageration, but still. I mean, imagine... An assassin with one of these, a 33% speed increase skill and fragility. You throw in condition causing spells and that's a big combo. This is highly hypothetical, but you get the point. A weapon dealing conditions is very ridiculous, you should not be able to do anything with a weapon other than hit. Perhaps you could change it to a chance on hit for x amount of damage, but then that's turning into World of Warcraft garbage.