I know this is rough, but I wanted to find out if I’m on the right track here. Basically I wanted to make a Mo/MM build so most of my damage dealing spells were cast before combat, that way I can focus more on healing. I just don’t know if the minions are going to be strong enough without 16 death. Here’s what I have so far:
Divine: 10 + 4
Death: 12
Blood: 8
Resurrection Chant
Heaven’s Delight
Divine Healing
Signet of Devotion
Bone Horror
Blood of the Master
Well of Power (?) / Consume Corpse (?) / Offering of Blood (when I get it)
Well of Suffering (?) / Putrid Explosion (?)
PvE Mo/N – will this work?
Raikel
BrotherGilburt
I personally would recommend this. With your only direct healing skill(Signet of divotion) taking 2 seconds to cast its going to be hard to heal. Both other divine favor skills you have take a long time to recharge. I wouldn't bother trying to help with the daamge dealing as a monk. With haveing to healing and raise minions, heal your party, and caste wells you would have zero energy constantly. And with your only heal you can spam haveing a long cast time it would be a nightmare.
I would stick to all healing, or just go into PvE as a necromancer as your healing would be weak. Also your damage wouldn't be very good either. The attributes are to low for everything to make the skills effective.
Brother Gilburt
I would stick to all healing, or just go into PvE as a necromancer as your healing would be weak. Also your damage wouldn't be very good either. The attributes are to low for everything to make the skills effective.
Brother Gilburt