Quote:
Originally Posted by lg5000
I see people as their characters, if you play a female character, I'll call you a 'her' if you play a male character, I'll call you a 'him'.
|
That's the best policy.
Isn't 'Gaile' at anet female? As a 3D artist I know that more people in 3D are women than men, but that is on the art end. In San Francisco and the Silicon Valley in the graphic arts women are a slight majority as well. But Programming is still male dominated, outside of web programming, which is just slightly female dominated. That all is my way of saying 'gaming' programmers might have more women than other areas of programming based on the connected skills - but that I don't know for sure.
In the game, it is polite to refer to people as they label themselves. Likewise anywhere online. The first way to get me on your bad side is to find my real name and use it somewhere I dentify myself as 'arcady'. Not that that I have anything against my real name, but it is not the handle I used here, and not the identity I have here.
If I play a male character, I expect to be referred to as a he. If I play a female character, I expect to be referred to as a she. If this bothers you, then stop trying to use GW as a dating service...
The nature of GW might be more attractive to less 'hardcore' gamers - and that might be a reason why a lot of women hesitant to get into MMOs in past are willing to use this one to see if the concept is worth it. No monthly fees means GW is a great way to find out if you like what MMO is all about.
The ability to play alone or in groups through most of the content at your leisure also helps with transition players. The visuals of the game are very appealing. It is very 'artsy' within the game. Sometimes I just stop walking and spin the mouse around for a few minutes. Other times I'll seek the high ground just to capture a view. Its probably a bit sexist to make a gender claim on that - beyond that the arts seem to attrach more women - but I think it can also attract more men who are not hardcore gamers.
The female characters in GW are not secondaries. Both the NPCs and PCs have major roles, no less than men. This I feel is a big helper for the game. So often in fantasy and science fiction done by men the women are reduced to 'candy on a stick' - use them, enjoy them, move on. In so much of fantasy the only female NPC is the barmaid, the farmer's wife, adult versions of 'Gwen' that act like the child version, and people needing rescue (Of course if you read fantasy lit done by many women, it is often just as bad in the opposite direction).
GW has major and minor female NPCs of power, like Devonna, Munne, the Xunlai, Aziure, Kasha, Artemis, etc...
GW female PCs can be beautiful and powerful. Women often complain that any woman who is attractive is sexism against women just by existing - but, just like men want to be a 'strapping heroic Conan or Aragon' when they imagine themselves a hero, women want to be both powerful and beautiful. They want to imagine themselves as an ideal. And a game that allows that is naturally going to pull them in even while they object to the very thing pulling them in. We have been trained in this culture to not see appreciation of 'Fabio' or 'George Clooney', or 'Richard Gere' as sexist, but the reverse, appreciation of a like woman, as sexist. And yet it is a universal human truth that with any such figure people of that gender want to be them, and people of the other gender want to know them.
It has never been that women do not like video games as much as men, just that the industry has refused to market to them for the past 20-odd years. GW doesn't specially market to them (and a lot of past games have failed on women because their idea of marketing to women was to theme around games girls at age 6-8 play), but it doesn't make it hard for them to get into either.