Haven't looked yet, any sign of Major runes going up in price? They're actually rather useful now at -35 vs -50.
Any other noted side effects yet? I know I for one on my assassin already had crippling dagger on my skillbar, so I love that little buff...
Side effects of the update...
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Originally Posted by wiki
Decreased the Health penalty on attribute-boosting major runes from 50 to 35. Existing runes are unaffected.
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He's a side effect of the update for people like me: Having to spend a small fortune repurchasing runes we already have so we too can take advantage of the update.
Didn't they automatically update the Platemail's AL rating after factions came out? If so, why can't they update the existing runes as well? Bollocks.
And even more great news
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Originally Posted by wiki
Rune Traders are reluctant to purchase the old style of major runes with -50 health penalty. You can still sell them to the Merchants.
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Originally Posted by swordfisher
Sup Runes were not changed, and still have the -75 health penalty. Ghetto 55 Monks (using majors instead of sups) are nerfed, I guess, but it's sorta like they were nerfed from conception.
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Oh, and I'd beware of anyone selling UnID'd major runes, as I'm not sure you will know whether they are pre- or post-update runes.
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Originally Posted by Vahn Roi
Well isn't that just dandy...
He's a side effect of the update for people like me: Having to spend a small fortune repurchasing runes we already have so we too can take advantage of the update. Didn't they automatically update the Platemail's AL rating after factions came out? If so, why can't they update the existing runes as well? Bollocks. |
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Originally Posted by Vahn Roi
I was refering to ruins already applied to existing armor specifically.
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Btw, existing Platemail armors have not been updated yet, only the new Platemail is now AL 90 not Platemail bought before the update.
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Originally Posted by Vahn Roi
Didn't they automatically update the Platemail's AL rating after factions came out? If so, why can't they update the existing runes as well? Bollocks.
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As a side note, if you purchased Platemail, Sundering mods, or major runes before the updates that changed them, you really only have yourself to blame for buying subpar equipment in the first place. If it's not worth it now, why would it have been worth it back then?
Actually, it's worth noting that the change in Major runes was a small tip of the hat to the farming community by ANet.
I can't tell you how many major runes I sold straight to the merch after IDing them because they were worth more at the merch then at the rune trader.
This little change definitely changes my view of a large number of major runes now.
I can't tell you how many major runes I sold straight to the merch after IDing them because they were worth more at the merch then at the rune trader.
This little change definitely changes my view of a large number of major runes now.
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Originally Posted by Tijger
Yes, and their effects do not change so how does it change anything for you. They still are -50 and not -35. Considering the prices of Sup monk runes I would hardly call that a huge impact especially since major rune prices are still very low and if you paid more for your major runes then 100 gold I'd seriously surprised, aside from Absorp and Vigor hardly any major rune has cost over 100g in a long, long time.
Btw, existing Platemail armors have not been updated yet, only the new Platemail is now AL 90 not Platemail bought before the update. |
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Originally Posted by MelechRic
Actually, it's worth noting that the change in Major runes was a small tip of the hat to the farming community by ANet.
I can't tell you how many major runes I sold straight to the merch after IDing them because they were worth more at the merch then at the rune trader. This little change definitely changes my view of a large number of major runes now. |
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Originally Posted by Savio
As a side note, if you purchased Platemail, Sundering mods, or major runes before the updates that changed them, you really only have yourself to blame for buying subpar equipment in the first place. If it's not worth it now, why would it have been worth it back then?
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I mean really, if Anet put a 30% enchant duration mod in now, would you say that all the people who went and got 20% enchant duration items for the past year have themselves to blame for buying sucky equipment? Not hardly. It's the same situation.
