Side effects of the update...
MSecorsky
Haven't looked yet, any sign of Major runes going up in price? They're actually rather useful now at -35 vs -50.
Any other noted side effects yet? I know I for one on my assassin already had crippling dagger on my skillbar, so I love that little buff...
Any other noted side effects yet? I know I for one on my assassin already had crippling dagger on my skillbar, so I love that little buff...
Numa Pompilius
Yeah, some majors have started rising in price. Yesterday all majors except major vigor cost 100 gold, today about half has increased in price (some have more than doubled).
swiftygem
For me the side effect was that I spent about 3 hours trying to get the major axe rune - everytime it appeared in the list, I was too slow and the trader said he ran out of them.
generik
major healing prayers are sold out
Vahn Roi
Quote:
Originally Posted by wiki
Decreased the Health penalty on attribute-boosting major runes from 50 to 35. Existing runes are unaffected.
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He's a side effect of the update for people like me: Having to spend a small fortune repurchasing runes we already have so we too can take advantage of the update.
Didn't they automatically update the Platemail's AL rating after factions came out? If so, why can't they update the existing runes as well? Bollocks.
And even more great news
Quote:
Originally Posted by wiki
Rune Traders are reluctant to purchase the old style of major runes with -50 health penalty. You can still sell them to the Merchants.
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Age
Quote:
Originally Posted by generik
major healing prayers are sold out
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Vahn Roi
I see more local chat spam ahead, but this time for runes...
generik
One thing I can foresee though is amulet pricing may go up again.. because people want to trade them for straw effigies. I don't know, at least that's what I want to get for my boon prot monk now
Bahumhat
Quote:
Originally Posted by GuildWars.com
Improved chat in alliance battles so that players can see party messages from all members of thier team.
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But finally, they did something
Beat_Go_Stick
I still don't really see myself using the Majors. I wonder how many people just bought them so they could sell them once the price went up.....
Playing the market with Major Runes.....
Playing the market with Major Runes.....
swordfisher
Sup Runes were not changed, and still have the -75 health penalty. Ghetto 55 Monks (using majors instead of sups) are nerfed, I guess, but it's sorta like they were nerfed from conception.
Swinging Fists
Quote:
Originally Posted by swordfisher
Sup Runes were not changed, and still have the -75 health penalty. Ghetto 55 Monks (using majors instead of sups) are nerfed, I guess, but it's sorta like they were nerfed from conception.
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Oh, and I'd beware of anyone selling UnID'd major runes, as I'm not sure you will know whether they are pre- or post-update runes.
chone
Quote:
Originally Posted by Vahn Roi
Well isn't that just dandy...
He's a side effect of the update for people like me: Having to spend a small fortune repurchasing runes we already have so we too can take advantage of the update. Didn't they automatically update the Platemail's AL rating after factions came out? If so, why can't they update the existing runes as well? Bollocks. |
Vahn Roi
I was refering to ruins already applied to existing armor specifically.
Tijger
Quote:
Originally Posted by Vahn Roi
I was refering to ruins already applied to existing armor specifically.
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Btw, existing Platemail armors have not been updated yet, only the new Platemail is now AL 90 not Platemail bought before the update.
Savio
Quote:
Originally Posted by Vahn Roi
Didn't they automatically update the Platemail's AL rating after factions came out? If so, why can't they update the existing runes as well? Bollocks.
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As a side note, if you purchased Platemail, Sundering mods, or major runes before the updates that changed them, you really only have yourself to blame for buying subpar equipment in the first place. If it's not worth it now, why would it have been worth it back then?
MelechRic
Actually, it's worth noting that the change in Major runes was a small tip of the hat to the farming community by ANet.
I can't tell you how many major runes I sold straight to the merch after IDing them because they were worth more at the merch then at the rune trader.
This little change definitely changes my view of a large number of major runes now.
I can't tell you how many major runes I sold straight to the merch after IDing them because they were worth more at the merch then at the rune trader.
This little change definitely changes my view of a large number of major runes now.
Vahn Roi
Quote:
Originally Posted by Tijger
Yes, and their effects do not change so how does it change anything for you. They still are -50 and not -35. Considering the prices of Sup monk runes I would hardly call that a huge impact especially since major rune prices are still very low and if you paid more for your major runes then 100 gold I'd seriously surprised, aside from Absorp and Vigor hardly any major rune has cost over 100g in a long, long time.
Btw, existing Platemail armors have not been updated yet, only the new Platemail is now AL 90 not Platemail bought before the update. |
-Loki-
Quote:
Originally Posted by MelechRic
Actually, it's worth noting that the change in Major runes was a small tip of the hat to the farming community by ANet.
I can't tell you how many major runes I sold straight to the merch after IDing them because they were worth more at the merch then at the rune trader. This little change definitely changes my view of a large number of major runes now. |
salaboB
Quote:
Originally Posted by Savio
As a side note, if you purchased Platemail, Sundering mods, or major runes before the updates that changed them, you really only have yourself to blame for buying subpar equipment in the first place. If it's not worth it now, why would it have been worth it back then?
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I mean really, if Anet put a 30% enchant duration mod in now, would you say that all the people who went and got 20% enchant duration items for the past year have themselves to blame for buying sucky equipment? Not hardly. It's the same situation.
Evilsod
Quote:
Originally Posted by Savio
No, they didn't automatically update Platemail or the other armors. Most likely it's much more complicated to change the individual stats of every armor than most people make it out to be, which is why it's taking so long.
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And damnit i did an Ettin run today for the sake of it when we didn't have the favour and ended up with 12 Majors, didn't even spot the -35 health penalty!!!!
Man i'm pissed, i had 2 Major Healing Runes too.
I'm not gonna change anything though. I can live with an extra -40 health for that 1 superior. Especially on my casters, i'd prefer to have lvl16 of the stat and do things 'properly'. Except my necro anyway, i think i may be getting him a Major Soul Reaping to replace the 2 sups i have on my Foot scars and Bloodstained Boots (yeah i messed up a bit there).
grignr
Ettin season has now officially begun.
MelechRic
Quote:
Originally Posted by -Loki-
Err, it's more of a 'let's make them useful' thing than 'let's make sure farmers get a bit more out of them' thing.
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Savio
Quote:
Originally Posted by salaboB
Because it was worth it back then, but isn't when new more effective options have become available?
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- Platemail's better than before (5 more AL, *yay*), but since when did warriors need more AL?
- Sundering is crap.
- Major runes only had two (very minor) uses: being there for people who didn't have access to superiors, or meeting certain attribute breakpoints.
salaboB
Quote:
Originally Posted by Savio
As opposed to enchantment mods which have uses, none of the three I mentioned were anywhere near being first choices for general usage back then. (And the only one now that has any use is major runes.)
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Just because you wouldn't take something doesn't make it a bad decision for someone else.
Vermilion Okeanos
The point being made is, if you had chose gladiator armor to begin with, you wouldn't have all these problems.
Now the issue is, the people from earlier day got ripped off, when some new commer and pay the same price for more. But, in some sense, that's really part of life.
How many times we buy PC with certain price, and then in a year, people can buy triple of your PC's ability at the same price?
Now the issue is, the people from earlier day got ripped off, when some new commer and pay the same price for more. But, in some sense, that's really part of life.
How many times we buy PC with certain price, and then in a year, people can buy triple of your PC's ability at the same price?
strcpy
Quote:
Originally Posted by swiftygem
For me the side effect was that I spent about 3 hours trying to get the major axe rune - everytime it appeared in the list, I was too slow and the trader said he ran out of them.
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I needed the space for other stuff, wished those things stacked.
Zui
@salaboB
Yes it does make it their fault. Unless of course someone forced them to purchase Platemail, which actualy cost more than Gladiators armor to craft - especialy the 15k platemail(I'm talking about the material cost as "to craft" costs are the same). Or major runes, which was mostly for poorer players. Or Sundering, which did and still does cost more than a 3:1 or 5:1 vamp which is still vastly superior. In all but the case of Major runes, they knowingly and willingly payed more for subpar equipment. If that's not their fault, I really don't know what is.
Since they bought it knowing it was subpar, why should they even care about it being subpar now? Just because it is *more* subpar now since the standard is higher doesn't change anything, if they were willing to purchase subpar equipment then, knowing it was subpar and not caring they shouldn't even be allowed to complain about it being subpar now. It's not even like the update made them that great. Infact there are still better alternitives to sundering and platemail just like there was. The only thing that has changed is Major runes are now far more viable for offensive casters and rangers to meet breakpoints.
Yes it does make it their fault. Unless of course someone forced them to purchase Platemail, which actualy cost more than Gladiators armor to craft - especialy the 15k platemail(I'm talking about the material cost as "to craft" costs are the same). Or major runes, which was mostly for poorer players. Or Sundering, which did and still does cost more than a 3:1 or 5:1 vamp which is still vastly superior. In all but the case of Major runes, they knowingly and willingly payed more for subpar equipment. If that's not their fault, I really don't know what is.
Since they bought it knowing it was subpar, why should they even care about it being subpar now? Just because it is *more* subpar now since the standard is higher doesn't change anything, if they were willing to purchase subpar equipment then, knowing it was subpar and not caring they shouldn't even be allowed to complain about it being subpar now. It's not even like the update made them that great. Infact there are still better alternitives to sundering and platemail just like there was. The only thing that has changed is Major runes are now far more viable for offensive casters and rangers to meet breakpoints.