A Monk Energy skill
Age
I think it is high time that Monks get their very own energy mangement skill instead of relying on their secoundary.This would be for both part of the game pvp and pve and no not like the blessed signet as that is for maintain enchantments and peace and harmony doesn't cut it.I am not sure what to call it or it how much energy you would get out of it.This also includes the enrgy cost to use it casting time and recharge rate.
Beat_Go_Stick
Divine Spirit is a good one.....but I think you mean more than that.
What would you suggest?
What would you suggest?
Age
What I mean by is a skill non elite say that gives you 20 energy at a cost of 5 cast time 2 sec and recharge is 30.This skill when activated will give you 20 energy attribute devine favour.
Lurid
Well, I doubt that if we got one it wouldn't be Elite. As most of the other energy management skills that are along the lines of what you mean are elite. That would be alittle overpowered anyway, IMO.
I don't really see the fuss though, as i'm fine with my E-Drain, MoR, OoB, etc....
EDIT - Typo
I don't really see the fuss though, as i'm fine with my E-Drain, MoR, OoB, etc....
EDIT - Typo
NatalieD
Seeing some monk secondaries other than mesmer would be nice for a change...
Lurid
For PvE Necro is a very viable secondary, especially with OoB.
twicky_kid
Boon sig
End of story. Will net you as much energy as anything else (and then some) in the right circumstances and is tied to divine favor.
End of story. Will net you as much energy as anything else (and then some) in the right circumstances and is tied to divine favor.
BahamutKaiser
I find this rather shortsighted. Monks have the primary attribute which allows them to add extra healing to nearly any monk skill which targets an allie. This is expecially effective with skills which have low costs, because no matter how little the monk spends on a spell, divine favor will add another 30 or 40 healing to it.
So in actuality, monks ability is to expound on low cost spells with added healing rather than gaining massive energy to cast expensive skills. In many cases, Divine Favor can count for double effectiveness, or healing on top of protection magic, it is a rather peerless combination. Furthermore, because this expounds the use of the spells they already use, they can put out more healing faster than any other class, and energy regeneration buffs offered to them are twice as valuable, needless to say, the monk is a batteries primary concern.
On the flip side, Elementist or Ranger can compensate in energy or energy management, but their heals are nearly half as effective, and even though they may cast twice as much, it takes twice as long to execute those heals, making for slower healing, and much less effectiveness with protection skills. And need I mention, they need to second monk to use heals, either that or ritualist, but you think monk should have another energy management skill in his own skill pool without relying on a sub?
Add that to the use of Essence Bond and Balthazar's Spirit and/or blessed signet with any maintainable enchantments, and you pretty much have a dead subject, there is no need for another energy managment skill for monk. It would be unbalanced if you did give them one, they are already the most versatile, neccessary, and useful class in the game, why don't you give them everything else?, because it's broken.
Monk should really be red flaged for nerfing, it is bad enough that they are the undisputed healing class, they shouldn't even be able to compete in damage and versatility.
So in actuality, monks ability is to expound on low cost spells with added healing rather than gaining massive energy to cast expensive skills. In many cases, Divine Favor can count for double effectiveness, or healing on top of protection magic, it is a rather peerless combination. Furthermore, because this expounds the use of the spells they already use, they can put out more healing faster than any other class, and energy regeneration buffs offered to them are twice as valuable, needless to say, the monk is a batteries primary concern.
On the flip side, Elementist or Ranger can compensate in energy or energy management, but their heals are nearly half as effective, and even though they may cast twice as much, it takes twice as long to execute those heals, making for slower healing, and much less effectiveness with protection skills. And need I mention, they need to second monk to use heals, either that or ritualist, but you think monk should have another energy management skill in his own skill pool without relying on a sub?
Add that to the use of Essence Bond and Balthazar's Spirit and/or blessed signet with any maintainable enchantments, and you pretty much have a dead subject, there is no need for another energy managment skill for monk. It would be unbalanced if you did give them one, they are already the most versatile, neccessary, and useful class in the game, why don't you give them everything else?, because it's broken.
Monk should really be red flaged for nerfing, it is bad enough that they are the undisputed healing class, they shouldn't even be able to compete in damage and versatility.
TadaceAce
Quote:
Originally Posted by BahamutKaiser
Monk should really be red flaged for nerfing, it is bad enough that they are the undisputed healing class, they shouldn't even be able to compete in damage and versatility. |
Bring back the ele smiters and we'll talk.
BrotherGilburt
just use offering of blood like Lurid siad, or Echo divine spirit. There plenty of skills to choose from to get energy as a monk. I think your skill idea would have to be an elite.
Brother Gilburt
Brother Gilburt
NatalieD
Quote:
Originally Posted by Lurid
For PvE Necro is a very viable secondary, especially with OoB.
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Quote:
Originally Posted by twicky_kid
Boon sig
End of story. Will net you as much energy as anything else (and then some) in the right circumstances and is tied to divine favor. |
Quote:
Originally Posted by BahamutKaiser
a
Add that to the use of Essence Bond and Balthazar's Spirit and/or blessed signet with any maintainable enchantments, and you pretty much have a dead subject, there is no need for another energy managment skill for monk. It would be unbalanced if you did give them one, they are already the most versatile, neccessary, and useful class in the game, why don't you give them everything else?, because it's broken. |
NatalieD
Quote:
Originally Posted by BrotherGilburt
just use offering of blood like Lurid siad, or Echo divine spirit. There plenty of skills to choose from to get energy as a monk. I think your skill idea would have to be an elite.
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Being elite is no problem. The idea is to have an alternative to Mantra of Recall/Energy Drain, after all.
Maria The Princess
are u talking about essence bond? cuz once you cast it on the warior all your energy problem is gone....
we had a whiny bonder in SF.... we restarted, he casted essence bond on the tank, and the necro didnt even need to give him blood ritual. its a good skill if your warior is getting hit...lol cast it on the assassins
we had a whiny bonder in SF.... we restarted, he casted essence bond on the tank, and the necro didnt even need to give him blood ritual. its a good skill if your warior is getting hit...lol cast it on the assassins
twicky_kid
Quote:
Originally Posted by NatalieD
The "right circumstances" are extremely impractical. Boon Signet is not a useful answer.
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Zui
There's always Peace and Harmony, Boon Signet, or Divine Spirit.
Too bad they're subpar and don't warrent a slot on your bar for PvP. They're even fairly bad for PvE. Glyph of Renewal+Divine Spirit is nice in PvE and RA... But that's an elementalist secondary+an elite, and only the stupidity and disorganization of RA and that of the PvE AI will let you get away with it.
OoB is still viable, just not unless you have a very specific team and are running it to combat a very specific set of conditions. Making this only truely viable in tournament play, where you know the other team and the map in advance.
You're left with mesmer. Or you could run a monk with auspicios parry+bonettis, or essence bond, or balthazars spirit... Oh wait, those are pretty bad too, nevermind. Mesmer it is.
Too bad they're subpar and don't warrent a slot on your bar for PvP. They're even fairly bad for PvE. Glyph of Renewal+Divine Spirit is nice in PvE and RA... But that's an elementalist secondary+an elite, and only the stupidity and disorganization of RA and that of the PvE AI will let you get away with it.
OoB is still viable, just not unless you have a very specific team and are running it to combat a very specific set of conditions. Making this only truely viable in tournament play, where you know the other team and the map in advance.
You're left with mesmer. Or you could run a monk with auspicios parry+bonettis, or essence bond, or balthazars spirit... Oh wait, those are pretty bad too, nevermind. Mesmer it is.
shardfenix
There is a reason why monks dont have much primary energy management:
because they have loads and loads of health management.
because they have loads and loads of health management.
Nadine
Monk doesnt have energy managements... hmm sounds pretty weak if u cant find them.
Every example in 90s
PnH, energy gained: (90s/3s)x1energy=30energy(-5 to cast it)
Boon Signet: 90/(6+1)x(lets say 4 is average)=51 energy (-time to cast signet)
Air Of Enchanting: To single target u can cast as many enchants as u ever will in 8s, for enery -5 cost, (rof, guardian and air, every of them with cost 0)
Healing Light: Heals very much, low recharge and cost of 2 energy....
Signet Of Devotion: heals for ~100hp without energy cost.
PnH maybe as ONLY energy management, u just need to use ur spells very carefully. Boon Signet is good but little slow to build up energy. Air Of Enchanting is perfect for smiter, maybe for active prot also. Healing light is really good secondary energy management, just combo with channeling...
Every example in 90s
PnH, energy gained: (90s/3s)x1energy=30energy(-5 to cast it)
Boon Signet: 90/(6+1)x(lets say 4 is average)=51 energy (-time to cast signet)
Air Of Enchanting: To single target u can cast as many enchants as u ever will in 8s, for enery -5 cost, (rof, guardian and air, every of them with cost 0)
Healing Light: Heals very much, low recharge and cost of 2 energy....
Signet Of Devotion: heals for ~100hp without energy cost.
PnH maybe as ONLY energy management, u just need to use ur spells very carefully. Boon Signet is good but little slow to build up energy. Air Of Enchanting is perfect for smiter, maybe for active prot also. Healing light is really good secondary energy management, just combo with channeling...
Kakumei
What do you have against MoR/IHex/DrainEnchant/Edrain?
If you MUST stay inside the Monk profession, Blessed Light packs a lot of punch for a single spell--it's just trying to get the full worth out of it that's the problem.
If you MUST stay inside the Monk profession, Blessed Light packs a lot of punch for a single spell--it's just trying to get the full worth out of it that's the problem.
guppy
I was really dissapointed when I first started the game and tried playing a monk in pvp to realize mesmer secondary was the only real option availible. What bugged me was that monks (asside from bonding really) had no energy management (which is so crucial to most characters) and mesmers had such great energy return, it is as if monk was designed only to work with a mesmer and nothing else.
Please Anet, you want variety in the game, let monks have some of it tooo They are so bound to the mesmer secondary. Please change it so monks have a few more options....
Just out of curiousity, has Anet ever added a new skill (not counting the addition of a new chapter)?
If that is the case, then either they change a skill drastically or they wait for Ch. 3 to come out before they add an energy management skill (thats viable in comparison to mesmers insane energy return). Then it wouldn't be fair for those who have the original or Ch.2 as they would be binded to the mesmer secondary and have no energy return spell. So maybe Anet can't help monks out and they are stuck to being the most predictable classes in what they bring in pvp?
Please Anet, you want variety in the game, let monks have some of it tooo They are so bound to the mesmer secondary. Please change it so monks have a few more options....
Just out of curiousity, has Anet ever added a new skill (not counting the addition of a new chapter)?
If that is the case, then either they change a skill drastically or they wait for Ch. 3 to come out before they add an energy management skill (thats viable in comparison to mesmers insane energy return). Then it wouldn't be fair for those who have the original or Ch.2 as they would be binded to the mesmer secondary and have no energy return spell. So maybe Anet can't help monks out and they are stuck to being the most predictable classes in what they bring in pvp?
NatalieD
Quote:
Originally Posted by Kakumei
What do you have against MoR/IHex/DrainEnchant/Edrain?
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Quote:
If you MUST stay inside the Monk profession, Blessed Light packs a lot of punch for a single spell--it's just trying to get the full worth out of it that's the problem. |
Blessed Light, even if it did work well, would be kind of like another Word of Healing. WoH tries to do with energy efficiency what mesmer elites do with energy gain. The problem is even with WoH's efficiency, monks usually want more energy, and once your elite is used up the only skills that can get you more are in Inspiration, so it's back to the mesmer secondary anyway. (Essence Bond and Balthazar's Spirit don't count, since I'm talking about PVP here.)
Helll is for Heroes
you have boon signet....even though its a bit rubbish.
TheLordOfBlah
There are enough skills for monk that give energy under certain conditions. if every profession had skills that helped them out with everything they could possibly need, then there would be no need for secondaries. Monk/Me/N work extremely well with the right skills.
guppy
First off, energy management skills are not "everything you can possibly need", you can still be a bad monk with good energy management as a monk/mes. Secondly, Monk/N doesn't work very well anymore because 20% life sacrifice is far too much now. Monk/mes is the only viable combination and I think its time that they aren't forced to use a mesmer secondary to remain competitive. Other classes asside from mesmer don't actually have effective energy management for the monk (maybe, asside from bonetti's defense, which isn't too too great).
I think the point of this thread was that monk/mes is all you see now, it is obviously far more beneficial than any other class and the sole reason for this is because monks do not have a proper energy management skill.
I think the point of this thread was that monk/mes is all you see now, it is obviously far more beneficial than any other class and the sole reason for this is because monks do not have a proper energy management skill.
Undivine
What about Ferocious Strike?
bilateralrope
The healing build I use for PvE has no energy problems unless I face energy denial (which is rapant in PvP). I use healing light, but the energy from it isn't really needed for my build.
Personally I'm sick of people who think that the only way to manage energy is a skill to give you more. Not wasting it is also energy managment, and thats what I work towards.
Personally I'm sick of people who think that the only way to manage energy is a skill to give you more. Not wasting it is also energy managment, and thats what I work towards.
Haggard
Simply buff P+H to +2 regen, then it'd be nice.
NatalieD
Quote:
Originally Posted by bilateralrope
The healing build I use for PvE has no energy problems unless I face energy denial (which is rapant in PvP). I use healing light, but the energy from it isn't really needed for my build.
Personally I'm sick of people who think that the only way to manage energy is a skill to give you more. Not wasting it is also energy managment, and thats what I work towards. |
Nilator
Blessed sig? I use blessed sig when not bonding.
NatalieD
Quote:
Originally Posted by Nilator
Blessed sig? I use blessed sig when not bonding.
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bilateralrope
Quote:
Originally Posted by NatalieD
How many times do I have to say I'm only talking about PVP? For crying out loud...
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guppy
I'm not sure if i undestood you on that bilateralrope... but your vague statements don't seem to convince me that monks have other options. I still believe a mesmer secondary is the only viable option really for a competitive monk in pvp. That is not a wide range of secondary professions. It really limits monks, and it would be nice if they weren't tied down.
NatalieD
Quote:
Originally Posted by bilateralrope
I was responding to the OP who is talking about both.
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Quote:
In PvP you will mainly see the option that people think is the best one, reguardless of all the options. Meaning that the only way for you to see monks with a wide range of secondarys in PvP is for the best option for PvP monking to be a pure monk build. |
TheLordOfBlah
Quote:
Originally Posted by guppy
First off, energy management skills are not "everything you can possibly need", you can still be a bad monk with good energy management as a monk/mes. Secondly, Monk/N doesn't work very well anymore because 20% life sacrifice is far too much now. Monk/mes is the only viable combination and I think its time that they aren't forced to use a mesmer secondary to remain competitive. Other classes asside from mesmer don't actually have effective energy management for the monk (maybe, asside from bonetti's defense, which isn't too too great).
I think the point of this thread was that monk/mes is all you see now, it is obviously far more beneficial than any other class and the sole reason for this is because monks do not have a proper energy management skill. |
I still use Mo/N with OoB and it works fine, i bring other blood skills, like wells which help with healing. 20% isnt that bad IMO. its what? 5% more?
TadaceAce
Hey people!!! Don't forget peace and harmony!!!... or that skill just so bad nobody even knows about it?
Kakumei
Quote:
Originally Posted by TheLordOfBlah
Right but its a major requirement, and I was just using an example.
I still use Mo/N with OoB and it works fine, i bring other blood skills, like wells which help with healing. 20% isnt that bad IMO. its what? 5% more? |
Quote:
Originally Posted by TadaceAce
Hey people!!! Don't forget peace and harmony!!!... or that skill just so bad nobody even knows about it?
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Age
What got me thinking about this is that for the most part other secoundaries mostly in PvP can't be used that much.It has alway been either Mo/N or Mo/Mes and now will be Mo/Mes.The reason is now OoB is now nerfed not as good as it use to be and only provides 5 energy but you lose 20% health if you heal yourself you lose all that energy.When I pay other classes I use my primary elite and P&H and Boon signet doesn't sound good enough.I see somme have mentioned blessed signet but that is mostly for maintained enchantments not spammable.It would be nice to see more variety in PvP Monk builds but then agian we always see FotM builds which to me lacks original thought.
Then agian a Monk with its own enrgy management skill can use all it skills on it bar.
Then agian a Monk with its own enrgy management skill can use all it skills on it bar.
Zui
Bessed Signet+Mantra of inscriptions is somewhat spammable... Oh wait.. Mesmer again.
Helll is for Heroes
Quote:
Originally Posted by Haggard
Simply buff P+H to +2 regen, then it'd be nice.
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